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- /**************************************************************************/
- /* dedicated_server_export_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "dedicated_server_export_plugin.h"
- EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) {
- Ref<EditorExportPreset> preset = get_export_preset();
- ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED);
- EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path);
- if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
- return mode;
- }
- String path = p_path;
- if (path.begins_with("res://")) {
- path = path.substr(6);
- }
- Vector<String> parts = path.split("/");
- while (parts.size() > 0) {
- parts.resize(parts.size() - 1);
- String test_path = "res://";
- if (parts.size() > 0) {
- test_path += String("/").join(parts) + "/";
- }
- mode = preset->get_file_export_mode(test_path);
- if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
- break;
- }
- }
- return mode;
- }
- PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const {
- PackedStringArray ret;
- Ref<EditorExportPreset> preset = get_export_preset();
- ERR_FAIL_COND_V(preset.is_null(), ret);
- if (preset->is_dedicated_server()) {
- ret.append("dedicated_server");
- }
- return ret;
- }
- uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const {
- Ref<EditorExportPreset> preset = get_export_preset();
- ERR_FAIL_COND_V(preset.is_null(), 0);
- if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) {
- return 0;
- }
- return preset->get_customized_files().hash();
- }
- bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
- Ref<EditorExportPreset> preset = get_export_preset();
- ERR_FAIL_COND_V(preset.is_null(), false);
- current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
- return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
- }
- bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
- Ref<EditorExportPreset> preset = get_export_preset();
- ERR_FAIL_COND_V(preset.is_null(), false);
- current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
- return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
- }
- Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
- // Simply set the export mode based on the scene path. All the real
- // customization happens in _customize_resource().
- current_export_mode = _get_export_mode_for_path(p_path);
- return nullptr;
- }
- Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
- // If the resource has a path, we use that to get our export mode. But if it
- // doesn't, we assume that this resource is embedded in the last resource with
- // a path.
- if (p_path != "") {
- current_export_mode = _get_export_mode_for_path(p_path);
- }
- if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) {
- Callable::CallError err;
- Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder", nullptr, 0, err);
- if (err.error == Callable::CallError::CALL_OK) {
- return result;
- }
- }
- return Ref<Resource>();
- }
- void DedicatedServerExportPlugin::_end_customize_scenes() {
- current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
- }
- void DedicatedServerExportPlugin::_end_customize_resources() {
- current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
- }
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