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  1. #!/usr/bin/env python
  2. Import("env")
  3. Import("env_modules")
  4. env_gridmap = env_modules.Clone()
  5. # Godot source files
  6. env_gridmap.add_source_files(env.modules_sources, "*.cpp")
  7. if env.editor_build:
  8. env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp")