12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- /**************************************************************************/
- /* voxel_gi_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VOXEL_GI_EDITOR_PLUGIN_H
- #define VOXEL_GI_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/3d/voxel_gi.h"
- #include "scene/resources/material.h"
- class EditorFileDialog;
- struct EditorProgress;
- class HBoxContainer;
- class VoxelGIEditorPlugin : public EditorPlugin {
- GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
- VoxelGI *voxel_gi = nullptr;
- HBoxContainer *bake_hb = nullptr;
- Button *bake = nullptr;
- EditorFileDialog *probe_file = nullptr;
- static EditorProgress *tmp_progress;
- static void bake_func_begin(int p_steps);
- static void bake_func_step(int p_step, const String &p_description);
- static void bake_func_end();
- void _bake();
- void _voxel_gi_save_path_and_bake(const String &p_path);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual String get_name() const override { return "VoxelGI"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- VoxelGIEditorPlugin();
- ~VoxelGIEditorPlugin();
- };
- #endif // VOXEL_GI_EDITOR_PLUGIN_H
|