123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- /**************************************************************************/
- /* physical_bone_3d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
- #define PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- class PhysicalBone3D;
- class PhysicalBone3DEditor : public Object {
- GDCLASS(PhysicalBone3DEditor, Object);
- HBoxContainer *spatial_editor_hb = nullptr;
- Button *button_transform_joint = nullptr;
- PhysicalBone3D *selected = nullptr;
- protected:
- static void _bind_methods();
- private:
- void _on_toggle_button_transform_joint(bool p_is_pressed);
- void _set_move_joint();
- public:
- PhysicalBone3DEditor();
- ~PhysicalBone3DEditor() {}
- void set_selected(PhysicalBone3D *p_pb);
- void hide();
- void show();
- };
- class PhysicalBone3DEditorPlugin : public EditorPlugin {
- GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
- PhysicalBone3D *selected = nullptr;
- PhysicalBone3DEditor physical_bone_editor;
- public:
- virtual String get_name() const override { return "PhysicalBone3D"; }
- virtual bool handles(Object *p_object) const override { return p_object->is_class("PhysicalBone3D"); }
- virtual void make_visible(bool p_visible) override;
- virtual void edit(Object *p_node) override;
- PhysicalBone3DEditorPlugin();
- };
- #endif // PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
|