editor_resource_conversion_plugin.cpp 2.8 KB

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  1. /**************************************************************************/
  2. /* editor_resource_conversion_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_resource_conversion_plugin.h"
  31. void EditorResourceConversionPlugin::_bind_methods() {
  32. GDVIRTUAL_BIND(_converts_to);
  33. GDVIRTUAL_BIND(_handles, "resource");
  34. GDVIRTUAL_BIND(_convert, "resource");
  35. }
  36. String EditorResourceConversionPlugin::converts_to() const {
  37. String ret;
  38. GDVIRTUAL_CALL(_converts_to, ret);
  39. return ret;
  40. }
  41. bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
  42. bool ret = false;
  43. GDVIRTUAL_CALL(_handles, p_resource, ret);
  44. return ret;
  45. }
  46. Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
  47. Ref<Resource> ret;
  48. GDVIRTUAL_CALL(_convert, p_resource, ret);
  49. return ret;
  50. }