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- /**************************************************************************/
- /* light_occluder_2d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
- #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/abstract_polygon_2d_editor.h"
- #include "scene/2d/light_occluder_2d.h"
- class LightOccluder2DEditor : public AbstractPolygon2DEditor {
- GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
- LightOccluder2D *node = nullptr;
- Ref<OccluderPolygon2D> _ensure_occluder() const;
- protected:
- virtual Node2D *_get_node() const override;
- virtual void _set_node(Node *p_polygon) override;
- virtual bool _is_line() const override;
- virtual int _get_polygon_count() const override;
- virtual Variant _get_polygon(int p_idx) const override;
- virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
- virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
- virtual bool _has_resource() const override;
- virtual void _create_resource() override;
- public:
- LightOccluder2DEditor();
- };
- class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
- GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
- public:
- LightOccluder2DEditorPlugin();
- };
- #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
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