debugger_editor_plugin.h 3.2 KB

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  1. /**************************************************************************/
  2. /* debugger_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DEBUGGER_EDITOR_PLUGIN_H
  31. #define DEBUGGER_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. class EditorFileServer;
  34. class MenuButton;
  35. class PopupMenu;
  36. class RunInstancesDialog;
  37. class DebuggerEditorPlugin : public EditorPlugin {
  38. GDCLASS(DebuggerEditorPlugin, EditorPlugin);
  39. private:
  40. PopupMenu *debug_menu = nullptr;
  41. EditorFileServer *file_server = nullptr;
  42. RunInstancesDialog *run_instances_dialog = nullptr;
  43. enum MenuOptions {
  44. RUN_FILE_SERVER,
  45. RUN_LIVE_DEBUG,
  46. RUN_DEBUG_COLLISIONS,
  47. RUN_DEBUG_PATHS,
  48. RUN_DEBUG_NAVIGATION,
  49. RUN_DEBUG_AVOIDANCE,
  50. RUN_DEBUG_CANVAS_REDRAW,
  51. RUN_DEPLOY_REMOTE_DEBUG,
  52. RUN_RELOAD_SCRIPTS,
  53. SERVER_KEEP_OPEN,
  54. RUN_MULTIPLE_INSTANCES,
  55. };
  56. bool initializing = true;
  57. void _update_debug_options();
  58. void _notification(int p_what);
  59. void _menu_option(int p_option);
  60. public:
  61. virtual String get_name() const override { return "Debugger"; }
  62. bool has_main_screen() const override { return false; }
  63. DebuggerEditorPlugin(PopupMenu *p_menu);
  64. ~DebuggerEditorPlugin();
  65. };
  66. #endif // DEBUGGER_EDITOR_PLUGIN_H