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- /**************************************************************************/
- /* import_dock.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IMPORT_DOCK_H
- #define IMPORT_DOCK_H
- #include "core/io/config_file.h"
- #include "core/io/resource_importer.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_inspector.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/popup_menu.h"
- class ImportDockParameters;
- class ImportDock : public VBoxContainer {
- GDCLASS(ImportDock, VBoxContainer);
- Label *imported = nullptr;
- OptionButton *import_as = nullptr;
- MenuButton *preset = nullptr;
- EditorInspector *import_opts = nullptr;
- List<PropertyInfo> properties;
- HashMap<StringName, Variant> property_values;
- ConfirmationDialog *reimport_confirm = nullptr;
- Label *cleanup_warning = nullptr;
- Label *label_warning = nullptr;
- Button *import = nullptr;
- List<String> need_cleanup;
- Control *advanced_spacer = nullptr;
- Button *advanced = nullptr;
- ImportDockParameters *params = nullptr;
- VBoxContainer *content = nullptr;
- Label *select_a_resource = nullptr;
- void _preset_selected(int p_idx);
- void _importer_selected(int i_idx);
- void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
- void _update_preset_menu();
- void _add_keep_import_option(const String &p_importer_name);
- void _property_edited(const StringName &p_prop);
- void _property_toggled(const StringName &p_prop, bool p_checked);
- void _set_dirty(bool p_dirty);
- void _reimport_pressed();
- void _reimport_attempt();
- void _reimport_and_cleanup();
- void _reimport();
- void _replace_resource_in_object(Object *p_object, const Ref<Resource> &old_resource, const Ref<Resource> &new_resource);
- void _advanced_options();
- enum {
- ITEM_SET_AS_DEFAULT = 100,
- ITEM_LOAD_DEFAULT,
- ITEM_CLEAR_DEFAULT,
- };
- private:
- static ImportDock *singleton;
- public:
- static ImportDock *get_singleton() { return singleton; }
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void set_edit_path(const String &p_path);
- void set_edit_multiple_paths(const Vector<String> &p_paths);
- void reimport_resources(const Vector<String> &p_paths);
- void initialize_import_options() const;
- void clear();
- ImportDock();
- ~ImportDock();
- };
- #endif // IMPORT_DOCK_H
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