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- /**************************************************************************/
- /* canvas_item_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CANVAS_ITEM_EDITOR_PLUGIN_H
- #define CANVAS_ITEM_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/base_button.h"
- #include "scene/gui/box_container.h"
- class AcceptDialog;
- class CanvasItemEditorViewport;
- class ConfirmationDialog;
- class EditorData;
- class EditorSelection;
- class EditorZoomWidget;
- class HScrollBar;
- class HSplitContainer;
- class MenuButton;
- class PanelContainer;
- class StyleBoxTexture;
- class ViewPanner;
- class VScrollBar;
- class VSeparator;
- class VSplitContainer;
- class CanvasItemEditorSelectedItem : public Object {
- GDCLASS(CanvasItemEditorSelectedItem, Object);
- public:
- Transform2D prev_xform;
- Rect2 prev_rect;
- Vector2 prev_pivot;
- real_t prev_anchors[4] = { (real_t)0.0 };
- Transform2D pre_drag_xform;
- Rect2 pre_drag_rect;
- List<real_t> pre_drag_bones_length;
- List<Dictionary> pre_drag_bones_undo_state;
- Dictionary undo_state;
- CanvasItemEditorSelectedItem() {}
- };
- class CanvasItemEditor : public VBoxContainer {
- GDCLASS(CanvasItemEditor, VBoxContainer);
- public:
- enum Tool {
- TOOL_SELECT,
- TOOL_LIST_SELECT,
- TOOL_MOVE,
- TOOL_SCALE,
- TOOL_ROTATE,
- TOOL_EDIT_PIVOT,
- TOOL_PAN,
- TOOL_RULER,
- TOOL_MAX
- };
- enum AddNodeOption {
- ADD_NODE,
- ADD_INSTANCE,
- ADD_PASTE,
- ADD_MOVE,
- };
- private:
- enum SnapTarget {
- SNAP_TARGET_NONE = 0,
- SNAP_TARGET_PARENT,
- SNAP_TARGET_SELF_ANCHORS,
- SNAP_TARGET_SELF,
- SNAP_TARGET_OTHER_NODE,
- SNAP_TARGET_GUIDE,
- SNAP_TARGET_GRID,
- SNAP_TARGET_PIXEL
- };
- enum MenuOption {
- SNAP_USE,
- SNAP_USE_NODE_PARENT,
- SNAP_USE_NODE_ANCHORS,
- SNAP_USE_NODE_SIDES,
- SNAP_USE_NODE_CENTER,
- SNAP_USE_OTHER_NODES,
- SNAP_USE_GRID,
- SNAP_USE_GUIDES,
- SNAP_USE_ROTATION,
- SNAP_USE_SCALE,
- SNAP_RELATIVE,
- SNAP_CONFIGURE,
- SNAP_USE_PIXEL,
- SHOW_HELPERS,
- SHOW_RULERS,
- SHOW_GUIDES,
- SHOW_ORIGIN,
- SHOW_VIEWPORT,
- SHOW_POSITION_GIZMOS,
- SHOW_LOCK_GIZMOS,
- SHOW_GROUP_GIZMOS,
- SHOW_TRANSFORMATION_GIZMOS,
- LOCK_SELECTED,
- UNLOCK_SELECTED,
- GROUP_SELECTED,
- UNGROUP_SELECTED,
- ANIM_INSERT_KEY,
- ANIM_INSERT_KEY_EXISTING,
- ANIM_INSERT_POS,
- ANIM_INSERT_ROT,
- ANIM_INSERT_SCALE,
- ANIM_COPY_POSE,
- ANIM_PASTE_POSE,
- ANIM_CLEAR_POSE,
- CLEAR_GUIDES,
- VIEW_CENTER_TO_SELECTION,
- VIEW_FRAME_TO_SELECTION,
- PREVIEW_CANVAS_SCALE,
- SKELETON_MAKE_BONES,
- SKELETON_SHOW_BONES
- };
- enum DragType {
- DRAG_NONE,
- DRAG_BOX_SELECTION,
- DRAG_LEFT,
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_ANCHOR_TOP_LEFT,
- DRAG_ANCHOR_TOP_RIGHT,
- DRAG_ANCHOR_BOTTOM_RIGHT,
- DRAG_ANCHOR_BOTTOM_LEFT,
- DRAG_ANCHOR_ALL,
- DRAG_QUEUED,
- DRAG_MOVE,
- DRAG_MOVE_X,
- DRAG_MOVE_Y,
- DRAG_SCALE_X,
- DRAG_SCALE_Y,
- DRAG_SCALE_BOTH,
- DRAG_ROTATE,
- DRAG_PIVOT,
- DRAG_TEMP_PIVOT,
- DRAG_V_GUIDE,
- DRAG_H_GUIDE,
- DRAG_DOUBLE_GUIDE,
- DRAG_KEY_MOVE
- };
- enum GridVisibility {
- GRID_VISIBILITY_SHOW,
- GRID_VISIBILITY_SHOW_WHEN_SNAPPING,
- GRID_VISIBILITY_HIDE,
- };
- bool selection_menu_additive_selection = false;
- Tool tool = TOOL_SELECT;
- Control *viewport = nullptr;
- Control *viewport_scrollable = nullptr;
- HScrollBar *h_scroll = nullptr;
- VScrollBar *v_scroll = nullptr;
- // Used for secondary menu items which are displayed depending on the currently selected node
- // (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_toolbar_panel = nullptr;
- HBoxContainer *context_toolbar_hbox = nullptr;
- HashMap<Control *, VSeparator *> context_toolbar_separators;
- void _update_context_toolbar();
- Transform2D transform;
- GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
- bool show_rulers = true;
- bool show_guides = true;
- bool show_origin = true;
- bool show_viewport = true;
- bool show_helpers = false;
- bool show_position_gizmos = true;
- bool show_lock_gizmos = true;
- bool show_group_gizmos = true;
- bool show_transformation_gizmos = true;
- real_t zoom = 1.0;
- Point2 view_offset;
- Point2 previous_update_view_offset;
- bool selected_from_canvas = false;
- // Defaults are defined in clear().
- Point2 grid_offset;
- Point2 grid_step;
- Vector2i primary_grid_step;
- int grid_step_multiplier = 0;
- real_t snap_rotation_step = 0.0;
- real_t snap_rotation_offset = 0.0;
- real_t snap_scale_step = 0.0;
- bool smart_snap_active = false;
- bool grid_snap_active = false;
- bool snap_node_parent = true;
- bool snap_node_anchors = true;
- bool snap_node_sides = true;
- bool snap_node_center = true;
- bool snap_other_nodes = true;
- bool snap_guides = true;
- bool snap_rotation = false;
- bool snap_scale = false;
- bool snap_relative = false;
- // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings.
- // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates.
- bool snap_pixel = true;
- bool key_pos = true;
- bool key_rot = true;
- bool key_scale = false;
- bool pan_pressed = false;
- Vector2 temp_pivot = Vector2(INFINITY, INFINITY);
- bool ruler_tool_active = false;
- Point2 ruler_tool_origin;
- Point2 node_create_position;
- MenuOption last_option;
- struct _SelectResult {
- CanvasItem *item = nullptr;
- real_t z_index = 0;
- bool has_z = true;
- _FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
- return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
- }
- };
- Vector<_SelectResult> selection_results;
- Vector<_SelectResult> selection_results_menu;
- struct _HoverResult {
- Point2 position;
- Ref<Texture2D> icon;
- String name;
- };
- Vector<_HoverResult> hovering_results;
- struct BoneList {
- Transform2D xform;
- real_t length = 0;
- uint64_t last_pass = 0;
- };
- uint64_t bone_last_frame = 0;
- struct BoneKey {
- ObjectID from;
- ObjectID to;
- _FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
- if (from == p_key.from) {
- return to < p_key.to;
- } else {
- return from < p_key.from;
- }
- }
- };
- HashMap<BoneKey, BoneList> bone_list;
- MenuButton *skeleton_menu = nullptr;
- struct PoseClipboard {
- Vector2 pos;
- Vector2 scale;
- real_t rot = 0;
- ObjectID id;
- };
- List<PoseClipboard> pose_clipboard;
- Button *select_button = nullptr;
- Button *move_button = nullptr;
- Button *scale_button = nullptr;
- Button *rotate_button = nullptr;
- Button *list_select_button = nullptr;
- Button *pivot_button = nullptr;
- Button *pan_button = nullptr;
- Button *ruler_button = nullptr;
- Button *smart_snap_button = nullptr;
- Button *grid_snap_button = nullptr;
- MenuButton *snap_config_menu = nullptr;
- PopupMenu *smartsnap_config_popup = nullptr;
- Button *lock_button = nullptr;
- Button *unlock_button = nullptr;
- Button *group_button = nullptr;
- Button *ungroup_button = nullptr;
- Button *override_camera_button = nullptr;
- MenuButton *view_menu = nullptr;
- PopupMenu *grid_menu = nullptr;
- PopupMenu *theme_menu = nullptr;
- PopupMenu *gizmos_menu = nullptr;
- HBoxContainer *animation_hb = nullptr;
- MenuButton *animation_menu = nullptr;
- Button *key_loc_button = nullptr;
- Button *key_rot_button = nullptr;
- Button *key_scale_button = nullptr;
- Button *key_insert_button = nullptr;
- Button *key_auto_insert_button = nullptr;
- PopupMenu *selection_menu = nullptr;
- PopupMenu *add_node_menu = nullptr;
- Control *top_ruler = nullptr;
- Control *left_ruler = nullptr;
- Point2 drag_start_origin;
- DragType drag_type = DRAG_NONE;
- Point2 drag_from;
- Point2 drag_to;
- Point2 drag_rotation_center;
- List<CanvasItem *> drag_selection;
- int dragged_guide_index = -1;
- Point2 dragged_guide_pos;
- bool is_hovering_h_guide = false;
- bool is_hovering_v_guide = false;
- bool updating_value_dialog = false;
- Transform2D original_transform;
- Point2 box_selecting_to;
- Ref<StyleBoxTexture> select_sb;
- Ref<Texture2D> select_handle;
- Ref<Texture2D> anchor_handle;
- Ref<Shortcut> drag_pivot_shortcut;
- Ref<Shortcut> set_pivot_shortcut;
- Ref<Shortcut> multiply_grid_step_shortcut;
- Ref<Shortcut> divide_grid_step_shortcut;
- Ref<ViewPanner> panner;
- bool warped_panning = true;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- bool _is_node_locked(const Node *p_node) const;
- bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
- void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
- ConfirmationDialog *snap_dialog = nullptr;
- CanvasItem *ref_item = nullptr;
- void _save_canvas_item_state(const List<CanvasItem *> &p_canvas_items, bool save_bones = false);
- void _restore_canvas_item_state(const List<CanvasItem *> &p_canvas_items, bool restore_bones = false);
- void _commit_canvas_item_state(const List<CanvasItem *> &p_canvas_items, const String &action_name, bool commit_bones = false);
- Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
- Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
- void _popup_callback(int p_op);
- bool updating_scroll = false;
- void _update_scroll(real_t);
- void _update_scrollbars();
- void _snap_changed();
- void _selection_result_pressed(int);
- void _selection_menu_hide();
- void _add_node_pressed(int p_result);
- void _node_created(Node *p_node);
- void _reset_create_position();
- void _update_editor_settings();
- bool _is_grid_visible() const;
- void _prepare_grid_menu();
- void _on_grid_menu_id_pressed(int p_id);
- public:
- enum ThemePreviewMode {
- THEME_PREVIEW_PROJECT,
- THEME_PREVIEW_EDITOR,
- THEME_PREVIEW_DEFAULT,
- THEME_PREVIEW_MAX // The number of options for enumerating.
- };
- private:
- ThemePreviewMode theme_preview = THEME_PREVIEW_PROJECT;
- void _switch_theme_preview(int p_mode);
- List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true) const;
- Rect2 _get_encompassing_rect_from_list(const List<CanvasItem *> &p_list);
- void _expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true);
- Rect2 _get_encompassing_rect(const Node *p_node);
- Object *_get_editor_data(Object *p_what);
- void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing);
- void _keying_changed();
- virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
- void _draw_text_at_position(Point2 p_position, const String &p_string, Side p_side);
- void _draw_margin_at_position(int p_value, Point2 p_position, Side p_side);
- void _draw_percentage_at_position(real_t p_value, Point2 p_position, Side p_side);
- void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
- void _draw_smart_snapping();
- void _draw_rulers();
- void _draw_guides();
- void _draw_focus();
- void _draw_grid();
- void _draw_ruler_tool();
- void _draw_control_anchors(Control *control);
- void _draw_control_helpers(Control *control);
- void _draw_selection();
- void _draw_axis();
- void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _draw_hover();
- void _draw_message();
- void _draw_viewport();
- bool _gui_input_anchors(const Ref<InputEvent> &p_event);
- bool _gui_input_move(const Ref<InputEvent> &p_event);
- bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
- bool _gui_input_scale(const Ref<InputEvent> &p_event);
- bool _gui_input_pivot(const Ref<InputEvent> &p_event);
- bool _gui_input_resize(const Ref<InputEvent> &p_event);
- bool _gui_input_rotate(const Ref<InputEvent> &p_event);
- bool _gui_input_select(const Ref<InputEvent> &p_event);
- bool _gui_input_ruler_tool(const Ref<InputEvent> &p_event);
- bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted);
- bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
- bool _gui_input_hover(const Ref<InputEvent> &p_event);
- void _gui_input_viewport(const Ref<InputEvent> &p_event);
- void _update_cursor();
- void _update_lock_and_group_button();
- void _selection_changed();
- void _focus_selection(int p_op);
- void _reset_drag();
- void _project_settings_changed();
- SnapTarget snap_target[2];
- Transform2D snap_transform;
- void _snap_if_closer_float(
- const real_t p_value,
- real_t &r_current_snap, SnapTarget &r_current_snap_target,
- const real_t p_target_value, const SnapTarget p_snap_target,
- const real_t p_radius = 10.0);
- void _snap_if_closer_point(
- Point2 p_value,
- Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
- Point2 p_target_value, const SnapTarget p_snap_target,
- const real_t rotation = 0.0,
- const real_t p_radius = 10.0);
- void _snap_other_nodes(
- const Point2 p_value,
- const Transform2D p_transform_to_snap,
- Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
- const SnapTarget p_snap_target, List<const CanvasItem *> p_exceptions,
- const Node *p_current);
- VBoxContainer *controls_vb = nullptr;
- Button *button_center_view = nullptr;
- EditorZoomWidget *zoom_widget = nullptr;
- void _update_zoom(real_t p_zoom);
- void _shortcut_zoom_set(real_t p_zoom);
- void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
- void _button_toggle_smart_snap(bool p_status);
- void _button_toggle_grid_snap(bool p_status);
- void _button_override_camera(bool p_pressed);
- void _button_tool_select(int p_index);
- void _update_override_camera_button(bool p_game_running);
- HSplitContainer *left_panel_split = nullptr;
- HSplitContainer *right_panel_split = nullptr;
- VSplitContainer *bottom_split = nullptr;
- void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
- friend class CanvasItemEditorPlugin;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- static CanvasItemEditor *singleton;
- public:
- enum SnapMode {
- SNAP_GRID = 1 << 0,
- SNAP_GUIDES = 1 << 1,
- SNAP_PIXEL = 1 << 2,
- SNAP_NODE_PARENT = 1 << 3,
- SNAP_NODE_ANCHORS = 1 << 4,
- SNAP_NODE_SIDES = 1 << 5,
- SNAP_NODE_CENTER = 1 << 6,
- SNAP_OTHER_NODES = 1 << 7,
- SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
- };
- String message;
- Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, unsigned int p_forced_modes = 0, const CanvasItem *p_self_canvas_item = nullptr, const List<CanvasItem *> &p_other_nodes_exceptions = List<CanvasItem *>());
- real_t snap_angle(real_t p_target, real_t p_start = 0) const;
- Transform2D get_canvas_transform() const { return transform; }
- static CanvasItemEditor *get_singleton() { return singleton; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void clear();
- void add_control_to_menu_panel(Control *p_control);
- void remove_control_from_menu_panel(Control *p_control);
- void add_control_to_left_panel(Control *p_control);
- void remove_control_from_left_panel(Control *p_control);
- void add_control_to_right_panel(Control *p_control);
- void remove_control_from_right_panel(Control *p_control);
- VSplitContainer *get_bottom_split();
- Control *get_viewport_control() { return viewport; }
- Control *get_controls_container() { return controls_vb; }
- void update_viewport();
- Tool get_current_tool() { return tool; }
- void set_current_tool(Tool p_tool);
- void edit(CanvasItem *p_canvas_item);
- void focus_selection();
- void center_at(const Point2 &p_pos);
- virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
- ThemePreviewMode get_theme_preview() const { return theme_preview; }
- EditorSelection *editor_selection = nullptr;
- CanvasItemEditor();
- };
- class CanvasItemEditorPlugin : public EditorPlugin {
- GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
- CanvasItemEditor *canvas_item_editor = nullptr;
- protected:
- void _notification(int p_what);
- public:
- virtual String get_name() const override { return "2D"; }
- bool has_main_screen() const override { return true; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- virtual Dictionary get_state() const override;
- virtual void set_state(const Dictionary &p_state) override;
- virtual void clear() override;
- CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
- CanvasItemEditorPlugin();
- ~CanvasItemEditorPlugin();
- };
- class CanvasItemEditorViewport : public Control {
- GDCLASS(CanvasItemEditorViewport, Control);
- // The type of node that will be created when dropping texture into the viewport.
- String default_texture_node_type;
- // Node types that are available to select from when dropping texture into viewport.
- Vector<String> texture_node_types;
- Vector<String> selected_files;
- Node *target_node = nullptr;
- Point2 drop_pos;
- CanvasItemEditor *canvas_item_editor = nullptr;
- Control *preview_node = nullptr;
- AcceptDialog *accept = nullptr;
- AcceptDialog *selector = nullptr;
- Label *selector_label = nullptr;
- Label *label = nullptr;
- Label *label_desc = nullptr;
- VBoxContainer *btn_group = nullptr;
- Ref<ButtonGroup> button_group;
- void _on_mouse_exit();
- void _on_select_type(Object *selected);
- void _on_change_type_confirmed();
- void _on_change_type_closed();
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
- bool _only_packed_scenes_selected() const;
- void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
- bool _create_instance(Node *parent, String &path, const Point2 &p_point);
- void _perform_drop_data();
- void _show_resource_type_selector();
- void _update_theme();
- protected:
- void _notification(int p_what);
- public:
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
- CanvasItemEditorViewport(CanvasItemEditor *p_canvas_item_editor);
- ~CanvasItemEditorViewport();
- };
- #endif // CANVAS_ITEM_EDITOR_PLUGIN_H
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