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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_lightmapper_rd = env_modules.Clone()
- env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
- env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
- env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
- env_lightmapper_rd.Depends(Glob("*.glsl.gen.h"), ["lm_common_inc.glsl", "#glsl_builders.py"])
- # Godot source files
- env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
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