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- /**************************************************************************/
- /* packed_scene_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PACKED_SCENE_EDITOR_PLUGIN_H
- #define PACKED_SCENE_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/box_container.h"
- class PackedSceneEditor : public VBoxContainer {
- GDCLASS(PackedSceneEditor, VBoxContainer);
- Ref<PackedScene> packed_scene;
- Button *open_scene_button;
- void _on_open_scene_pressed();
- protected:
- void _notification(int p_what);
- public:
- PackedSceneEditor(Ref<PackedScene> &p_packed_scene);
- };
- class EditorInspectorPluginPackedScene : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class PackedSceneEditorPlugin : public EditorPlugin {
- GDCLASS(PackedSceneEditorPlugin, EditorPlugin);
- public:
- PackedSceneEditorPlugin();
- };
- #endif // PACKED_SCENE_EDITOR_PLUGIN_H
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