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- /**************************************************************************/
- /* multimesh_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "multimesh_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/scene_tree_editor.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- void MultiMeshEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
- }
- void MultiMeshEditor::_populate() {
- if (!node) {
- return;
- }
- Ref<Mesh> mesh;
- if (mesh_source->get_text().is_empty()) {
- Ref<MultiMesh> multimesh;
- multimesh = node->get_multimesh();
- if (multimesh.is_null()) {
- err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)."));
- err_dialog->popup_centered();
- return;
- }
- if (multimesh->get_mesh().is_null()) {
- err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)."));
- err_dialog->popup_centered();
- return;
- }
- mesh = multimesh->get_mesh();
- } else {
- Node *ms_node = node->get_node(mesh_source->get_text());
- if (!ms_node) {
- err_dialog->set_text(TTR("Mesh source is invalid (invalid path)."));
- err_dialog->popup_centered();
- return;
- }
- MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node);
- if (!ms_instance) {
- err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)."));
- err_dialog->popup_centered();
- return;
- }
- mesh = ms_instance->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)."));
- err_dialog->popup_centered();
- return;
- }
- }
- if (surface_source->get_text().is_empty()) {
- err_dialog->set_text(TTR("No surface source specified."));
- err_dialog->popup_centered();
- return;
- }
- Node *ss_node = node->get_node(surface_source->get_text());
- if (!ss_node) {
- err_dialog->set_text(TTR("Surface source is invalid (invalid path)."));
- err_dialog->popup_centered();
- return;
- }
- MeshInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node);
- if (!ss_instance || !ss_instance->get_mesh().is_valid()) {
- err_dialog->set_text(TTR("Surface source is invalid (no geometry)."));
- err_dialog->popup_centered();
- return;
- }
- Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
- Vector<Face3> geometry = ss_instance->get_mesh()->get_faces();
- if (geometry.size() == 0) {
- err_dialog->set_text(TTR("Surface source is invalid (no faces)."));
- err_dialog->popup_centered();
- return;
- }
- //make all faces local
- int gc = geometry.size();
- Face3 *w = geometry.ptrw();
- for (int i = 0; i < gc; i++) {
- for (int j = 0; j < 3; j++) {
- w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
- }
- }
- Vector<Face3> faces = geometry;
- int facecount = faces.size();
- ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
- const Face3 *r = faces.ptr();
- float area_accum = 0;
- RBMap<float, int> triangle_area_map;
- for (int i = 0; i < facecount; i++) {
- float area = r[i].get_area();
- if (area < CMP_EPSILON) {
- continue;
- }
- triangle_area_map[area_accum] = i;
- area_accum += area;
- }
- ERR_FAIL_COND_MSG(triangle_area_map.is_empty(), "Couldn't map area.");
- ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area.");
- Ref<MultiMesh> multimesh = memnew(MultiMesh);
- multimesh->set_mesh(mesh);
- int instance_count = populate_amount->get_value();
- multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
- multimesh->set_use_colors(false);
- multimesh->set_instance_count(instance_count);
- float _tilt_random = populate_tilt_random->get_value();
- float _rotate_random = populate_rotate_random->get_value();
- float _scale_random = populate_scale_random->get_value();
- float _scale = populate_scale->get_value();
- int axis = populate_axis->get_selected();
- Transform3D axis_xform;
- if (axis == Vector3::AXIS_Z) {
- axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
- }
- if (axis == Vector3::AXIS_X) {
- axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5);
- }
- for (int i = 0; i < instance_count; i++) {
- float areapos = Math::random(0.0f, area_accum);
- RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
- ERR_FAIL_COND(!E);
- int index = E->value;
- ERR_FAIL_INDEX(index, facecount);
- // ok FINALLY get face
- Face3 face = r[index];
- //now compute some position inside the face...
- Vector3 pos = face.get_random_point_inside();
- Vector3 normal = face.get_plane().normal;
- Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
- Transform3D xform;
- xform.set_look_at(pos, pos + op_axis, normal);
- xform = xform * axis_xform;
- Basis post_xform;
- post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
- post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
- post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
- xform.basis = post_xform * xform.basis;
- //xform.basis.orthonormalize();
- xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random)));
- multimesh->set_instance_transform(i, xform);
- }
- node->set_multimesh(multimesh);
- }
- void MultiMeshEditor::_browsed(const NodePath &p_path) {
- NodePath path = node->get_path_to(get_node(p_path));
- if (browsing_source) {
- mesh_source->set_text(path);
- } else {
- surface_source->set_text(path);
- }
- }
- void MultiMeshEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_POPULATE: {
- if (_last_pp_node != node) {
- surface_source->set_text("..");
- mesh_source->set_text("..");
- populate_axis->select(1);
- populate_rotate_random->set_value(0);
- populate_tilt_random->set_value(0);
- populate_scale_random->set_value(0);
- populate_scale->set_value(1);
- populate_amount->set_value(128);
- _last_pp_node = node;
- }
- populate_dialog->popup_centered(Size2(250, 380));
- } break;
- }
- }
- void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
- node = p_multimesh;
- }
- void MultiMeshEditor::_browse(bool p_source) {
- browsing_source = p_source;
- Node *browsed_node = nullptr;
- if (p_source) {
- browsed_node = node->get_node_or_null(mesh_source->get_text());
- std->set_title(TTR("Select a Source Mesh:"));
- } else {
- browsed_node = node->get_node_or_null(surface_source->get_text());
- std->set_title(TTR("Select a Target Surface:"));
- }
- std->popup_scenetree_dialog(browsed_node);
- }
- void MultiMeshEditor::_bind_methods() {
- }
- MultiMeshEditor::MultiMeshEditor() {
- options = memnew(MenuButton);
- options->set_switch_on_hover(true);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text("MultiMesh");
- options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MultiMeshInstance3D"), EditorStringName(EditorIcons)));
- options->get_popup()->add_item(TTR("Populate Surface"));
- options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
- populate_dialog = memnew(ConfirmationDialog);
- populate_dialog->set_title(TTR("Populate MultiMesh"));
- add_child(populate_dialog);
- VBoxContainer *vbc = memnew(VBoxContainer);
- populate_dialog->add_child(vbc);
- //populate_dialog->set_child_rect(vbc);
- HBoxContainer *hbc = memnew(HBoxContainer);
- surface_source = memnew(LineEdit);
- hbc->add_child(surface_source);
- surface_source->set_h_size_flags(SIZE_EXPAND_FILL);
- Button *b = memnew(Button);
- hbc->add_child(b);
- b->set_text("..");
- b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(false));
- vbc->add_margin_child(TTR("Target Surface:"), hbc);
- hbc = memnew(HBoxContainer);
- mesh_source = memnew(LineEdit);
- hbc->add_child(mesh_source);
- mesh_source->set_h_size_flags(SIZE_EXPAND_FILL);
- b = memnew(Button);
- hbc->add_child(b);
- b->set_text("..");
- vbc->add_margin_child(TTR("Source Mesh:"), hbc);
- b->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_browse).bind(true));
- populate_axis = memnew(OptionButton);
- populate_axis->add_item(TTR("X-Axis"));
- populate_axis->add_item(TTR("Y-Axis"));
- populate_axis->add_item(TTR("Z-Axis"));
- populate_axis->select(2);
- vbc->add_margin_child(TTR("Mesh Up Axis:"), populate_axis);
- populate_rotate_random = memnew(HSlider);
- populate_rotate_random->set_max(1);
- populate_rotate_random->set_step(0.01);
- vbc->add_margin_child(TTR("Random Rotation:"), populate_rotate_random);
- populate_tilt_random = memnew(HSlider);
- populate_tilt_random->set_max(1);
- populate_tilt_random->set_step(0.01);
- vbc->add_margin_child(TTR("Random Tilt:"), populate_tilt_random);
- populate_scale_random = memnew(SpinBox);
- populate_scale_random->set_min(0);
- populate_scale_random->set_max(1);
- populate_scale_random->set_value(0);
- populate_scale_random->set_step(0.01);
- vbc->add_margin_child(TTR("Random Scale:"), populate_scale_random);
- populate_scale = memnew(SpinBox);
- populate_scale->set_min(0.001);
- populate_scale->set_max(4096);
- populate_scale->set_value(1);
- populate_scale->set_step(0.01);
- vbc->add_margin_child(TTR("Scale:"), populate_scale);
- populate_amount = memnew(SpinBox);
- populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END);
- populate_amount->set_begin(Point2(20, 232));
- populate_amount->set_end(Point2(-5, 237));
- populate_amount->set_min(1);
- populate_amount->set_max(65536);
- populate_amount->set_value(128);
- vbc->add_margin_child(TTR("Amount:"), populate_amount);
- populate_dialog->set_ok_button_text(TTR("Populate"));
- populate_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MultiMeshEditor::_populate));
- std = memnew(SceneTreeDialog);
- Vector<StringName> valid_types;
- valid_types.push_back("MeshInstance3D");
- std->set_valid_types(valid_types);
- populate_dialog->add_child(std);
- std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
- _last_pp_node = nullptr;
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- }
- void MultiMeshEditorPlugin::edit(Object *p_object) {
- multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object));
- }
- bool MultiMeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("MultiMeshInstance3D");
- }
- void MultiMeshEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- multimesh_editor->options->show();
- } else {
- multimesh_editor->options->hide();
- multimesh_editor->edit(nullptr);
- }
- }
- MultiMeshEditorPlugin::MultiMeshEditorPlugin() {
- multimesh_editor = memnew(MultiMeshEditor);
- EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor);
- multimesh_editor->options->hide();
- }
- MultiMeshEditorPlugin::~MultiMeshEditorPlugin() {
- }
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