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  1. #!/usr/bin/env python
  2. Import("env")
  3. Import("env_modules")
  4. env_meshoptimizer = env_modules.Clone()
  5. # Thirdparty source files
  6. thirdparty_obj = []
  7. thirdparty_dir = "#thirdparty/meshoptimizer/"
  8. thirdparty_sources = [
  9. "allocator.cpp",
  10. "clusterizer.cpp",
  11. "indexcodec.cpp",
  12. "indexgenerator.cpp",
  13. "overdrawanalyzer.cpp",
  14. "overdrawoptimizer.cpp",
  15. "simplifier.cpp",
  16. "spatialorder.cpp",
  17. "stripifier.cpp",
  18. "vcacheanalyzer.cpp",
  19. "vcacheoptimizer.cpp",
  20. "vertexcodec.cpp",
  21. "vertexfilter.cpp",
  22. "vfetchanalyzer.cpp",
  23. "vfetchoptimizer.cpp",
  24. ]
  25. thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
  26. env_thirdparty = env_meshoptimizer.Clone()
  27. env_thirdparty.disable_warnings()
  28. env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
  29. env.modules_sources += thirdparty_obj
  30. # Godot source files
  31. module_obj = []
  32. env_meshoptimizer.add_source_files(module_obj, "*.cpp")
  33. env.modules_sources += module_obj
  34. # Needed to force rebuilding the module files when the thirdparty library is updated.
  35. env.Depends(module_obj, thirdparty_obj)