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- /**************************************************************************/
- /* input_event_configuration_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
- #define INPUT_EVENT_CONFIGURATION_DIALOG_H
- #include "scene/gui/dialogs.h"
- class OptionButton;
- class Tree;
- class EventListenerLineEdit;
- class CheckBox;
- // Confirmation Dialog used when configuring an input event.
- // Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
- class InputEventConfigurationDialog : public ConfirmationDialog {
- GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
- private:
- struct IconCache {
- Ref<Texture2D> keyboard;
- Ref<Texture2D> mouse;
- Ref<Texture2D> joypad_button;
- Ref<Texture2D> joypad_axis;
- } icon_cache;
- Ref<InputEvent> event;
- Ref<InputEvent> original_event;
- bool in_tree_update = false;
- // Listening for input
- EventListenerLineEdit *event_listener = nullptr;
- Label *event_as_text = nullptr;
- // List of All Key/Mouse/Joypad input options.
- int allowed_input_types;
- Tree *input_list_tree = nullptr;
- LineEdit *input_list_search = nullptr;
- // Additional Options, shown depending on event selected
- VBoxContainer *additional_options_container = nullptr;
- HBoxContainer *device_container = nullptr;
- OptionButton *device_id_option = nullptr;
- HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
- enum ModCheckbox {
- MOD_ALT,
- MOD_SHIFT,
- MOD_CTRL,
- MOD_META,
- MOD_MAX
- };
- #if defined(MACOS_ENABLED)
- String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
- #elif defined(WINDOWS_ENABLED)
- String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
- #else
- String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
- #endif
- String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
- CheckBox *mod_checkboxes[MOD_MAX];
- CheckBox *autoremap_command_or_control_checkbox = nullptr;
- enum KeyMode {
- KEYMODE_KEYCODE,
- KEYMODE_PHY_KEYCODE,
- KEYMODE_UNICODE,
- };
- OptionButton *key_mode = nullptr;
- HBoxContainer *location_container = nullptr;
- OptionButton *key_location = nullptr;
- void _set_event(const Ref<InputEvent> &p_event, const Ref<InputEvent> &p_original_event, bool p_update_input_list_selection = true);
- void _on_listen_input_changed(const Ref<InputEvent> &p_event);
- void _search_term_updated(const String &p_term);
- void _update_input_list();
- void _input_list_item_selected();
- void _mod_toggled(bool p_checked, int p_index);
- void _autoremap_command_or_control_toggled(bool p_checked);
- void _key_mode_selected(int p_mode);
- void _key_location_selected(int p_location);
- void _device_selection_changed(int p_option_button_index);
- void _set_current_device(int p_device);
- int _get_current_device() const;
- protected:
- void _notification(int p_what);
- public:
- // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
- // An action name can be passed for descriptive purposes.
- void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>(), const String &p_current_action_name = "");
- Ref<InputEvent> get_event() const;
- void set_allowed_input_types(int p_type_masks);
- InputEventConfigurationDialog();
- };
- #endif // INPUT_EVENT_CONFIGURATION_DIALOG_H
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