light_occluder_2d_editor_plugin.h 3.4 KB

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  1. /**************************************************************************/
  2. /* light_occluder_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
  31. #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/abstract_polygon_2d_editor.h"
  33. #include "scene/2d/light_occluder_2d.h"
  34. class LightOccluder2DEditor : public AbstractPolygon2DEditor {
  35. GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
  36. LightOccluder2D *node = nullptr;
  37. Ref<OccluderPolygon2D> _ensure_occluder() const;
  38. protected:
  39. virtual Node2D *_get_node() const override;
  40. virtual void _set_node(Node *p_polygon) override;
  41. virtual bool _is_line() const override;
  42. virtual int _get_polygon_count() const override;
  43. virtual Variant _get_polygon(int p_idx) const override;
  44. virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
  45. virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
  46. virtual bool _has_resource() const override;
  47. virtual void _create_resource() override;
  48. public:
  49. LightOccluder2DEditor();
  50. };
  51. class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
  52. GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
  53. public:
  54. LightOccluder2DEditorPlugin();
  55. };
  56. #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H