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- /**************************************************************************/
- /* bone_map_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bone_map_editor_plugin.h"
- #include "editor/editor_settings.h"
- #include "editor/import/3d/post_import_plugin_skeleton_renamer.h"
- #include "editor/import/3d/post_import_plugin_skeleton_rest_fixer.h"
- #include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
- #include "editor/import/3d/scene_import_settings.h"
- #include "editor/themes/editor_scale.h"
- #include "editor/themes/editor_theme_manager.h"
- #include "scene/gui/aspect_ratio_container.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/texture_rect.h"
- void BoneMapperButton::fetch_textures() {
- if (selected) {
- set_texture_normal(get_editor_theme_icon(SNAME("BoneMapperHandleSelected")));
- } else {
- set_texture_normal(get_editor_theme_icon(SNAME("BoneMapperHandle")));
- }
- set_offset(SIDE_LEFT, 0);
- set_offset(SIDE_RIGHT, 0);
- set_offset(SIDE_TOP, 0);
- set_offset(SIDE_BOTTOM, 0);
- // Hack to avoid handle color darkening...
- set_modulate(EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
- circle = memnew(TextureRect);
- circle->set_texture(get_editor_theme_icon(SNAME("BoneMapperHandleCircle")));
- add_child(circle);
- set_state(BONE_MAP_STATE_UNSET);
- }
- StringName BoneMapperButton::get_profile_bone_name() const {
- return profile_bone_name;
- }
- void BoneMapperButton::set_state(BoneMapState p_state) {
- switch (p_state) {
- case BONE_MAP_STATE_UNSET: {
- circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/unset"));
- } break;
- case BONE_MAP_STATE_SET: {
- circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/set"));
- } break;
- case BONE_MAP_STATE_MISSING: {
- circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/missing"));
- } break;
- case BONE_MAP_STATE_ERROR: {
- circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/error"));
- } break;
- default: {
- } break;
- }
- }
- bool BoneMapperButton::is_require() const {
- return require;
- }
- void BoneMapperButton::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- fetch_textures();
- } break;
- }
- }
- BoneMapperButton::BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected) {
- profile_bone_name = p_profile_bone_name;
- require = p_require;
- selected = p_selected;
- }
- BoneMapperButton::~BoneMapperButton() {
- }
- void BoneMapperItem::create_editor() {
- HBoxContainer *hbox = memnew(HBoxContainer);
- add_child(hbox);
- skeleton_bone_selector = memnew(EditorPropertyText);
- skeleton_bone_selector->set_label(profile_bone_name);
- skeleton_bone_selector->set_selectable(false);
- skeleton_bone_selector->set_h_size_flags(SIZE_EXPAND_FILL);
- skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
- skeleton_bone_selector->update_property();
- skeleton_bone_selector->connect("property_changed", callable_mp(this, &BoneMapperItem::_value_changed));
- hbox->add_child(skeleton_bone_selector);
- picker_button = memnew(Button);
- picker_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
- picker_button->connect(SceneStringName(pressed), callable_mp(this, &BoneMapperItem::_open_picker));
- hbox->add_child(picker_button);
- add_child(memnew(HSeparator));
- }
- void BoneMapperItem::_update_property() {
- if (skeleton_bone_selector->get_edited_object() && skeleton_bone_selector->get_edited_property()) {
- skeleton_bone_selector->update_property();
- }
- }
- void BoneMapperItem::_open_picker() {
- emit_signal(SNAME("pick"), profile_bone_name);
- }
- void BoneMapperItem::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
- bone_map->set(p_property, p_value);
- }
- void BoneMapperItem::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- create_editor();
- bone_map->connect("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property));
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (!bone_map.is_null() && bone_map->is_connected("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property))) {
- bone_map->disconnect("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property));
- }
- } break;
- }
- }
- void BoneMapperItem::_bind_methods() {
- ADD_SIGNAL(MethodInfo("pick", PropertyInfo(Variant::STRING_NAME, "profile_bone_name")));
- }
- BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name) {
- bone_map = p_bone_map;
- profile_bone_name = p_profile_bone_name;
- }
- BoneMapperItem::~BoneMapperItem() {
- }
- void BonePicker::create_editors() {
- set_title(TTR("Bone Picker:"));
- VBoxContainer *vbox = memnew(VBoxContainer);
- add_child(vbox);
- bones = memnew(Tree);
- bones->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- bones->set_select_mode(Tree::SELECT_SINGLE);
- bones->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- bones->set_hide_root(true);
- bones->connect("item_activated", callable_mp(this, &BonePicker::_confirm));
- vbox->add_child(bones);
- create_bones_tree(skeleton);
- }
- void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
- bones->clear();
- if (!p_skeleton) {
- return;
- }
- TreeItem *root = bones->create_item();
- HashMap<int, TreeItem *> items;
- items.insert(-1, root);
- Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
- Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
- bool is_first = true;
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- bones_to_process.erase(current_bone_idx);
- Vector<int> current_bone_child_bones = p_skeleton->get_bone_children(current_bone_idx);
- int child_bone_size = current_bone_child_bones.size();
- for (int i = 0; i < child_bone_size; i++) {
- bones_to_process.push_back(current_bone_child_bones[i]);
- }
- const int parent_idx = p_skeleton->get_bone_parent(current_bone_idx);
- TreeItem *parent_item = items.find(parent_idx)->value;
- TreeItem *joint_item = bones->create_item(parent_item);
- items.insert(current_bone_idx, joint_item);
- joint_item->set_text(0, p_skeleton->get_bone_name(current_bone_idx));
- joint_item->set_icon(0, bone_icon);
- joint_item->set_selectable(0, true);
- joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));
- if (is_first) {
- is_first = false;
- } else {
- joint_item->set_collapsed(true);
- }
- }
- }
- void BonePicker::_confirm() {
- _ok_pressed();
- }
- void BonePicker::popup_bones_tree(const Size2i &p_minsize) {
- popup_centered(p_minsize);
- }
- bool BonePicker::has_selected_bone() {
- TreeItem *selected = bones->get_selected();
- if (!selected) {
- return false;
- }
- return true;
- }
- StringName BonePicker::get_selected_bone() {
- TreeItem *selected = bones->get_selected();
- if (!selected) {
- return StringName();
- }
- return selected->get_text(0);
- }
- void BonePicker::_bind_methods() {
- }
- void BonePicker::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- create_editors();
- } break;
- }
- }
- BonePicker::BonePicker(Skeleton3D *p_skeleton) {
- skeleton = p_skeleton;
- }
- BonePicker::~BonePicker() {
- }
- void BoneMapper::create_editor() {
- // Create Bone picker.
- picker = memnew(BonePicker(skeleton));
- picker->connect("confirmed", callable_mp(this, &BoneMapper::_apply_picker_selection));
- add_child(picker, false, INTERNAL_MODE_FRONT);
- profile_selector = memnew(EditorPropertyResource);
- profile_selector->setup(bone_map.ptr(), "profile", "SkeletonProfile");
- profile_selector->set_label("Profile");
- profile_selector->set_selectable(false);
- profile_selector->set_object_and_property(bone_map.ptr(), "profile");
- profile_selector->update_property();
- profile_selector->connect("property_changed", callable_mp(this, &BoneMapper::_profile_changed));
- add_child(profile_selector);
- add_child(memnew(HSeparator));
- HBoxContainer *group_hbox = memnew(HBoxContainer);
- add_child(group_hbox);
- profile_group_selector = memnew(EditorPropertyEnum);
- profile_group_selector->set_label("Group");
- profile_group_selector->set_selectable(false);
- profile_group_selector->set_h_size_flags(SIZE_EXPAND_FILL);
- profile_group_selector->set_object_and_property(this, "current_group_idx");
- profile_group_selector->update_property();
- profile_group_selector->connect("property_changed", callable_mp(this, &BoneMapper::_value_changed));
- group_hbox->add_child(profile_group_selector);
- clear_mapping_button = memnew(Button);
- clear_mapping_button->set_icon(get_editor_theme_icon(SNAME("Clear")));
- clear_mapping_button->set_tooltip_text(TTR("Clear mappings in current group."));
- clear_mapping_button->connect(SceneStringName(pressed), callable_mp(this, &BoneMapper::_clear_mapping_current_group));
- group_hbox->add_child(clear_mapping_button);
- bone_mapper_field = memnew(AspectRatioContainer);
- bone_mapper_field->set_stretch_mode(AspectRatioContainer::STRETCH_FIT);
- bone_mapper_field->set_custom_minimum_size(Vector2(0, 256.0) * EDSCALE);
- bone_mapper_field->set_h_size_flags(Control::SIZE_FILL);
- add_child(bone_mapper_field);
- profile_bg = memnew(ColorRect);
- profile_bg->set_color(Color(0, 0, 0, 1));
- profile_bg->set_h_size_flags(Control::SIZE_FILL);
- profile_bg->set_v_size_flags(Control::SIZE_FILL);
- bone_mapper_field->add_child(profile_bg);
- profile_texture = memnew(TextureRect);
- profile_texture->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- profile_texture->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- profile_texture->set_h_size_flags(Control::SIZE_FILL);
- profile_texture->set_v_size_flags(Control::SIZE_FILL);
- bone_mapper_field->add_child(profile_texture);
- mapper_item_vbox = memnew(VBoxContainer);
- add_child(mapper_item_vbox);
- recreate_items();
- }
- void BoneMapper::update_group_idx() {
- if (!bone_map->get_profile().is_valid()) {
- return;
- }
- PackedStringArray group_names;
- int len = bone_map->get_profile()->get_group_size();
- for (int i = 0; i < len; i++) {
- group_names.push_back(bone_map->get_profile()->get_group_name(i));
- }
- if (current_group_idx >= len) {
- current_group_idx = 0;
- }
- if (len > 0) {
- profile_group_selector->setup(group_names);
- profile_group_selector->update_property();
- profile_group_selector->set_read_only(false);
- }
- }
- void BoneMapper::_pick_bone(const StringName &p_bone_name) {
- picker_key_name = p_bone_name;
- picker->popup_bones_tree(Size2(500, 500) * EDSCALE);
- }
- void BoneMapper::_apply_picker_selection() {
- if (!picker->has_selected_bone()) {
- return;
- }
- bone_map->set_skeleton_bone_name(picker_key_name, picker->get_selected_bone());
- }
- void BoneMapper::set_current_group_idx(int p_group_idx) {
- current_group_idx = p_group_idx;
- recreate_editor();
- }
- int BoneMapper::get_current_group_idx() const {
- return current_group_idx;
- }
- void BoneMapper::set_current_bone_idx(int p_bone_idx) {
- current_bone_idx = p_bone_idx;
- recreate_editor();
- }
- int BoneMapper::get_current_bone_idx() const {
- return current_bone_idx;
- }
- void BoneMapper::recreate_editor() {
- // Clear buttons.
- int len = bone_mapper_buttons.size();
- for (int i = 0; i < len; i++) {
- profile_texture->remove_child(bone_mapper_buttons[i]);
- memdelete(bone_mapper_buttons[i]);
- }
- bone_mapper_buttons.clear();
- // Organize mapper items.
- len = bone_mapper_items.size();
- for (int i = 0; i < len; i++) {
- bone_mapper_items[i]->set_visible(current_bone_idx == i);
- }
- Ref<SkeletonProfile> profile = bone_map->get_profile();
- if (profile.is_valid()) {
- SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr());
- if (hmn) {
- StringName hmn_group_name = profile->get_group_name(current_group_idx);
- if (hmn_group_name == "Body") {
- profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanBody")));
- } else if (hmn_group_name == "Face") {
- profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanFace")));
- } else if (hmn_group_name == "LeftHand") {
- profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanLeftHand")));
- } else if (hmn_group_name == "RightHand") {
- profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanRightHand")));
- }
- } else {
- profile_texture->set_texture(profile->get_texture(current_group_idx));
- }
- } else {
- profile_texture->set_texture(Ref<Texture2D>());
- }
- if (!profile.is_valid()) {
- return;
- }
- for (int i = 0; i < len; i++) {
- if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
- BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_required(i), current_bone_idx == i));
- mb->connect(SceneStringName(pressed), callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED);
- mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
- mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
- Vector2 vc = profile->get_handle_offset(i);
- bone_mapper_buttons.push_back(mb);
- profile_texture->add_child(mb);
- mb->set_anchor(SIDE_LEFT, vc.x);
- mb->set_anchor(SIDE_RIGHT, vc.x);
- mb->set_anchor(SIDE_TOP, vc.y);
- mb->set_anchor(SIDE_BOTTOM, vc.y);
- }
- }
- _update_state();
- }
- void BoneMapper::clear_items() {
- // Clear items.
- int len = bone_mapper_items.size();
- for (int i = 0; i < len; i++) {
- bone_mapper_items[i]->disconnect("pick", callable_mp(this, &BoneMapper::_pick_bone));
- mapper_item_vbox->remove_child(bone_mapper_items[i]);
- memdelete(bone_mapper_items[i]);
- }
- bone_mapper_items.clear();
- }
- void BoneMapper::recreate_items() {
- clear_items();
- // Create items by profile.
- Ref<SkeletonProfile> profile = bone_map->get_profile();
- if (profile.is_valid()) {
- int len = profile->get_bone_size();
- for (int i = 0; i < len; i++) {
- StringName bn = profile->get_bone_name(i);
- bone_mapper_items.append(memnew(BoneMapperItem(bone_map, bn)));
- bone_mapper_items[i]->connect("pick", callable_mp(this, &BoneMapper::_pick_bone), CONNECT_DEFERRED);
- mapper_item_vbox->add_child(bone_mapper_items[i]);
- }
- }
- update_group_idx();
- recreate_editor();
- }
- void BoneMapper::_update_state() {
- int len = bone_mapper_buttons.size();
- for (int i = 0; i < len; i++) {
- StringName pbn = bone_mapper_buttons[i]->get_profile_bone_name();
- StringName sbn = bone_map->get_skeleton_bone_name(pbn);
- int bone_idx = skeleton->find_bone(sbn);
- if (bone_idx >= 0) {
- if (bone_map->get_skeleton_bone_name_count(sbn) == 1) {
- Ref<SkeletonProfile> prof = bone_map->get_profile();
- StringName parent_name = prof->get_bone_parent(prof->find_bone(pbn));
- Vector<int> prof_parent_bones;
- while (parent_name != StringName()) {
- prof_parent_bones.push_back(skeleton->find_bone(bone_map->get_skeleton_bone_name(parent_name)));
- if (prof->find_bone(parent_name) == -1) {
- break;
- }
- parent_name = prof->get_bone_parent(prof->find_bone(parent_name));
- }
- int parent_id = skeleton->get_bone_parent(bone_idx);
- Vector<int> skel_parent_bones;
- while (parent_id >= 0) {
- skel_parent_bones.push_back(parent_id);
- parent_id = skeleton->get_bone_parent(parent_id);
- }
- bool is_broken = false;
- for (int j = 0; j < prof_parent_bones.size(); j++) {
- if (prof_parent_bones[j] != -1 && !skel_parent_bones.has(prof_parent_bones[j])) {
- is_broken = true;
- }
- }
- if (is_broken) {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
- } else {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET);
- }
- } else {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
- }
- } else {
- if (bone_mapper_buttons[i]->is_require()) {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_MISSING);
- } else {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
- }
- }
- }
- }
- void BoneMapper::_clear_mapping_current_group() {
- if (bone_map.is_valid()) {
- Ref<SkeletonProfile> profile = bone_map->get_profile();
- if (profile.is_valid() && profile->get_group_size() > 0) {
- int len = profile->get_bone_size();
- for (int i = 0; i < len; i++) {
- if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
- bone_map->_set_skeleton_bone_name(profile->get_bone_name(i), StringName());
- }
- }
- recreate_items();
- }
- }
- }
- #ifdef MODULE_REGEX_ENABLED
- bool BoneMapper::is_match_with_bone_name(const String &p_bone_name, const String &p_word) {
- RegEx re = RegEx(p_word);
- return !re.search(p_bone_name.to_lower()).is_null();
- }
- int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, const Vector<String> &p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) {
- // There may be multiple candidates hit by existing the subsidiary bone.
- // The one with the shortest name is probably the original.
- LocalVector<String> hit_list;
- String shortest = "";
- for (int word_idx = 0; word_idx < p_picklist.size(); word_idx++) {
- if (p_child == -1) {
- Vector<int> bones_to_process = p_parent == -1 ? p_skeleton->get_parentless_bones() : p_skeleton->get_bone_children(p_parent);
- while (bones_to_process.size() > 0) {
- int idx = bones_to_process[0];
- bones_to_process.erase(idx);
- Vector<int> children = p_skeleton->get_bone_children(idx);
- for (int i = 0; i < children.size(); i++) {
- bones_to_process.push_back(children[i]);
- }
- if (p_children_count == 0 && children.size() > 0) {
- continue;
- }
- if (p_children_count > 0 && children.size() < p_children_count) {
- continue;
- }
- String bn = skeleton->get_bone_name(idx);
- if (is_match_with_bone_name(bn, p_picklist[word_idx]) && guess_bone_segregation(bn) == p_segregation) {
- hit_list.push_back(bn);
- }
- }
- if (hit_list.size() > 0) {
- shortest = hit_list[0];
- for (const String &hit : hit_list) {
- if (hit.length() < shortest.length()) {
- shortest = hit; // Prioritize parent.
- }
- }
- }
- } else {
- int idx = skeleton->get_bone_parent(p_child);
- while (idx != p_parent && idx >= 0) {
- Vector<int> children = p_skeleton->get_bone_children(idx);
- if (p_children_count == 0 && children.size() > 0) {
- continue;
- }
- if (p_children_count > 0 && children.size() < p_children_count) {
- continue;
- }
- String bn = skeleton->get_bone_name(idx);
- if (is_match_with_bone_name(bn, p_picklist[word_idx]) && guess_bone_segregation(bn) == p_segregation) {
- hit_list.push_back(bn);
- }
- idx = skeleton->get_bone_parent(idx);
- }
- if (hit_list.size() > 0) {
- shortest = hit_list[0];
- for (const String &hit : hit_list) {
- if (hit.length() <= shortest.length()) {
- shortest = hit; // Prioritize parent.
- }
- }
- }
- }
- if (shortest != "") {
- break;
- }
- }
- if (shortest == "") {
- return -1;
- }
- return skeleton->find_bone(shortest);
- }
- BoneMapper::BoneSegregation BoneMapper::guess_bone_segregation(const String &p_bone_name) {
- String fixed_bn = p_bone_name.to_snake_case();
- LocalVector<String> left_words;
- left_words.push_back("(?<![a-zA-Z])left");
- left_words.push_back("(?<![a-zA-Z0-9])l(?![a-zA-Z0-9])");
- LocalVector<String> right_words;
- right_words.push_back("(?<![a-zA-Z])right");
- right_words.push_back("(?<![a-zA-Z0-9])r(?![a-zA-Z0-9])");
- for (uint32_t i = 0; i < left_words.size(); i++) {
- RegEx re_l = RegEx(left_words[i]);
- if (!re_l.search(fixed_bn).is_null()) {
- return BONE_SEGREGATION_LEFT;
- }
- RegEx re_r = RegEx(right_words[i]);
- if (!re_r.search(fixed_bn).is_null()) {
- return BONE_SEGREGATION_RIGHT;
- }
- }
- return BONE_SEGREGATION_NONE;
- }
- void BoneMapper::_run_auto_mapping() {
- auto_mapping_process(bone_map);
- recreate_items();
- }
- void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
- WARN_PRINT("Run auto mapping.");
- int bone_idx = -1;
- Vector<String> picklist; // Use Vector<String> because match words have priority.
- Vector<int> search_path;
- // 1. Guess Hips
- picklist.push_back("hip");
- picklist.push_back("pelvis");
- picklist.push_back("waist");
- picklist.push_back("torso");
- picklist.push_back("spine");
- int hips = search_bone_by_name(skeleton, picklist);
- if (hips == -1) {
- WARN_PRINT("Auto Mapping couldn't guess Hips. Abort auto mapping.");
- return; // If there is no Hips, we cannot guess bone after then.
- } else {
- p_bone_map->_set_skeleton_bone_name("Hips", skeleton->get_bone_name(hips));
- }
- picklist.clear();
- // 2. Guess Root
- bone_idx = skeleton->get_bone_parent(hips);
- while (bone_idx >= 0) {
- search_path.push_back(bone_idx);
- bone_idx = skeleton->get_bone_parent(bone_idx);
- }
- if (search_path.size() == 0) {
- bone_idx = -1;
- } else if (search_path.size() == 1) {
- bone_idx = search_path[0]; // It is only one bone which can be root.
- } else {
- bool found = false;
- for (int i = 0; i < search_path.size(); i++) {
- RegEx re = RegEx("root");
- if (!re.search(skeleton->get_bone_name(search_path[i]).to_lower()).is_null()) {
- bone_idx = search_path[i]; // Name match is preferred.
- found = true;
- break;
- }
- }
- if (!found) {
- for (int i = 0; i < search_path.size(); i++) {
- if (skeleton->get_bone_global_rest(search_path[i]).origin.is_zero_approx()) {
- bone_idx = search_path[i]; // The bone existing at the origin is appropriate as a root.
- found = true;
- break;
- }
- }
- }
- if (!found) {
- bone_idx = search_path[search_path.size() - 1]; // Ambiguous, but most parental bone selected.
- }
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess Root."); // Root is not required, so continue.
- } else {
- p_bone_map->_set_skeleton_bone_name("Root", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- search_path.clear();
- // 3. Guess Foots
- picklist.push_back("foot");
- picklist.push_back("ankle");
- int left_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
- if (left_foot == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftFoot.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftFoot", skeleton->get_bone_name(left_foot));
- }
- int right_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
- if (right_foot == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightFoot.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightFoot", skeleton->get_bone_name(right_foot));
- }
- picklist.clear();
- // 3-1. Guess LowerLegs
- picklist.push_back("(low|under).*leg");
- picklist.push_back("knee");
- picklist.push_back("shin");
- picklist.push_back("calf");
- picklist.push_back("leg");
- int left_lower_leg = -1;
- if (left_foot != -1) {
- left_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_foot);
- }
- if (left_lower_leg == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftLowerLeg.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftLowerLeg", skeleton->get_bone_name(left_lower_leg));
- }
- int right_lower_leg = -1;
- if (right_foot != -1) {
- right_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_foot);
- }
- if (right_lower_leg == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightLowerLeg.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightLowerLeg", skeleton->get_bone_name(right_lower_leg));
- }
- picklist.clear();
- // 3-2. Guess UpperLegs
- picklist.push_back("up.*leg");
- picklist.push_back("thigh");
- picklist.push_back("leg");
- if (left_lower_leg != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_lower_leg);
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftUpperLeg.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftUpperLeg", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- if (right_lower_leg != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_lower_leg);
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightUpperLeg.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightUpperLeg", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- picklist.clear();
- // 3-3. Guess Toes
- picklist.push_back("toe");
- picklist.push_back("ball");
- if (left_foot != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_foot);
- if (bone_idx == -1) {
- search_path = skeleton->get_bone_children(left_foot);
- if (search_path.size() == 1) {
- bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
- }
- search_path.clear();
- }
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftToes.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftToes", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- if (right_foot != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_foot);
- if (bone_idx == -1) {
- search_path = skeleton->get_bone_children(right_foot);
- if (search_path.size() == 1) {
- bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
- }
- search_path.clear();
- }
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightToes.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightToes", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- picklist.clear();
- // 4. Guess Hands
- picklist.push_back("hand");
- picklist.push_back("wrist");
- picklist.push_back("palm");
- picklist.push_back("fingers");
- int left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, -1, 5);
- if (left_hand_or_palm == -1) {
- // Ambiguous, but try again for fewer finger models.
- left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
- }
- int left_hand = left_hand_or_palm; // Check for the presence of a wrist, since bones with five children may be palmar.
- while (left_hand != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_hand);
- if (bone_idx == -1) {
- break;
- }
- left_hand = bone_idx;
- }
- if (left_hand == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftHand.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftHand", skeleton->get_bone_name(left_hand));
- }
- bone_idx = -1;
- int right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, -1, 5);
- if (right_hand_or_palm == -1) {
- // Ambiguous, but try again for fewer finger models.
- right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
- }
- int right_hand = right_hand_or_palm;
- while (right_hand != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_hand);
- if (bone_idx == -1) {
- break;
- }
- right_hand = bone_idx;
- }
- if (right_hand == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightHand.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightHand", skeleton->get_bone_name(right_hand));
- }
- bone_idx = -1;
- picklist.clear();
- // 4-1. Guess Finger
- int tips_index = -1;
- bool thumb_tips_size = 0;
- bool named_finger_is_found = false;
- LocalVector<String> fingers;
- fingers.push_back("thumb|pollex");
- fingers.push_back("index|fore");
- fingers.push_back("middle");
- fingers.push_back("ring");
- fingers.push_back("little|pinkie|pinky");
- if (left_hand_or_palm != -1) {
- LocalVector<LocalVector<String>> left_fingers_map;
- left_fingers_map.resize(5);
- left_fingers_map[0].push_back("LeftThumbMetacarpal");
- left_fingers_map[0].push_back("LeftThumbProximal");
- left_fingers_map[0].push_back("LeftThumbDistal");
- left_fingers_map[1].push_back("LeftIndexProximal");
- left_fingers_map[1].push_back("LeftIndexIntermediate");
- left_fingers_map[1].push_back("LeftIndexDistal");
- left_fingers_map[2].push_back("LeftMiddleProximal");
- left_fingers_map[2].push_back("LeftMiddleIntermediate");
- left_fingers_map[2].push_back("LeftMiddleDistal");
- left_fingers_map[3].push_back("LeftRingProximal");
- left_fingers_map[3].push_back("LeftRingIntermediate");
- left_fingers_map[3].push_back("LeftRingDistal");
- left_fingers_map[4].push_back("LeftLittleProximal");
- left_fingers_map[4].push_back("LeftLittleIntermediate");
- left_fingers_map[4].push_back("LeftLittleDistal");
- for (int i = 0; i < 5; i++) {
- picklist.push_back(fingers[i]);
- int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_hand_or_palm, -1, 0);
- if (finger != -1) {
- while (finger != left_hand_or_palm && finger >= 0) {
- search_path.push_back(finger);
- finger = skeleton->get_bone_parent(finger);
- }
- // Tips detection by name matching with "distal" from root.
- for (int j = search_path.size() - 1; j >= 0; j--) {
- if (RegEx("distal").search(skeleton->get_bone_name(search_path[j]).to_lower()).is_valid()) {
- tips_index = j - 1;
- break;
- }
- }
- // Tips detection by name matching with "tip|leaf" from end.
- if (tips_index < 0) {
- for (int j = 0; j < search_path.size(); j++) {
- if (RegEx("tip|leaf").search(skeleton->get_bone_name(search_path[j]).to_lower()).is_valid()) {
- tips_index = j;
- break;
- }
- }
- }
- // Tips detection by thumb children size.
- if (tips_index < 0) {
- if (i == 0) {
- thumb_tips_size = MAX(0, search_path.size() - 3);
- }
- tips_index = thumb_tips_size - 1;
- }
- // Remove tips.
- for (int j = 0; j <= tips_index; j++) {
- search_path.remove_at(0);
- }
- search_path.reverse();
- if (search_path.size() == 1) {
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- named_finger_is_found = true;
- } else if (search_path.size() == 2) {
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- named_finger_is_found = true;
- } else if (search_path.size() >= 3) {
- search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
- named_finger_is_found = true;
- }
- }
- picklist.clear();
- search_path.clear();
- }
- // It is a bit corner case, but possibly the finger names are sequentially numbered...
- if (!named_finger_is_found) {
- picklist.push_back("finger");
- RegEx finger_re = RegEx("finger");
- search_path = skeleton->get_bone_children(left_hand_or_palm);
- Vector<String> finger_names;
- for (int i = 0; i < search_path.size(); i++) {
- String bn = skeleton->get_bone_name(search_path[i]);
- if (!finger_re.search(bn.to_lower()).is_null()) {
- finger_names.push_back(bn);
- }
- }
- finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
- search_path.clear();
- for (int i = 0; i < finger_names.size(); i++) {
- if (i >= 5) {
- break;
- }
- int finger_root = skeleton->find_bone(finger_names[i]);
- int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, finger_root, -1, 0);
- if (finger != -1) {
- while (finger != finger_root && finger >= 0) {
- search_path.push_back(finger);
- finger = skeleton->get_bone_parent(finger);
- }
- }
- search_path.push_back(finger_root);
- // Tips detection by thumb children size.
- if (i == 0) {
- thumb_tips_size = MAX(0, search_path.size() - 3);
- }
- tips_index = thumb_tips_size - 1;
- for (int j = 0; j <= tips_index; j++) {
- search_path.remove_at(0);
- }
- search_path.reverse();
- if (search_path.size() == 1) {
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- } else if (search_path.size() == 2) {
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- } else if (search_path.size() >= 3) {
- search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
- }
- search_path.clear();
- }
- picklist.clear();
- }
- }
- tips_index = -1;
- thumb_tips_size = 0;
- named_finger_is_found = false;
- if (right_hand_or_palm != -1) {
- LocalVector<LocalVector<String>> right_fingers_map;
- right_fingers_map.resize(5);
- right_fingers_map[0].push_back("RightThumbMetacarpal");
- right_fingers_map[0].push_back("RightThumbProximal");
- right_fingers_map[0].push_back("RightThumbDistal");
- right_fingers_map[1].push_back("RightIndexProximal");
- right_fingers_map[1].push_back("RightIndexIntermediate");
- right_fingers_map[1].push_back("RightIndexDistal");
- right_fingers_map[2].push_back("RightMiddleProximal");
- right_fingers_map[2].push_back("RightMiddleIntermediate");
- right_fingers_map[2].push_back("RightMiddleDistal");
- right_fingers_map[3].push_back("RightRingProximal");
- right_fingers_map[3].push_back("RightRingIntermediate");
- right_fingers_map[3].push_back("RightRingDistal");
- right_fingers_map[4].push_back("RightLittleProximal");
- right_fingers_map[4].push_back("RightLittleIntermediate");
- right_fingers_map[4].push_back("RightLittleDistal");
- for (int i = 0; i < 5; i++) {
- picklist.push_back(fingers[i]);
- int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_hand_or_palm, -1, 0);
- if (finger != -1) {
- while (finger != right_hand_or_palm && finger >= 0) {
- search_path.push_back(finger);
- finger = skeleton->get_bone_parent(finger);
- }
- // Tips detection by name matching with "distal" from root.
- for (int j = search_path.size() - 1; j >= 0; j--) {
- if (RegEx("distal").search(skeleton->get_bone_name(search_path[j]).to_lower()).is_valid()) {
- tips_index = j - 1;
- break;
- }
- }
- // Tips detection by name matching with "tip|leaf" from end.
- if (tips_index < 0) {
- for (int j = 0; j < search_path.size(); j++) {
- if (RegEx("tip|leaf").search(skeleton->get_bone_name(search_path[j]).to_lower()).is_valid()) {
- tips_index = j;
- break;
- }
- }
- }
- // Tips detection by thumb children size.
- if (tips_index < 0) {
- if (i == 0) {
- thumb_tips_size = MAX(0, search_path.size() - 3);
- }
- tips_index = thumb_tips_size - 1;
- }
- // Remove tips.
- for (int j = 0; j <= tips_index; j++) {
- search_path.remove_at(0);
- }
- search_path.reverse();
- if (search_path.size() == 1) {
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- named_finger_is_found = true;
- } else if (search_path.size() == 2) {
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- named_finger_is_found = true;
- } else if (search_path.size() >= 3) {
- search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
- named_finger_is_found = true;
- }
- }
- picklist.clear();
- search_path.clear();
- }
- // It is a bit corner case, but possibly the finger names are sequentially numbered...
- if (!named_finger_is_found) {
- picklist.push_back("finger");
- RegEx finger_re = RegEx("finger");
- search_path = skeleton->get_bone_children(right_hand_or_palm);
- Vector<String> finger_names;
- for (int i = 0; i < search_path.size(); i++) {
- String bn = skeleton->get_bone_name(search_path[i]);
- if (!finger_re.search(bn.to_lower()).is_null()) {
- finger_names.push_back(bn);
- }
- }
- finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
- search_path.clear();
- for (int i = 0; i < finger_names.size(); i++) {
- if (i >= 5) {
- break;
- }
- int finger_root = skeleton->find_bone(finger_names[i]);
- int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, finger_root, -1, 0);
- if (finger != -1) {
- while (finger != finger_root && finger >= 0) {
- search_path.push_back(finger);
- finger = skeleton->get_bone_parent(finger);
- }
- }
- search_path.push_back(finger_root);
- // Tips detection by thumb children size.
- if (i == 0) {
- thumb_tips_size = MAX(0, search_path.size() - 3);
- }
- tips_index = thumb_tips_size - 1;
- for (int j = 0; j <= tips_index; j++) {
- search_path.remove_at(0);
- }
- search_path.reverse();
- if (search_path.size() == 1) {
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- } else if (search_path.size() == 2) {
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- } else if (search_path.size() >= 3) {
- search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
- p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
- }
- search_path.clear();
- }
- picklist.clear();
- }
- }
- // 5. Guess Arms
- picklist.push_back("shoulder");
- picklist.push_back("clavicle");
- picklist.push_back("collar");
- int left_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
- if (left_shoulder == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftShoulder.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftShoulder", skeleton->get_bone_name(left_shoulder));
- }
- int right_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
- if (right_shoulder == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightShoulder.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightShoulder", skeleton->get_bone_name(right_shoulder));
- }
- picklist.clear();
- // 5-1. Guess LowerArms
- picklist.push_back("(low|fore).*arm");
- picklist.push_back("elbow");
- picklist.push_back("arm");
- int left_lower_arm = -1;
- if (left_shoulder != -1 && left_hand_or_palm != -1) {
- left_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_hand_or_palm);
- }
- if (left_lower_arm == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftLowerArm.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftLowerArm", skeleton->get_bone_name(left_lower_arm));
- }
- int right_lower_arm = -1;
- if (right_shoulder != -1 && right_hand_or_palm != -1) {
- right_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_hand_or_palm);
- }
- if (right_lower_arm == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightLowerArm.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightLowerArm", skeleton->get_bone_name(right_lower_arm));
- }
- picklist.clear();
- // 5-2. Guess UpperArms
- picklist.push_back("up.*arm");
- picklist.push_back("arm");
- if (left_shoulder != -1 && left_lower_arm != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_lower_arm);
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftUpperArm.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftUpperArm", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- if (right_shoulder != -1 && right_lower_arm != -1) {
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_lower_arm);
- }
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightUpperArm.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightUpperArm", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- picklist.clear();
- // 6. Guess Neck
- picklist.push_back("neck");
- picklist.push_back("head"); // For no neck model.
- picklist.push_back("face"); // Same above.
- int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips);
- picklist.clear();
- if (neck == -1) {
- // If it can't expect by name, search child spine of where the right and left shoulders (or hands) cross.
- int ls_idx = left_shoulder != -1 ? left_shoulder : (left_hand_or_palm != -1 ? left_hand_or_palm : -1);
- int rs_idx = right_shoulder != -1 ? right_shoulder : (right_hand_or_palm != -1 ? right_hand_or_palm : -1);
- if (ls_idx != -1 && rs_idx != -1) {
- bool detect = false;
- while (ls_idx != hips && ls_idx >= 0 && rs_idx != hips && rs_idx >= 0) {
- ls_idx = skeleton->get_bone_parent(ls_idx);
- rs_idx = skeleton->get_bone_parent(rs_idx);
- if (ls_idx == rs_idx) {
- detect = true;
- break;
- }
- }
- if (detect) {
- Vector<int> children = skeleton->get_bone_children(ls_idx);
- children.erase(ls_idx);
- children.erase(rs_idx);
- String word = "spine"; // It would be better to limit the search with "spine" because it could be mistaken with breast, wing and etc...
- for (int i = 0; i < children.size(); i++) {
- bone_idx = children[i];
- if (is_match_with_bone_name(skeleton->get_bone_name(bone_idx), word)) {
- neck = bone_idx;
- break;
- };
- }
- bone_idx = -1;
- }
- }
- }
- // 7. Guess Head
- picklist.push_back("head");
- picklist.push_back("face");
- int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck);
- if (head == -1) {
- search_path = skeleton->get_bone_children(neck);
- if (search_path.size() == 1) {
- head = search_path[0]; // Maybe only one child of the Neck is Head.
- }
- }
- if (head == -1) {
- if (neck != -1) {
- head = neck; // The head animation should have more movement.
- neck = -1;
- p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
- } else {
- WARN_PRINT("Auto Mapping couldn't guess Neck or Head."); // Continued for guessing on the other bones. But abort when guessing spines step.
- }
- } else {
- p_bone_map->_set_skeleton_bone_name("Neck", skeleton->get_bone_name(neck));
- p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
- }
- picklist.clear();
- search_path.clear();
- int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1);
- if (neck_or_head != -1) {
- // 7-1. Guess Eyes
- picklist.push_back("eye(?!.*(brow|lash|lid))");
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftEye.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightEye.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
- }
- picklist.clear();
- // 7-2. Guess Jaw
- picklist.push_back("jaw");
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess Jaw.");
- } else {
- p_bone_map->_set_skeleton_bone_name("Jaw", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- picklist.clear();
- }
- // 8. Guess UpperChest or Chest
- if (neck_or_head == -1) {
- return; // Abort.
- }
- int chest_or_upper_chest = skeleton->get_bone_parent(neck_or_head);
- bool is_appropriate = true;
- if (left_shoulder != -1) {
- bone_idx = skeleton->get_bone_parent(left_shoulder);
- bool detect = false;
- while (bone_idx != hips && bone_idx >= 0) {
- if (bone_idx == chest_or_upper_chest) {
- detect = true;
- break;
- }
- bone_idx = skeleton->get_bone_parent(bone_idx);
- }
- if (!detect) {
- is_appropriate = false;
- }
- bone_idx = -1;
- }
- if (right_shoulder != -1) {
- bone_idx = skeleton->get_bone_parent(right_shoulder);
- bool detect = false;
- while (bone_idx != hips && bone_idx >= 0) {
- if (bone_idx == chest_or_upper_chest) {
- detect = true;
- break;
- }
- bone_idx = skeleton->get_bone_parent(bone_idx);
- }
- if (!detect) {
- is_appropriate = false;
- }
- bone_idx = -1;
- }
- if (!is_appropriate) {
- if (skeleton->get_bone_parent(left_shoulder) == skeleton->get_bone_parent(right_shoulder)) {
- chest_or_upper_chest = skeleton->get_bone_parent(left_shoulder);
- } else {
- chest_or_upper_chest = -1;
- }
- }
- if (chest_or_upper_chest == -1) {
- WARN_PRINT("Auto Mapping couldn't guess Chest or UpperChest. Abort auto mapping.");
- return; // Will be not able to guess Spines.
- }
- // 9. Guess Spines
- bone_idx = skeleton->get_bone_parent(chest_or_upper_chest);
- while (bone_idx != hips && bone_idx >= 0) {
- search_path.push_back(bone_idx);
- bone_idx = skeleton->get_bone_parent(bone_idx);
- }
- search_path.reverse();
- if (search_path.size() == 0) {
- p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(chest_or_upper_chest)); // Maybe chibi model...?
- } else if (search_path.size() == 1) {
- p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(chest_or_upper_chest));
- } else if (search_path.size() >= 2) {
- p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
- p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(search_path[search_path.size() - 1])); // Probably UppeChest's parent is appropriate.
- p_bone_map->_set_skeleton_bone_name("UpperChest", skeleton->get_bone_name(chest_or_upper_chest));
- }
- bone_idx = -1;
- search_path.clear();
- WARN_PRINT("Finish auto mapping.");
- }
- #endif // MODULE_REGEX_ENABLED
- void BoneMapper::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
- set(p_property, p_value);
- recreate_editor();
- }
- void BoneMapper::_profile_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
- bone_map->set(p_property, p_value);
- // Run auto mapping when setting SkeletonProfileHumanoid by GUI Editor.
- Ref<SkeletonProfile> profile = bone_map->get_profile();
- if (profile.is_valid()) {
- SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr());
- if (hmn) {
- #ifdef MODULE_REGEX_ENABLED
- _run_auto_mapping();
- #endif // MODULE_REGEX_ENABLED
- }
- }
- }
- void BoneMapper::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_current_group_idx", "current_group_idx"), &BoneMapper::set_current_group_idx);
- ClassDB::bind_method(D_METHOD("get_current_group_idx"), &BoneMapper::get_current_group_idx);
- ClassDB::bind_method(D_METHOD("set_current_bone_idx", "current_bone_idx"), &BoneMapper::set_current_bone_idx);
- ClassDB::bind_method(D_METHOD("get_current_bone_idx"), &BoneMapper::get_current_bone_idx);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "current_group_idx"), "set_current_group_idx", "get_current_group_idx");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "current_bone_idx"), "set_current_bone_idx", "get_current_bone_idx");
- }
- void BoneMapper::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- create_editor();
- bone_map->connect("bone_map_updated", callable_mp(this, &BoneMapper::_update_state));
- bone_map->connect("profile_updated", callable_mp(this, &BoneMapper::recreate_items));
- } break;
- case NOTIFICATION_EXIT_TREE: {
- clear_items();
- if (!bone_map.is_null()) {
- if (bone_map->is_connected("bone_map_updated", callable_mp(this, &BoneMapper::_update_state))) {
- bone_map->disconnect("bone_map_updated", callable_mp(this, &BoneMapper::_update_state));
- }
- if (bone_map->is_connected("profile_updated", callable_mp(this, &BoneMapper::recreate_items))) {
- bone_map->disconnect("profile_updated", callable_mp(this, &BoneMapper::recreate_items));
- }
- }
- }
- }
- }
- BoneMapper::BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map) {
- skeleton = p_skeleton;
- bone_map = p_bone_map;
- }
- BoneMapper::~BoneMapper() {
- }
- void BoneMapEditor::create_editors() {
- if (!skeleton) {
- return;
- }
- bone_mapper = memnew(BoneMapper(skeleton, bone_map));
- add_child(bone_mapper);
- }
- void BoneMapEditor::fetch_objects() {
- skeleton = nullptr;
- // Hackey... but it may be the easiest way to get a selected object from "ImporterScene".
- SceneImportSettingsDialog *si = SceneImportSettingsDialog::get_singleton();
- if (!si) {
- return;
- }
- if (!si->is_visible()) {
- return;
- }
- Node *selected = si->get_selected_node();
- if (selected) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(selected);
- if (!sk) {
- return;
- }
- skeleton = sk;
- } else {
- // Editor should not exist.
- skeleton = nullptr;
- }
- }
- void BoneMapEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- fetch_objects();
- create_editors();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- skeleton = nullptr;
- } break;
- }
- }
- BoneMapEditor::BoneMapEditor(Ref<BoneMap> &p_bone_map) {
- bone_map = p_bone_map;
- }
- BoneMapEditor::~BoneMapEditor() {
- }
- bool EditorInspectorPluginBoneMap::can_handle(Object *p_object) {
- return Object::cast_to<BoneMap>(p_object) != nullptr;
- }
- void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) {
- BoneMap *bm = Object::cast_to<BoneMap>(p_object);
- if (!bm) {
- return;
- }
- Ref<BoneMap> r(bm);
- editor = memnew(BoneMapEditor(r));
- add_custom_control(editor);
- }
- BoneMapEditorPlugin::BoneMapEditorPlugin() {
- // Register properties in editor settings.
- EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3));
- EDITOR_DEF("editors/bone_mapper/handle_colors/set", Color(0.1, 0.6, 0.25));
- EDITOR_DEF("editors/bone_mapper/handle_colors/missing", Color(0.8, 0.2, 0.8));
- EDITOR_DEF("editors/bone_mapper/handle_colors/error", Color(0.8, 0.2, 0.2));
- Ref<EditorInspectorPluginBoneMap> inspector_plugin;
- inspector_plugin.instantiate();
- add_inspector_plugin(inspector_plugin);
- Ref<PostImportPluginSkeletonTrackOrganizer> post_import_plugin_track_organizer;
- post_import_plugin_track_organizer.instantiate();
- add_scene_post_import_plugin(post_import_plugin_track_organizer);
- Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer;
- post_import_plugin_renamer.instantiate();
- add_scene_post_import_plugin(post_import_plugin_renamer);
- Ref<PostImportPluginSkeletonRestFixer> post_import_plugin_rest_fixer;
- post_import_plugin_rest_fixer.instantiate();
- add_scene_post_import_plugin(post_import_plugin_rest_fixer);
- }
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