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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_basisu = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- # Not unbundled so far since not widespread as shared library
- thirdparty_dir = "#thirdparty/basis_universal/"
- # Sync list with upstream CMakeLists.txt
- encoder_sources = [
- "basisu_backend.cpp",
- "basisu_basis_file.cpp",
- "basisu_bc7enc.cpp",
- "basisu_opencl.cpp",
- "basisu_comp.cpp",
- "basisu_enc.cpp",
- "basisu_etc.cpp",
- "basisu_frontend.cpp",
- "basisu_gpu_texture.cpp",
- "basisu_kernels_sse.cpp",
- "basisu_pvrtc1_4.cpp",
- "basisu_resampler.cpp",
- "basisu_resample_filters.cpp",
- "basisu_ssim.cpp",
- "basisu_uastc_enc.cpp",
- "pvpngreader.cpp",
- ]
- encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
- transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
- # Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
- if not env.msvc:
- env_basisu.Append(
- CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty/jpeg-compressor").path]
- )
- else:
- env_basisu.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty/jpeg-compressor"])
- if env["builtin_zstd"]:
- env_basisu.Prepend(CPPPATH=["#thirdparty/zstd"])
- if env.dev_build:
- env_basisu.Append(CPPDEFINES=[("BASISU_DEVEL_MESSAGES", 1), ("BASISD_ENABLE_DEBUG_FLAGS", 1)])
- env_thirdparty = env_basisu.Clone()
- env_thirdparty.disable_warnings()
- if env.editor_build:
- env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
- env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
- env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_basisu.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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