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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_astcenc = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/astcenc/"
- thirdparty_sources = [
- "astcenc_averages_and_directions.cpp",
- "astcenc_block_sizes.cpp",
- "astcenc_color_quantize.cpp",
- "astcenc_color_unquantize.cpp",
- "astcenc_compress_symbolic.cpp",
- "astcenc_compute_variance.cpp",
- "astcenc_decompress_symbolic.cpp",
- "astcenc_diagnostic_trace.cpp",
- "astcenc_entry.cpp",
- "astcenc_find_best_partitioning.cpp",
- "astcenc_ideal_endpoints_and_weights.cpp",
- "astcenc_image.cpp",
- "astcenc_integer_sequence.cpp",
- "astcenc_mathlib.cpp",
- "astcenc_mathlib_softfloat.cpp",
- "astcenc_partition_tables.cpp",
- "astcenc_percentile_tables.cpp",
- "astcenc_pick_best_endpoint_format.cpp",
- "astcenc_quantization.cpp",
- "astcenc_symbolic_physical.cpp",
- "astcenc_weight_align.cpp",
- "astcenc_weight_quant_xfer_tables.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_astcenc.Prepend(CPPPATH=[thirdparty_dir])
- env_thirdparty = env_astcenc.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_astcenc.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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