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- /**************************************************************************/
- /* camera_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "camera_3d_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "node_3d_editor_plugin.h"
- void Camera3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- hide();
- }
- }
- void Camera3DEditor::_pressed() {
- Node *sn = (node && preview->is_pressed()) ? node : nullptr;
- Node3DEditor::get_singleton()->set_custom_camera(sn);
- }
- void Camera3DEditor::_bind_methods() {
- }
- void Camera3DEditor::edit(Node *p_camera) {
- node = p_camera;
- if (!node) {
- preview->set_pressed(false);
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- } else {
- if (preview->is_pressed()) {
- Node3DEditor::get_singleton()->set_custom_camera(p_camera);
- } else {
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- }
- }
- }
- Camera3DEditor::Camera3DEditor() {
- preview = memnew(Button);
- add_child(preview);
- preview->set_text(TTR("Preview"));
- preview->set_toggle_mode(true);
- preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
- preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- preview->set_offset(SIDE_LEFT, -60);
- preview->set_offset(SIDE_RIGHT, 0);
- preview->set_offset(SIDE_TOP, 0);
- preview->set_offset(SIDE_BOTTOM, 10);
- preview->connect(SceneStringName(pressed), callable_mp(this, &Camera3DEditor::_pressed));
- }
- void Camera3DEditorPlugin::edit(Object *p_object) {
- Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
- //camera_editor->edit(Object::cast_to<Node>(p_object));
- }
- bool Camera3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Camera3D");
- }
- void Camera3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
- } else {
- Node3DEditor::get_singleton()->set_can_preview(nullptr);
- }
- }
- Camera3DEditorPlugin::Camera3DEditorPlugin() {
- /* camera_editor = memnew( CameraEditor );
- EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor);
- camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
- camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
- camera_editor->set_offset(SIDE_LEFT,60);
- camera_editor->set_offset(SIDE_RIGHT,0);
- camera_editor->set_offset(SIDE_TOP,0);
- camera_editor->set_offset(SIDE_BOTTOM,10);
- camera_editor->hide();
- */
- }
- Camera3DEditorPlugin::~Camera3DEditorPlugin() {
- }
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