123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /**************************************************************************/
- /* shader_create_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_CREATE_DIALOG_H
- #define SHADER_CREATE_DIALOG_H
- #include "editor/editor_settings.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel_container.h"
- class EditorFileDialog;
- class EditorValidationPanel;
- class ShaderCreateDialog : public ConfirmationDialog {
- GDCLASS(ShaderCreateDialog, ConfirmationDialog);
- enum {
- MSG_ID_SHADER,
- MSG_ID_PATH,
- MSG_ID_BUILT_IN,
- };
- struct ShaderTypeData {
- List<String> extensions;
- String default_extension;
- bool use_templates = false;
- };
- List<ShaderTypeData> type_data;
- GridContainer *gc = nullptr;
- EditorValidationPanel *validation_panel = nullptr;
- OptionButton *type_menu = nullptr;
- OptionButton *mode_menu = nullptr;
- OptionButton *template_menu = nullptr;
- CheckBox *internal = nullptr;
- LineEdit *file_path = nullptr;
- Button *path_button = nullptr;
- EditorFileDialog *file_browse = nullptr;
- AcceptDialog *alert = nullptr;
- String initial_base_path;
- String path_error;
- bool is_new_shader_created = true;
- bool is_path_valid = false;
- bool is_built_in = false;
- bool built_in_enabled = true;
- bool load_enabled = false;
- bool re_check_path = false;
- int current_type = -1;
- int default_type = -1;
- int current_mode = 0;
- int current_template = 0;
- virtual void _update_language_info();
- void _path_hbox_sorted();
- void _path_changed(const String &p_path = String());
- void _path_submitted(const String &p_path = String());
- void _type_changed(int p_type = 0);
- void _built_in_toggled(bool p_enabled);
- void _template_changed(int p_template = 0);
- void _mode_changed(int p_mode = 0);
- void _browse_path();
- void _file_selected(const String &p_file);
- String _validate_path(const String &p_path);
- virtual void ok_pressed() override;
- void _create_new();
- void _load_exist();
- void _update_dialog();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
- ShaderCreateDialog();
- };
- #endif // SHADER_CREATE_DIALOG_H
|