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- /**************************************************************************/
- /* node_dock.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "node_dock.h"
- #include "editor/connections_dialog.h"
- #include "editor/editor_node.h"
- #include "editor/themes/editor_scale.h"
- void NodeDock::show_groups() {
- groups_button->set_pressed(true);
- connections_button->set_pressed(false);
- groups->show();
- connections->hide();
- }
- void NodeDock::show_connections() {
- groups_button->set_pressed(false);
- connections_button->set_pressed(true);
- groups->hide();
- connections->show();
- }
- void NodeDock::_bind_methods() {
- }
- void NodeDock::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- connections_button->set_icon(get_editor_theme_icon(SNAME("Signals")));
- groups_button->set_icon(get_editor_theme_icon(SNAME("Groups")));
- } break;
- }
- }
- NodeDock *NodeDock::singleton = nullptr;
- void NodeDock::update_lists() {
- connections->update_tree();
- }
- void NodeDock::_on_node_tree_exited() {
- set_node(nullptr);
- }
- void NodeDock::set_node(Node *p_node) {
- if (last_valid_node) {
- last_valid_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
- last_valid_node = nullptr;
- }
- connections->set_node(p_node);
- groups->set_current(p_node);
- if (p_node) {
- last_valid_node = p_node;
- last_valid_node->connect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
- if (connections_button->is_pressed()) {
- connections->show();
- } else {
- groups->show();
- }
- mode_hb->show();
- select_a_node->hide();
- } else {
- connections->hide();
- groups->hide();
- mode_hb->hide();
- select_a_node->show();
- }
- }
- void NodeDock::restore_last_valid_node() {
- set_node(last_valid_node);
- }
- NodeDock::NodeDock() {
- singleton = this;
- set_name("Node");
- mode_hb = memnew(HBoxContainer);
- add_child(mode_hb);
- mode_hb->hide();
- connections_button = memnew(Button);
- connections_button->set_theme_type_variation("FlatButton");
- connections_button->set_text(TTR("Signals"));
- connections_button->set_toggle_mode(true);
- connections_button->set_pressed(true);
- connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
- connections_button->set_clip_text(true);
- mode_hb->add_child(connections_button);
- connections_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_connections));
- groups_button = memnew(Button);
- groups_button->set_theme_type_variation("FlatButton");
- groups_button->set_text(TTR("Groups"));
- groups_button->set_toggle_mode(true);
- groups_button->set_pressed(false);
- groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
- groups_button->set_clip_text(true);
- mode_hb->add_child(groups_button);
- groups_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_groups));
- connections = memnew(ConnectionsDock);
- add_child(connections);
- connections->set_v_size_flags(SIZE_EXPAND_FILL);
- connections->hide();
- groups = memnew(GroupsEditor);
- add_child(groups);
- groups->set_v_size_flags(SIZE_EXPAND_FILL);
- groups->hide();
- select_a_node = memnew(Label);
- select_a_node->set_text(TTR("Select a single node to edit its signals and groups."));
- select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
- select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- select_a_node->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
- add_child(select_a_node);
- }
- NodeDock::~NodeDock() {
- singleton = nullptr;
- }
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