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- /**************************************************************************/
- /* import_defaults_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "import_defaults_editor.h"
- #include "core/config/project_settings.h"
- #include "core/io/resource_importer.h"
- #include "editor/action_map_editor.h"
- #include "editor/editor_autoload_settings.h"
- #include "editor/editor_sectioned_inspector.h"
- #include "editor/localization_editor.h"
- #include "editor/plugins/editor_plugin_settings.h"
- #include "editor/shader_globals_editor.h"
- #include "scene/gui/center_container.h"
- class ImportDefaultsEditorSettings : public Object {
- GDCLASS(ImportDefaultsEditorSettings, Object)
- friend class ImportDefaultsEditor;
- List<PropertyInfo> properties;
- HashMap<StringName, Variant> values;
- HashMap<StringName, Variant> default_values;
- Ref<ResourceImporter> importer;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value) {
- if (values.has(p_name)) {
- values[p_name] = p_value;
- return true;
- } else {
- return false;
- }
- }
- bool _get(const StringName &p_name, Variant &r_ret) const {
- if (values.has(p_name)) {
- r_ret = values[p_name];
- return true;
- } else {
- r_ret = Variant();
- return false;
- }
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
- if (importer.is_null()) {
- return;
- }
- for (const PropertyInfo &E : properties) {
- if (importer->get_option_visibility("", E.name, values)) {
- p_list->push_back(E);
- }
- }
- }
- };
- void ImportDefaultsEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PREDELETE: {
- inspector->edit(nullptr);
- } break;
- }
- }
- void ImportDefaultsEditor::_reset() {
- if (settings->importer.is_valid()) {
- settings->values = settings->default_values;
- settings->notify_property_list_changed();
- }
- }
- void ImportDefaultsEditor::_save() {
- if (settings->importer.is_valid()) {
- Dictionary modified;
- for (const KeyValue<StringName, Variant> &E : settings->values) {
- if (E.value != settings->default_values[E.key]) {
- modified[E.key] = E.value;
- }
- }
- if (modified.size()) {
- ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
- } else {
- ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
- }
- ProjectSettings::get_singleton()->save();
- }
- }
- void ImportDefaultsEditor::_update_importer() {
- List<Ref<ResourceImporter>> importer_list;
- ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
- Ref<ResourceImporter> importer;
- for (const Ref<ResourceImporter> &E : importer_list) {
- if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) {
- importer = E;
- break;
- }
- }
- settings->properties.clear();
- settings->values.clear();
- settings->importer = importer;
- if (importer.is_valid()) {
- List<ResourceImporter::ImportOption> options;
- importer->get_import_options("", &options);
- Dictionary d;
- if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
- d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
- }
- for (const ResourceImporter::ImportOption &E : options) {
- settings->properties.push_back(E.option);
- if (d.has(E.option.name)) {
- settings->values[E.option.name] = d[E.option.name];
- } else {
- settings->values[E.option.name] = E.default_value;
- }
- settings->default_values[E.option.name] = E.default_value;
- }
- save_defaults->set_disabled(false);
- reset_defaults->set_disabled(false);
- } else {
- save_defaults->set_disabled(true);
- reset_defaults->set_disabled(true);
- }
- settings->notify_property_list_changed();
- // Set the importer class to fetch the correct class in the XML class reference.
- // This allows tooltips to display when hovering properties.
- inspector->set_object_class(importer->get_class_name());
- inspector->edit(settings);
- }
- void ImportDefaultsEditor::_importer_selected(int p_index) {
- _update_importer();
- }
- void ImportDefaultsEditor::clear() {
- String last_selected;
- if (importers->get_selected() >= 0) {
- last_selected = importers->get_item_text(importers->get_selected());
- }
- importers->clear();
- List<Ref<ResourceImporter>> importer_list;
- ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
- Vector<String> names;
- for (const Ref<ResourceImporter> &E : importer_list) {
- String vn = E->get_visible_name();
- names.push_back(vn);
- }
- names.sort();
- // `last_selected.is_empty()` means it's the first time being called.
- if (last_selected.is_empty() && !names.is_empty()) {
- last_selected = names[0];
- }
- for (int i = 0; i < names.size(); i++) {
- importers->add_item(names[i]);
- if (names[i] == last_selected) {
- importers->select(i);
- _update_importer();
- }
- }
- }
- ImportDefaultsEditor::ImportDefaultsEditor() {
- ProjectSettings::get_singleton()->add_hidden_prefix("importer_defaults/");
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_child(memnew(Label(TTR("Importer:"))));
- importers = memnew(OptionButton);
- hb->add_child(importers);
- hb->add_spacer();
- importers->connect("item_selected", callable_mp(this, &ImportDefaultsEditor::_importer_selected));
- reset_defaults = memnew(Button);
- reset_defaults->set_text(TTR("Reset to Defaults"));
- reset_defaults->set_disabled(true);
- reset_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_reset));
- hb->add_child(reset_defaults);
- add_child(hb);
- inspector = memnew(EditorInspector);
- add_child(inspector);
- inspector->set_v_size_flags(SIZE_EXPAND_FILL);
- // Make it possible to display tooltips stored in the XML class reference.
- // The object name is set when the importer changes in `_update_importer()`.
- inspector->set_use_doc_hints(true);
- CenterContainer *cc = memnew(CenterContainer);
- save_defaults = memnew(Button);
- save_defaults->set_text(TTR("Save"));
- save_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_save));
- cc->add_child(save_defaults);
- add_child(cc);
- settings = memnew(ImportDefaultsEditorSettings);
- }
- ImportDefaultsEditor::~ImportDefaultsEditor() {
- memdelete(settings);
- }
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