sub_viewport_preview_editor_plugin.cpp 3.1 KB

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  1. /**************************************************************************/
  2. /* sub_viewport_preview_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "sub_viewport_preview_editor_plugin.h"
  31. bool EditorInspectorPluginSubViewportPreview::can_handle(Object *p_object) {
  32. return Object::cast_to<SubViewport>(p_object) != nullptr;
  33. }
  34. void EditorInspectorPluginSubViewportPreview::parse_begin(Object *p_object) {
  35. SubViewport *sub_viewport = Object::cast_to<SubViewport>(p_object);
  36. TexturePreview *sub_viewport_preview = memnew(TexturePreview(sub_viewport->get_texture(), false));
  37. // Otherwise `sub_viewport_preview`'s `texture_display` doesn't update properly when `sub_viewport`'s size changes.
  38. sub_viewport->connect("size_changed", callable_mp((CanvasItem *)sub_viewport_preview->get_texture_display(), &CanvasItem::queue_redraw));
  39. add_custom_control(sub_viewport_preview);
  40. }
  41. SubViewportPreviewEditorPlugin::SubViewportPreviewEditorPlugin() {
  42. Ref<EditorInspectorPluginSubViewportPreview> plugin;
  43. plugin.instantiate();
  44. add_inspector_plugin(plugin);
  45. }