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  1. #!/usr/bin/env python
  2. Import("env")
  3. Import("env_modules")
  4. env_lightmapper_rd = env_modules.Clone()
  5. env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
  6. env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
  7. env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
  8. env_lightmapper_rd.Depends(Glob("*.glsl.gen.h"), ["lm_common_inc.glsl", "#glsl_builders.py"])
  9. # Godot source files
  10. env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")