project_converter_3_to_4.h 7.3 KB

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  1. /**************************************************************************/
  2. /* project_converter_3_to_4.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PROJECT_CONVERTER_3_TO_4_H
  31. #define PROJECT_CONVERTER_3_TO_4_H
  32. #ifndef DISABLE_DEPRECATED
  33. #include "modules/modules_enabled.gen.h" // For regex.
  34. #ifndef MODULE_REGEX_ENABLED
  35. #include "core/error/error_macros.h"
  36. class ProjectConverter3To4 {
  37. public:
  38. ProjectConverter3To4(int, int) {}
  39. bool validate_conversion() {
  40. ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
  41. }
  42. bool convert() {
  43. ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
  44. }
  45. };
  46. #else // Has regex.
  47. #include "core/string/ustring.h"
  48. #include "core/templates/local_vector.h"
  49. #include "core/templates/vector.h"
  50. struct SourceLine {
  51. String line;
  52. bool is_comment;
  53. };
  54. class RegEx;
  55. class ProjectConverter3To4 {
  56. class RegExContainer;
  57. uint64_t maximum_file_size;
  58. uint64_t maximum_line_length;
  59. void fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  60. void fix_pause_mode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  61. void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  62. void convert_hexadecimal_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  63. Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
  64. void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  65. Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
  66. void rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container, bool builtin);
  67. Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
  68. void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
  69. void rename_csharp_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  70. Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
  71. void process_csharp_line(String &line, const RegExContainer &reg_container);
  72. void rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  73. Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
  74. void rename_gdscript_keywords(Vector<SourceLine> &r_source_lines, const RegExContainer &p_reg_container, bool p_builtin);
  75. Vector<String> check_for_rename_gdscript_keywords(Vector<String> &r_lines, const RegExContainer &p_reg_container, bool p_builtin);
  76. void rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  77. Vector<String> check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer &reg_container);
  78. void rename_joypad_buttons_and_axes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  79. Vector<String> check_for_rename_joypad_buttons_and_axes(Vector<String> &lines, const RegExContainer &reg_container);
  80. void custom_rename(Vector<SourceLine> &source_lines, const String &from, const String &to);
  81. Vector<String> check_for_custom_rename(Vector<String> &lines, const String &from, const String &to);
  82. void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<SourceLine> &source_lines);
  83. Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
  84. Vector<String> check_for_files();
  85. Vector<String> parse_arguments(const String &line);
  86. int get_end_parenthesis(const String &line) const;
  87. String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
  88. String get_starting_space(const String &line) const;
  89. String get_object_of_execution(const String &line) const;
  90. bool contains_function_call(const String &line, const String &function) const;
  91. String line_formatter(int current_line, String from, String to, String line);
  92. String simple_line_formatter(int current_line, String old_line, String line);
  93. String collect_string_from_vector(Vector<SourceLine> &vector);
  94. Vector<SourceLine> split_lines(const String &text);
  95. bool test_single_array(const char *array[][2], bool ignore_second_check = false);
  96. bool test_conversion_gdscript_builtin(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), const String &what, const RegExContainer &reg_container, bool builtin);
  97. bool test_conversion_with_regex(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &), const String &what, const RegExContainer &reg_container);
  98. bool test_conversion_basic(const String &name, const String &expected, const char *array[][2], LocalVector<RegEx *> &regex_cache, const String &what);
  99. bool test_array_names();
  100. bool test_conversion(RegExContainer &reg_container);
  101. public:
  102. ProjectConverter3To4(int, int);
  103. bool validate_conversion();
  104. bool convert();
  105. };
  106. #endif // MODULE_REGEX_ENABLED
  107. #endif // DISABLE_DEPRECATED
  108. #endif // PROJECT_CONVERTER_3_TO_4_H