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- /**************************************************************************/
- /* sub_viewport_preview_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "sub_viewport_preview_editor_plugin.h"
- bool EditorInspectorPluginSubViewportPreview::can_handle(Object *p_object) {
- return Object::cast_to<SubViewport>(p_object) != nullptr;
- }
- void EditorInspectorPluginSubViewportPreview::parse_begin(Object *p_object) {
- SubViewport *sub_viewport = Object::cast_to<SubViewport>(p_object);
- TexturePreview *sub_viewport_preview = memnew(TexturePreview(sub_viewport->get_texture(), false));
- // Otherwise `sub_viewport_preview`'s `texture_display` doesn't update properly when `sub_viewport`'s size changes.
- sub_viewport->connect("size_changed", callable_mp((CanvasItem *)sub_viewport_preview->get_texture_display(), &CanvasItem::queue_redraw));
- add_custom_control(sub_viewport_preview);
- }
- SubViewportPreviewEditorPlugin::SubViewportPreviewEditorPlugin() {
- Ref<EditorInspectorPluginSubViewportPreview> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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