physical_bone_3d_editor_plugin.h 3.4 KB

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  1. /**************************************************************************/
  2. /* physical_bone_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
  31. #define PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/gui/box_container.h"
  34. #include "scene/gui/button.h"
  35. class PhysicalBone3D;
  36. class PhysicalBone3DEditor : public Object {
  37. GDCLASS(PhysicalBone3DEditor, Object);
  38. HBoxContainer *spatial_editor_hb = nullptr;
  39. Button *button_transform_joint = nullptr;
  40. PhysicalBone3D *selected = nullptr;
  41. protected:
  42. static void _bind_methods();
  43. private:
  44. void _on_toggle_button_transform_joint(bool p_is_pressed);
  45. void _set_move_joint();
  46. public:
  47. PhysicalBone3DEditor();
  48. ~PhysicalBone3DEditor() {}
  49. void set_selected(PhysicalBone3D *p_pb);
  50. void hide();
  51. void show();
  52. };
  53. class PhysicalBone3DEditorPlugin : public EditorPlugin {
  54. GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
  55. PhysicalBone3D *selected = nullptr;
  56. PhysicalBone3DEditor physical_bone_editor;
  57. public:
  58. virtual String get_name() const override { return "PhysicalBone3D"; }
  59. virtual bool handles(Object *p_object) const override { return p_object->is_class("PhysicalBone3D"); }
  60. virtual void make_visible(bool p_visible) override;
  61. virtual void edit(Object *p_node) override;
  62. PhysicalBone3DEditorPlugin();
  63. };
  64. #endif // PHYSICAL_BONE_3D_EDITOR_PLUGIN_H