multi_node_edit.h 3.7 KB

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  1. /**************************************************************************/
  2. /* multi_node_edit.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MULTI_NODE_EDIT_H
  31. #define MULTI_NODE_EDIT_H
  32. #include "scene/main/node.h"
  33. class MultiNodeEdit : public RefCounted {
  34. GDCLASS(MultiNodeEdit, RefCounted);
  35. LocalVector<NodePath> nodes;
  36. struct PLData {
  37. int uses = 0;
  38. PropertyInfo info;
  39. };
  40. bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
  41. protected:
  42. static void _bind_methods();
  43. bool _set(const StringName &p_name, const Variant &p_value);
  44. bool _get(const StringName &p_name, Variant &r_ret) const;
  45. void _get_property_list(List<PropertyInfo> *p_list) const;
  46. public:
  47. bool _hide_script_from_inspector() { return true; }
  48. bool _hide_metadata_from_inspector() { return true; }
  49. bool _property_can_revert(const StringName &p_name) const;
  50. bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
  51. String _get_editor_name() const;
  52. void add_node(const NodePath &p_node);
  53. int get_node_count() const;
  54. NodePath get_node(int p_index) const;
  55. StringName get_edited_class_name() const;
  56. void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
  57. // If the nodes selected are the same independently of order then return true.
  58. bool is_same_selection(const MultiNodeEdit *p_other) const {
  59. if (get_node_count() != p_other->get_node_count()) {
  60. return false;
  61. }
  62. for (int i = 0; i < get_node_count(); i++) {
  63. if (!nodes.has(p_other->get_node(i))) {
  64. return false;
  65. }
  66. }
  67. return true;
  68. }
  69. MultiNodeEdit();
  70. };
  71. #endif // MULTI_NODE_EDIT_H