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- /**************************************************************************/
- /* shader_create_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_create_dialog.h"
- #include "core/config/project_settings.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/gui/editor_validation_panel.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/resources/shader_include.h"
- #include "scene/resources/visual_shader.h"
- #include "servers/rendering/shader_types.h"
- enum ShaderType {
- SHADER_TYPE_TEXT,
- SHADER_TYPE_VISUAL,
- SHADER_TYPE_INC,
- SHADER_TYPE_MAX,
- };
- void ShaderCreateDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", "");
- if (!last_lang.is_empty()) {
- for (int i = 0; i < type_menu->get_item_count(); i++) {
- if (type_menu->get_item_text(i) == last_lang) {
- type_menu->select(i);
- current_type = i;
- break;
- }
- }
- } else {
- type_menu->select(default_type);
- }
- current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
- mode_menu->select(current_mode);
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- static const char *shader_types[3] = { "Shader", "VisualShader", "TextFile" };
- for (int i = 0; i < 3; i++) {
- Ref<Texture2D> icon = get_editor_theme_icon(shader_types[i]);
- if (icon.is_valid()) {
- type_menu->set_item_icon(i, icon);
- }
- }
- path_button->set_icon(get_editor_theme_icon(SNAME("Folder")));
- } break;
- }
- }
- void ShaderCreateDialog::_update_language_info() {
- type_data.clear();
- for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- ShaderTypeData shader_type_data;
- if (i == int(SHADER_TYPE_TEXT)) {
- shader_type_data.use_templates = true;
- shader_type_data.extensions.push_back("gdshader");
- shader_type_data.default_extension = "gdshader";
- } else if (i == int(SHADER_TYPE_INC)) {
- shader_type_data.extensions.push_back("gdshaderinc");
- shader_type_data.default_extension = "gdshaderinc";
- } else {
- shader_type_data.default_extension = "tres";
- }
- shader_type_data.extensions.push_back("res");
- shader_type_data.extensions.push_back("tres");
- type_data.push_back(shader_type_data);
- }
- }
- void ShaderCreateDialog::_path_hbox_sorted() {
- if (is_visible()) {
- int filename_start_pos = initial_base_path.rfind("/") + 1;
- int filename_end_pos = initial_base_path.length();
- if (!is_built_in) {
- file_path->select(filename_start_pos, filename_end_pos);
- }
- file_path->set_caret_column(file_path->get_text().length());
- file_path->set_caret_column(filename_start_pos);
- file_path->grab_focus();
- }
- }
- void ShaderCreateDialog::_mode_changed(int p_mode) {
- current_mode = p_mode;
- EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_mode", p_mode);
- }
- void ShaderCreateDialog::_template_changed(int p_template) {
- current_template = p_template;
- EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_template", p_template);
- }
- void ShaderCreateDialog::ok_pressed() {
- if (is_new_shader_created) {
- _create_new();
- } else {
- _load_exist();
- }
- is_new_shader_created = true;
- validation_panel->update();
- }
- void ShaderCreateDialog::_create_new() {
- Ref<Resource> shader;
- Ref<Resource> shader_inc;
- switch (type_menu->get_selected()) {
- case SHADER_TYPE_TEXT: {
- Ref<Shader> text_shader;
- text_shader.instantiate();
- shader = text_shader;
- StringBuilder code;
- code += vformat("shader_type %s;\n", mode_menu->get_text().to_snake_case());
- if (current_template == 0) { // Default template.
- switch (current_mode) {
- case Shader::MODE_SPATIAL:
- code += R"(
- void vertex() {
- // Called for every vertex the material is visible on.
- }
- void fragment() {
- // Called for every pixel the material is visible on.
- }
- //void light() {
- // Called for every pixel for every light affecting the material.
- // Uncomment to replace the default light processing function with this one.
- //}
- )";
- break;
- case Shader::MODE_CANVAS_ITEM:
- code += R"(
- void vertex() {
- // Called for every vertex the material is visible on.
- }
- void fragment() {
- // Called for every pixel the material is visible on.
- }
- //void light() {
- // Called for every pixel for every light affecting the CanvasItem.
- // Uncomment to replace the default light processing function with this one.
- //}
- )";
- break;
- case Shader::MODE_PARTICLES:
- code += R"(
- void start() {
- // Called when a particle is spawned.
- }
- void process() {
- // Called every frame on existing particles (according to the Fixed FPS property).
- }
- )";
- break;
- case Shader::MODE_SKY:
- code += R"(
- void sky() {
- // Called for every visible pixel in the sky background, as well as all pixels
- // in the radiance cubemap.
- }
- )";
- break;
- case Shader::MODE_FOG:
- code += R"(
- void fog() {
- // Called once for every froxel that is touched by an axis-aligned bounding box
- // of the associated FogVolume. This means that froxels that just barely touch
- // a given FogVolume will still be used.
- }
- )";
- }
- }
- text_shader->set_code(code.as_string());
- } break;
- case SHADER_TYPE_VISUAL: {
- Ref<VisualShader> visual_shader;
- visual_shader.instantiate();
- shader = visual_shader;
- visual_shader->set_mode(Shader::Mode(current_mode));
- } break;
- case SHADER_TYPE_INC: {
- Ref<ShaderInclude> include;
- include.instantiate();
- shader_inc = include;
- } break;
- default: {
- } break;
- }
- if (shader.is_null()) {
- String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
- shader_inc->set_path(lpath);
- Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH);
- if (error != OK) {
- alert->set_text(TTR("Error - Could not create shader include in filesystem."));
- alert->popup_centered();
- return;
- }
- emit_signal(SNAME("shader_include_created"), shader_inc);
- } else {
- if (is_built_in) {
- Node *edited_scene = get_tree()->get_edited_scene_root();
- if (likely(edited_scene)) {
- shader->set_path(edited_scene->get_scene_file_path() + "::");
- }
- } else {
- String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
- shader->set_path(lpath);
- Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH);
- if (error != OK) {
- alert->set_text(TTR("Error - Could not create shader in filesystem."));
- alert->popup_centered();
- return;
- }
- }
- emit_signal(SNAME("shader_created"), shader);
- }
- file_path->set_text(file_path->get_text().get_base_dir());
- hide();
- }
- void ShaderCreateDialog::_load_exist() {
- String path = file_path->get_text();
- Ref<Resource> p_shader = ResourceLoader::load(path, "Shader");
- if (p_shader.is_null()) {
- alert->set_text(vformat(TTR("Error loading shader from %s"), path));
- alert->popup_centered();
- return;
- }
- emit_signal(SNAME("shader_created"), p_shader);
- hide();
- }
- void ShaderCreateDialog::_type_changed(int p_language) {
- current_type = p_language;
- ShaderTypeData shader_type_data = type_data.get(p_language);
- String selected_ext = "." + shader_type_data.default_extension;
- String path = file_path->get_text();
- String extension = "";
- if (!path.is_empty()) {
- if (path.contains(".")) {
- extension = path.get_extension();
- }
- if (extension.length() == 0) {
- path += selected_ext;
- } else {
- path = path.get_basename() + selected_ext;
- }
- } else {
- path = "shader" + selected_ext;
- }
- _path_changed(path);
- file_path->set_text(path);
- type_menu->set_item_disabled(int(SHADER_TYPE_INC), load_enabled);
- mode_menu->set_disabled(p_language == SHADER_TYPE_INC);
- template_menu->set_disabled(!shader_type_data.use_templates);
- template_menu->clear();
- if (shader_type_data.use_templates) {
- int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0);
- template_menu->add_item(TTR("Default"));
- template_menu->add_item(TTR("Empty"));
- template_menu->select(last_template);
- current_template = last_template;
- } else {
- template_menu->add_item(TTR("N/A"));
- }
- EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", type_menu->get_item_text(type_menu->get_selected()));
- validation_panel->update();
- }
- void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
- is_built_in = p_enabled;
- if (p_enabled) {
- is_new_shader_created = true;
- } else {
- _path_changed(file_path->get_text());
- }
- validation_panel->update();
- }
- void ShaderCreateDialog::_browse_path() {
- file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- file_browse->set_title(TTR("Open Shader / Choose Location"));
- file_browse->set_ok_button_text(TTR("Open"));
- file_browse->set_disable_overwrite_warning(true);
- file_browse->clear_filters();
- List<String> extensions = type_data.get(type_menu->get_selected()).extensions;
- for (const String &E : extensions) {
- file_browse->add_filter("*." + E);
- }
- file_browse->set_current_path(file_path->get_text());
- file_browse->popup_file_dialog();
- }
- void ShaderCreateDialog::_file_selected(const String &p_file) {
- String p = ProjectSettings::get_singleton()->localize_path(p_file);
- file_path->set_text(p);
- _path_changed(p);
- String filename = p.get_file().get_basename();
- int select_start = p.rfind(filename);
- file_path->select(select_start, select_start + filename.length());
- file_path->set_caret_column(select_start + filename.length());
- file_path->grab_focus();
- }
- void ShaderCreateDialog::_path_changed(const String &p_path) {
- if (is_built_in) {
- return;
- }
- is_path_valid = false;
- is_new_shader_created = true;
- path_error = _validate_path(p_path);
- if (!path_error.is_empty()) {
- validation_panel->update();
- return;
- }
- Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
- if (f->file_exists(p)) {
- is_new_shader_created = false;
- }
- is_path_valid = true;
- validation_panel->update();
- }
- void ShaderCreateDialog::_path_submitted(const String &p_path) {
- if (!get_ok_button()->is_disabled()) {
- ok_pressed();
- }
- }
- void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
- if (!p_base_path.is_empty()) {
- initial_base_path = p_base_path.get_basename();
- file_path->set_text(initial_base_path + "." + type_data.get(type_menu->get_selected()).default_extension);
- current_type = type_menu->get_selected();
- } else {
- initial_base_path = "";
- file_path->set_text("");
- }
- file_path->deselect();
- built_in_enabled = p_built_in_enabled;
- load_enabled = p_load_enabled;
- if (p_preferred_type > -1) {
- type_menu->select(p_preferred_type);
- _type_changed(p_preferred_type);
- }
- if (p_preferred_mode > -1) {
- mode_menu->select(p_preferred_mode);
- _mode_changed(p_preferred_mode);
- }
- _type_changed(current_type);
- _path_changed(file_path->get_text());
- }
- String ShaderCreateDialog::_validate_path(const String &p_path) {
- String p = p_path.strip_edges();
- if (p.is_empty()) {
- return TTR("Path is empty.");
- }
- if (p.get_file().get_basename().is_empty()) {
- return TTR("Filename is empty.");
- }
- p = ProjectSettings::get_singleton()->localize_path(p);
- if (!p.begins_with("res://")) {
- return TTR("Path is not local.");
- }
- Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (d->change_dir(p.get_base_dir()) != OK) {
- return TTR("Invalid base path.");
- }
- Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (f->dir_exists(p)) {
- return TTR("A directory with the same name exists.");
- }
- String extension = p.get_extension();
- HashSet<String> extensions;
- List<ShaderCreateDialog::ShaderTypeData>::ConstIterator itr = type_data.begin();
- for (int i = 0; i < SHADER_TYPE_MAX; ++itr, ++i) {
- for (const String &ext : itr->extensions) {
- if (!extensions.has(ext)) {
- extensions.insert(ext);
- }
- }
- }
- bool found = false;
- bool match = false;
- for (const String &ext : extensions) {
- if (ext.nocasecmp_to(extension) == 0) {
- found = true;
- for (const String &type_ext : type_data.get(current_type).extensions) {
- if (type_ext.nocasecmp_to(extension) == 0) {
- match = true;
- break;
- }
- }
- break;
- }
- }
- if (!found) {
- return TTR("Invalid extension.");
- }
- if (!match) {
- return TTR("Wrong extension chosen.");
- }
- return "";
- }
- void ShaderCreateDialog::_update_dialog() {
- if (!is_built_in && !is_path_valid) {
- validation_panel->set_message(MSG_ID_SHADER, TTR("Invalid path."), EditorValidationPanel::MSG_ERROR);
- }
- if (!is_built_in && !path_error.is_empty()) {
- validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
- } else if (validation_panel->is_valid() && !is_new_shader_created) {
- validation_panel->set_message(MSG_ID_SHADER, TTR("File exists, it will be reused."), EditorValidationPanel::MSG_OK);
- }
- if (!built_in_enabled) {
- internal->set_pressed(false);
- }
- if (is_built_in) {
- file_path->set_editable(false);
- path_button->set_disabled(true);
- re_check_path = true;
- } else {
- file_path->set_editable(true);
- path_button->set_disabled(false);
- if (re_check_path) {
- re_check_path = false;
- _path_changed(file_path->get_text());
- }
- }
- internal->set_disabled(!built_in_enabled);
- if (is_built_in) {
- validation_panel->set_message(MSG_ID_BUILT_IN, TTR("Note: Built-in shaders can't be edited using an external editor."), EditorValidationPanel::MSG_INFO, false);
- }
- if (is_built_in) {
- set_ok_button_text(TTR("Create"));
- validation_panel->set_message(MSG_ID_PATH, TTR("Built-in shader (into scene file)."), EditorValidationPanel::MSG_OK);
- } else if (is_new_shader_created) {
- set_ok_button_text(TTR("Create"));
- } else if (load_enabled) {
- set_ok_button_text(TTR("Load"));
- if (is_path_valid) {
- validation_panel->set_message(MSG_ID_PATH, TTR("Will load an existing shader file."), EditorValidationPanel::MSG_OK);
- }
- } else {
- set_ok_button_text(TTR("Create"));
- validation_panel->set_message(MSG_ID_PATH, TTR("Shader file already exists."), EditorValidationPanel::MSG_ERROR);
- }
- }
- void ShaderCreateDialog::_bind_methods() {
- ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true));
- ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader")));
- ADD_SIGNAL(MethodInfo("shader_include_created", PropertyInfo(Variant::OBJECT, "shader_include", PROPERTY_HINT_RESOURCE_TYPE, "ShaderInclude")));
- }
- ShaderCreateDialog::ShaderCreateDialog() {
- _update_language_info();
- // Main Controls.
- gc = memnew(GridContainer);
- gc->set_columns(2);
- // Error Fields.
- validation_panel = memnew(EditorValidationPanel);
- validation_panel->add_line(MSG_ID_SHADER, TTR("Shader path/name is valid."));
- validation_panel->add_line(MSG_ID_PATH, TTR("Will create a new shader file."));
- validation_panel->add_line(MSG_ID_BUILT_IN);
- validation_panel->set_update_callback(callable_mp(this, &ShaderCreateDialog::_update_dialog));
- validation_panel->set_accept_button(get_ok_button());
- // Spacing.
- Control *spacing = memnew(Control);
- spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
- VBoxContainer *vb = memnew(VBoxContainer);
- vb->add_child(gc);
- vb->add_child(spacing);
- vb->add_child(validation_panel);
- add_child(vb);
- // Type.
- type_menu = memnew(OptionButton);
- type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
- type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- gc->add_child(memnew(Label(TTR("Type:"))));
- gc->add_child(type_menu);
- for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- String type;
- bool invalid = false;
- switch (i) {
- case SHADER_TYPE_TEXT:
- type = "Shader";
- default_type = i;
- break;
- case SHADER_TYPE_VISUAL:
- type = "VisualShader";
- break;
- case SHADER_TYPE_INC:
- type = "ShaderInclude";
- break;
- case SHADER_TYPE_MAX:
- invalid = true;
- break;
- default:
- invalid = true;
- break;
- }
- if (invalid) {
- continue;
- }
- type_menu->add_item(type);
- }
- if (default_type >= 0) {
- type_menu->select(default_type);
- }
- current_type = default_type;
- type_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_type_changed));
- // Modes.
- mode_menu = memnew(OptionButton);
- for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
- mode_menu->add_item(type_name.capitalize());
- }
- gc->add_child(memnew(Label(TTR("Mode:"))));
- gc->add_child(mode_menu);
- mode_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_mode_changed));
- // Templates.
- template_menu = memnew(OptionButton);
- gc->add_child(memnew(Label(TTR("Template:"))));
- gc->add_child(template_menu);
- template_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_template_changed));
- // Built-in Shader.
- internal = memnew(CheckBox);
- internal->set_text(TTR("On"));
- internal->connect("toggled", callable_mp(this, &ShaderCreateDialog::_built_in_toggled));
- gc->add_child(memnew(Label(TTR("Built-in Shader:"))));
- gc->add_child(internal);
- // Path.
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hb->connect(SceneStringName(sort_children), callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted));
- file_path = memnew(LineEdit);
- file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed));
- file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hb->add_child(file_path);
- register_text_enter(file_path);
- path_button = memnew(Button);
- path_button->connect(SceneStringName(pressed), callable_mp(this, &ShaderCreateDialog::_browse_path));
- hb->add_child(path_button);
- gc->add_child(memnew(Label(TTR("Path:"))));
- gc->add_child(hb);
- // Dialog Setup.
- file_browse = memnew(EditorFileDialog);
- file_browse->connect("file_selected", callable_mp(this, &ShaderCreateDialog::_file_selected));
- file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- add_child(file_browse);
- alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
- alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
- add_child(alert);
- set_ok_button_text(TTR("Create"));
- set_hide_on_ok(false);
- set_title(TTR("Create Shader"));
- }
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