scene_create_dialog.h 3.6 KB

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  1. /**************************************************************************/
  2. /* scene_create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SCENE_CREATE_DIALOG_H
  31. #define SCENE_CREATE_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. class ButtonGroup;
  34. class CheckBox;
  35. class CreateDialog;
  36. class EditorFileDialog;
  37. class EditorValidationPanel;
  38. class Label;
  39. class LineEdit;
  40. class OptionButton;
  41. class SceneCreateDialog : public ConfirmationDialog {
  42. GDCLASS(SceneCreateDialog, ConfirmationDialog);
  43. enum {
  44. MSG_ID_PATH,
  45. MSG_ID_ROOT,
  46. };
  47. const StringName type_meta = StringName("type");
  48. public:
  49. enum RootType {
  50. ROOT_2D_SCENE,
  51. ROOT_3D_SCENE,
  52. ROOT_USER_INTERFACE,
  53. ROOT_OTHER,
  54. };
  55. private:
  56. String directory;
  57. String scene_name;
  58. String root_name;
  59. Ref<ButtonGroup> node_type_group;
  60. CheckBox *node_type_2d = nullptr;
  61. CheckBox *node_type_3d = nullptr;
  62. CheckBox *node_type_gui = nullptr;
  63. CheckBox *node_type_other = nullptr;
  64. LineEdit *other_type_display = nullptr;
  65. Button *select_node_button = nullptr;
  66. CreateDialog *select_node_dialog = nullptr;
  67. LineEdit *scene_name_edit = nullptr;
  68. OptionButton *scene_extension_picker = nullptr;
  69. LineEdit *root_name_edit = nullptr;
  70. EditorValidationPanel *validation_panel = nullptr;
  71. void accept_create();
  72. void browse_types();
  73. void on_type_picked();
  74. void update_dialog();
  75. protected:
  76. void _notification(int p_what);
  77. public:
  78. void config(const String &p_dir);
  79. String get_scene_path() const;
  80. Node *create_scene_root();
  81. SceneCreateDialog();
  82. };
  83. #endif // SCENE_CREATE_DIALOG_H