123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /**************************************************************************/
- /* rename_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENAME_DIALOG_H
- #define RENAME_DIALOG_H
- #include "modules/modules_enabled.gen.h" // For regex.
- #ifdef MODULE_REGEX_ENABLED
- #include "editor/gui/scene_tree_editor.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/line_edit.h"
- class Button;
- class CheckBox;
- class CheckButton;
- class Label;
- class OptionButton;
- class SpinBox;
- class TabContainer;
- class RenameDialog : public ConfirmationDialog {
- GDCLASS(RenameDialog, ConfirmationDialog);
- virtual void ok_pressed() override { rename(); };
- void _cancel_pressed() {}
- void _features_toggled(bool pressed);
- void _insert_text(const String &text);
- void _update_substitute();
- bool _is_main_field(LineEdit *line_edit);
- void _iterate_scene(const Node *node, const Array &selection, int *count);
- String _apply_rename(const Node *node, int count);
- String _substitute(const String &subject, const Node *node, int count);
- String _regex(const String &pattern, const String &subject, const String &replacement);
- String _postprocess(const String &subject);
- void _update_preview(const String &new_text = "");
- void _update_preview_int(int new_value = 0);
- static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
- SceneTreeEditor *scene_tree_editor = nullptr;
- int global_count = 0;
- LineEdit *lne_search = nullptr;
- LineEdit *lne_replace = nullptr;
- LineEdit *lne_prefix = nullptr;
- LineEdit *lne_suffix = nullptr;
- TabContainer *tabc_features = nullptr;
- CheckBox *cbut_substitute = nullptr;
- CheckButton *cbut_regex = nullptr;
- CheckBox *cbut_process = nullptr;
- CheckBox *chk_per_level_counter = nullptr;
- Button *but_insert_name = nullptr;
- Button *but_insert_parent = nullptr;
- Button *but_insert_type = nullptr;
- Button *but_insert_scene = nullptr;
- Button *but_insert_root = nullptr;
- Button *but_insert_count = nullptr;
- SpinBox *spn_count_start = nullptr;
- SpinBox *spn_count_step = nullptr;
- SpinBox *spn_count_padding = nullptr;
- OptionButton *opt_style = nullptr;
- OptionButton *opt_case = nullptr;
- Label *lbl_preview_title = nullptr;
- Label *lbl_preview = nullptr;
- List<Pair<NodePath, String>> to_rename;
- Node *preview_node = nullptr;
- bool lock_preview_update = false;
- ErrorHandlerList eh;
- bool has_errors = false;
- protected:
- static void _bind_methods();
- virtual void _post_popup() override;
- public:
- void reset();
- void rename();
- RenameDialog(SceneTreeEditor *p_scene_tree_editor);
- };
- #endif // MODULE_REGEX_ENABLED
- #endif // RENAME_DIALOG_H
|