resource_importer_layered_texture.cpp 21 KB

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  1. /**************************************************************************/
  2. /* resource_importer_layered_texture.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_importer_layered_texture.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/error/error_macros.h"
  33. #include "core/io/config_file.h"
  34. #include "core/io/image_loader.h"
  35. #include "core/object/ref_counted.h"
  36. #include "editor/editor_file_system.h"
  37. #include "editor/editor_node.h"
  38. #include "editor/import/resource_importer_texture.h"
  39. #include "editor/import/resource_importer_texture_settings.h"
  40. #include "scene/resources/compressed_texture.h"
  41. #include "scene/resources/texture.h"
  42. String ResourceImporterLayeredTexture::get_importer_name() const {
  43. switch (mode) {
  44. case MODE_CUBEMAP: {
  45. return "cubemap_texture";
  46. } break;
  47. case MODE_2D_ARRAY: {
  48. return "2d_array_texture";
  49. } break;
  50. case MODE_CUBEMAP_ARRAY: {
  51. return "cubemap_array_texture";
  52. } break;
  53. case MODE_3D: {
  54. return "3d_texture";
  55. } break;
  56. }
  57. ERR_FAIL_V("");
  58. }
  59. String ResourceImporterLayeredTexture::get_visible_name() const {
  60. switch (mode) {
  61. case MODE_CUBEMAP: {
  62. return "Cubemap";
  63. } break;
  64. case MODE_2D_ARRAY: {
  65. return "Texture2DArray";
  66. } break;
  67. case MODE_CUBEMAP_ARRAY: {
  68. return "CubemapArray";
  69. } break;
  70. case MODE_3D: {
  71. return "Texture3D";
  72. } break;
  73. }
  74. ERR_FAIL_V("");
  75. }
  76. void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
  77. ImageLoader::get_recognized_extensions(p_extensions);
  78. }
  79. String ResourceImporterLayeredTexture::get_save_extension() const {
  80. switch (mode) {
  81. case MODE_CUBEMAP: {
  82. return "ccube";
  83. } break;
  84. case MODE_2D_ARRAY: {
  85. return "ctexarray";
  86. } break;
  87. case MODE_CUBEMAP_ARRAY: {
  88. return "ccubearray";
  89. } break;
  90. case MODE_3D: {
  91. return "ctex3d";
  92. } break;
  93. }
  94. ERR_FAIL_V(String());
  95. }
  96. String ResourceImporterLayeredTexture::get_resource_type() const {
  97. switch (mode) {
  98. case MODE_CUBEMAP: {
  99. return "CompressedCubemap";
  100. } break;
  101. case MODE_2D_ARRAY: {
  102. return "CompressedTexture2DArray";
  103. } break;
  104. case MODE_CUBEMAP_ARRAY: {
  105. return "CompressedCubemapArray";
  106. } break;
  107. case MODE_3D: {
  108. return "CompressedTexture3D";
  109. } break;
  110. }
  111. ERR_FAIL_V(String());
  112. }
  113. bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
  114. if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
  115. return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
  116. }
  117. if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) {
  118. return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED;
  119. }
  120. return true;
  121. }
  122. int ResourceImporterLayeredTexture::get_preset_count() const {
  123. return 0;
  124. }
  125. String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
  126. return "";
  127. }
  128. void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
  129. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
  130. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
  131. r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
  132. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
  133. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0));
  134. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
  135. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
  136. if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
  137. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  138. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  139. }
  140. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  141. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
  142. if (mode == MODE_CUBEMAP_ARRAY) {
  143. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
  144. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
  145. }
  146. }
  147. }
  148. void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
  149. Vector<Ref<Image>> mipmap_images; //for 3D
  150. if (mode == MODE_3D) {
  151. //3D saves in its own way
  152. for (int i = 0; i < p_images.size(); i++) {
  153. if (p_images.write[i]->has_mipmaps()) {
  154. p_images.write[i]->clear_mipmaps();
  155. }
  156. if (p_force_po2) {
  157. p_images.write[i]->resize_to_po2();
  158. }
  159. }
  160. if (p_mipmaps) {
  161. Vector<Ref<Image>> parent_images = p_images;
  162. //create 3D mipmaps, this is horrible, though not used very often
  163. int w = p_images[0]->get_width();
  164. int h = p_images[0]->get_height();
  165. int d = p_images.size();
  166. while (w > 1 || h > 1 || d > 1) {
  167. Vector<Ref<Image>> mipmaps;
  168. int mm_w = MAX(1, w >> 1);
  169. int mm_h = MAX(1, h >> 1);
  170. int mm_d = MAX(1, d >> 1);
  171. for (int i = 0; i < mm_d; i++) {
  172. Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
  173. Vector3 pos;
  174. pos.z = float(i) * float(d) / float(mm_d) + 0.5;
  175. for (int x = 0; x < mm_w; x++) {
  176. for (int y = 0; y < mm_h; y++) {
  177. pos.x = float(x) * float(w) / float(mm_w) + 0.5;
  178. pos.y = float(y) * float(h) / float(mm_h) + 0.5;
  179. Vector3i posi = Vector3i(pos);
  180. Vector3 fract = pos - Vector3(posi);
  181. Vector3i posi_n = posi;
  182. if (posi_n.x < w - 1) {
  183. posi_n.x++;
  184. }
  185. if (posi_n.y < h - 1) {
  186. posi_n.y++;
  187. }
  188. if (posi_n.z < d - 1) {
  189. posi_n.z++;
  190. }
  191. Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
  192. Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
  193. Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
  194. Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
  195. Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
  196. Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
  197. Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
  198. Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
  199. Color cx00 = c000.lerp(c100, fract.x);
  200. Color cx01 = c001.lerp(c101, fract.x);
  201. Color cx10 = c010.lerp(c110, fract.x);
  202. Color cx11 = c011.lerp(c111, fract.x);
  203. Color cy0 = cx00.lerp(cx10, fract.y);
  204. Color cy1 = cx01.lerp(cx11, fract.y);
  205. Color cz = cy0.lerp(cy1, fract.z);
  206. mm->set_pixel(x, y, cz);
  207. }
  208. }
  209. mipmaps.push_back(mm);
  210. }
  211. w = mm_w;
  212. h = mm_h;
  213. d = mm_d;
  214. mipmap_images.append_array(mipmaps);
  215. parent_images = mipmaps;
  216. }
  217. }
  218. } else {
  219. for (int i = 0; i < p_images.size(); i++) {
  220. if (p_force_po2) {
  221. p_images.write[i]->resize_to_po2();
  222. }
  223. if (p_mipmaps) {
  224. p_images.write[i]->generate_mipmaps(p_csource == Image::COMPRESS_SOURCE_NORMAL);
  225. } else {
  226. p_images.write[i]->clear_mipmaps();
  227. }
  228. }
  229. }
  230. Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
  231. f->store_8('G');
  232. f->store_8('S');
  233. f->store_8('T');
  234. f->store_8('L');
  235. f->store_32(CompressedTextureLayered::FORMAT_VERSION);
  236. f->store_32(p_images.size()); // For 2d layers or 3d depth.
  237. f->store_32(mode);
  238. f->store_32(0);
  239. f->store_32(0);
  240. f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
  241. f->store_32(0);
  242. f->store_32(0);
  243. for (int i = 0; i < p_images.size(); i++) {
  244. ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  245. }
  246. for (int i = 0; i < mipmap_images.size(); i++) {
  247. ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  248. }
  249. }
  250. Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
  251. int compress_mode = p_options["compress/mode"];
  252. float lossy = p_options["compress/lossy_quality"];
  253. bool high_quality = p_options["compress/high_quality"];
  254. int hdr_compression = p_options["compress/hdr_compression"];
  255. bool mipmaps = p_options["mipmaps/generate"];
  256. int channel_pack = p_options["compress/channel_pack"];
  257. int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
  258. int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
  259. int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
  260. int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
  261. int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
  262. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  263. switch (arrangement) {
  264. case CUBEMAP_FORMAT_1X6: {
  265. hslices = 1;
  266. vslices = 6;
  267. } break;
  268. case CUBEMAP_FORMAT_2X3: {
  269. hslices = 2;
  270. vslices = 3;
  271. } break;
  272. case CUBEMAP_FORMAT_3X2: {
  273. hslices = 3;
  274. vslices = 2;
  275. } break;
  276. case CUBEMAP_FORMAT_6X1: {
  277. hslices = 6;
  278. vslices = 1;
  279. } break;
  280. }
  281. if (mode == MODE_CUBEMAP_ARRAY) {
  282. if (layout == 0) {
  283. hslices *= amount;
  284. } else {
  285. vslices *= amount;
  286. }
  287. }
  288. }
  289. Ref<Image> image;
  290. image.instantiate();
  291. Error err = ImageLoader::load_image(p_source_file, image);
  292. if (err != OK) {
  293. return err;
  294. }
  295. if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
  296. //basis universal does not support float formats, fall back
  297. compress_mode = COMPRESS_VRAM_COMPRESSED;
  298. }
  299. if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
  300. mipmaps = true;
  301. //if using video ram, optimize
  302. if (channel_pack == 0) {
  303. //remove alpha if not needed, so compression is more efficient
  304. if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
  305. image->convert(Image::FORMAT_RGB8);
  306. }
  307. } else if (image->get_format() < Image::FORMAT_RGBA8) {
  308. image->optimize_channels();
  309. }
  310. }
  311. Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
  312. if (channel_pack == 0) {
  313. csource = Image::COMPRESS_SOURCE_SRGB;
  314. } else if (channel_pack == 2) {
  315. // force normal
  316. csource = Image::COMPRESS_SOURCE_NORMAL;
  317. }
  318. Image::UsedChannels used_channels = image->detect_used_channels(csource);
  319. Vector<Ref<Image>> slices;
  320. int slice_w = image->get_width() / hslices;
  321. int slice_h = image->get_height() / vslices;
  322. for (int i = 0; i < vslices; i++) {
  323. for (int j = 0; j < hslices; j++) {
  324. int x = slice_w * j;
  325. int y = slice_h * i;
  326. Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
  327. ERR_CONTINUE(slice.is_null() || slice->is_empty());
  328. if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
  329. slice->resize(slice_w, slice_h);
  330. }
  331. slices.push_back(slice);
  332. }
  333. }
  334. Array formats_imported;
  335. Ref<LayeredTextureImport> texture_import;
  336. texture_import.instantiate();
  337. texture_import->csource = &csource;
  338. texture_import->save_path = p_save_path;
  339. texture_import->options = p_options;
  340. texture_import->platform_variants = r_platform_variants;
  341. texture_import->image = image;
  342. texture_import->formats_imported = formats_imported;
  343. texture_import->slices = &slices;
  344. texture_import->compress_mode = compress_mode;
  345. texture_import->lossy = lossy;
  346. texture_import->hdr_compression = hdr_compression;
  347. texture_import->mipmaps = mipmaps;
  348. texture_import->used_channels = used_channels;
  349. texture_import->high_quality = high_quality;
  350. _check_compress_ctex(p_source_file, texture_import);
  351. if (r_metadata) {
  352. Dictionary meta;
  353. meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
  354. if (formats_imported.size()) {
  355. meta["imported_formats"] = formats_imported;
  356. }
  357. *r_metadata = meta;
  358. }
  359. return OK;
  360. }
  361. const char *ResourceImporterLayeredTexture::compression_formats[] = {
  362. "s3tc_bptc",
  363. "etc2_astc",
  364. nullptr
  365. };
  366. String ResourceImporterLayeredTexture::get_import_settings_string() const {
  367. String s;
  368. int index = 0;
  369. while (compression_formats[index]) {
  370. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  371. bool test = GLOBAL_GET(setting_path);
  372. if (test) {
  373. s += String(compression_formats[index]);
  374. }
  375. index++;
  376. }
  377. return s;
  378. }
  379. bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
  380. //will become invalid if formats are missing to import
  381. Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
  382. if (!meta.has("vram_texture")) {
  383. return false;
  384. }
  385. bool vram = meta["vram_texture"];
  386. if (!vram) {
  387. return true; //do not care about non vram
  388. }
  389. Vector<String> formats_imported;
  390. if (meta.has("imported_formats")) {
  391. formats_imported = meta["imported_formats"];
  392. }
  393. int index = 0;
  394. bool valid = true;
  395. while (compression_formats[index]) {
  396. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  397. if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
  398. bool test = GLOBAL_GET(setting_path);
  399. if (test) {
  400. if (!formats_imported.has(compression_formats[index])) {
  401. valid = false;
  402. break;
  403. }
  404. }
  405. } else {
  406. WARN_PRINT("Setting for imported format not found: " + setting_path);
  407. }
  408. index++;
  409. }
  410. return valid;
  411. }
  412. ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
  413. ResourceImporterLayeredTexture::ResourceImporterLayeredTexture(bool p_singleton) {
  414. // This should only be set through the EditorNode.
  415. if (p_singleton) {
  416. singleton = this;
  417. }
  418. mode = MODE_CUBEMAP;
  419. }
  420. ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
  421. if (singleton == this) {
  422. singleton = nullptr;
  423. }
  424. }
  425. void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
  426. String extension = get_save_extension();
  427. ERR_FAIL_NULL(r_texture_import->csource);
  428. if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
  429. // Import normally.
  430. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  431. return;
  432. }
  433. // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
  434. // Android, GLES 2.x
  435. const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
  436. const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
  437. // Add list of formats imported
  438. if (can_s3tc_bptc) {
  439. r_texture_import->formats_imported.push_back("s3tc_bptc");
  440. }
  441. if (can_etc2_astc) {
  442. r_texture_import->formats_imported.push_back("etc2_astc");
  443. }
  444. bool can_compress_hdr = r_texture_import->hdr_compression > 0;
  445. ERR_FAIL_NULL(r_texture_import->image);
  446. bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
  447. ERR_FAIL_NULL(r_texture_import->slices);
  448. // Can compress hdr, but hdr with alpha is not compressible.
  449. bool use_uncompressed = false;
  450. if (is_hdr) {
  451. if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) {
  452. if (r_texture_import->hdr_compression == 2) {
  453. // The user selected to compress hdr anyway, so force an alpha-less format.
  454. if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
  455. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  456. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
  457. }
  458. } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
  459. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  460. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
  461. }
  462. }
  463. } else {
  464. can_compress_hdr = false;
  465. }
  466. }
  467. if (!can_compress_hdr) {
  468. //default to rgbe
  469. if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
  470. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  471. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
  472. }
  473. }
  474. use_uncompressed = true;
  475. }
  476. }
  477. if (use_uncompressed) {
  478. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  479. } else {
  480. if (can_s3tc_bptc) {
  481. Image::CompressMode image_compress_mode;
  482. String image_compress_format;
  483. if (r_texture_import->high_quality || is_hdr) {
  484. image_compress_mode = Image::COMPRESS_BPTC;
  485. image_compress_format = "bptc";
  486. } else {
  487. image_compress_mode = Image::COMPRESS_S3TC;
  488. image_compress_format = "s3tc";
  489. }
  490. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  491. r_texture_import->platform_variants->push_back(image_compress_format);
  492. }
  493. if (can_etc2_astc) {
  494. Image::CompressMode image_compress_mode;
  495. String image_compress_format;
  496. if (r_texture_import->high_quality || is_hdr) {
  497. image_compress_mode = Image::COMPRESS_ASTC;
  498. image_compress_format = "astc";
  499. } else {
  500. image_compress_mode = Image::COMPRESS_ETC2;
  501. image_compress_format = "etc2";
  502. }
  503. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  504. r_texture_import->platform_variants->push_back(image_compress_format);
  505. }
  506. }
  507. }