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- /**************************************************************************/
- /* collada.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLADA_H
- #define COLLADA_H
- #include "core/config/project_settings.h"
- #include "core/io/xml_parser.h"
- #include "core/templates/rb_map.h"
- #include "scene/resources/material.h"
- class Collada {
- public:
- enum ImportFlags {
- IMPORT_FLAG_SCENE = 1,
- IMPORT_FLAG_ANIMATION = 2
- };
- struct Image {
- String path;
- };
- struct Material {
- String name;
- String instance_effect;
- };
- struct Effect {
- String name;
- HashMap<String, Variant> params;
- struct Channel {
- int uv_idx = 0;
- String texture;
- Color color;
- Channel() {}
- };
- Channel diffuse, specular, emission, bump;
- float shininess = 40;
- bool found_double_sided = false;
- bool double_sided = true;
- bool unshaded = false;
- String get_texture_path(const String &p_source, Collada &p_state) const;
- Effect() {
- diffuse.color = Color(1, 1, 1, 1);
- }
- };
- struct CameraData {
- enum Mode {
- MODE_PERSPECTIVE,
- MODE_ORTHOGONAL
- };
- Mode mode = MODE_PERSPECTIVE;
- union {
- struct {
- float x_fov = 0;
- float y_fov = 0;
- } perspective;
- struct {
- float x_mag = 0;
- float y_mag = 0;
- } orthogonal;
- };
- float aspect = 1;
- float z_near = 0.05;
- float z_far = 4000;
- CameraData() {}
- };
- struct LightData {
- enum Mode {
- MODE_AMBIENT,
- MODE_DIRECTIONAL,
- MODE_OMNI,
- MODE_SPOT
- };
- Mode mode = MODE_AMBIENT;
- Color color = Color(1, 1, 1, 1);
- float constant_att = 0;
- float linear_att = 0;
- float quad_att = 0;
- float spot_angle = 45;
- float spot_exp = 1;
- LightData() {}
- };
- struct MeshData {
- String name;
- struct Source {
- Vector<float> array;
- int stride = 0;
- };
- HashMap<String, Source> sources;
- struct Vertices {
- HashMap<String, String> sources;
- };
- HashMap<String, Vertices> vertices;
- struct Primitives {
- struct SourceRef {
- String source;
- int offset = 0;
- };
- String material;
- HashMap<String, SourceRef> sources;
- Vector<float> polygons;
- Vector<float> indices;
- int count = 0;
- int vertex_size = 0;
- };
- Vector<Primitives> primitives;
- bool found_double_sided = false;
- bool double_sided = true;
- MeshData() {}
- };
- struct CurveData {
- String name;
- bool closed = false;
- struct Source {
- Vector<String> sarray;
- Vector<float> array;
- int stride = 0;
- };
- HashMap<String, Source> sources;
- HashMap<String, String> control_vertices;
- CurveData() {}
- };
- struct SkinControllerData {
- String base;
- bool use_idrefs = false;
- Transform3D bind_shape;
- struct Source {
- Vector<String> sarray; //maybe for names
- Vector<float> array;
- int stride = 1;
- Source() {}
- };
- HashMap<String, Source> sources;
- struct Joints {
- HashMap<String, String> sources;
- } joints;
- struct Weights {
- struct SourceRef {
- String source;
- int offset = 0;
- };
- String material;
- HashMap<String, SourceRef> sources;
- Vector<float> sets;
- Vector<float> indices;
- int count = 0;
- } weights;
- HashMap<String, Transform3D> bone_rest_map;
- SkinControllerData() {}
- };
- struct MorphControllerData {
- String mesh;
- String mode;
- struct Source {
- int stride = 1;
- Vector<String> sarray; //maybe for names
- Vector<float> array;
- Source() {}
- };
- HashMap<String, Source> sources;
- HashMap<String, String> targets;
- MorphControllerData() {}
- };
- struct Vertex {
- int idx = 0;
- Vector3 vertex;
- Vector3 normal;
- Vector3 uv;
- Vector3 uv2;
- Plane tangent;
- Color color;
- int uid = 0;
- struct Weight {
- int bone_idx = 0;
- float weight = 0;
- bool operator<(const Weight w) const { return weight > w.weight; } //heaviest first
- };
- Vector<Weight> weights;
- void fix_weights() {
- weights.sort();
- if (weights.size() > 4) {
- //cap to 4 and make weights add up 1
- weights.resize(4);
- float total = 0;
- for (int i = 0; i < 4; i++) {
- total += weights[i].weight;
- }
- if (total) {
- for (int i = 0; i < 4; i++) {
- weights.write[i].weight /= total;
- }
- }
- }
- }
- void fix_unit_scale(const Collada &p_state);
- bool operator<(const Vertex &p_vert) const {
- if (uid == p_vert.uid) {
- if (vertex == p_vert.vertex) {
- if (normal == p_vert.normal) {
- if (uv == p_vert.uv) {
- if (uv2 == p_vert.uv2) {
- if (!weights.is_empty() || !p_vert.weights.is_empty()) {
- if (weights.size() == p_vert.weights.size()) {
- for (int i = 0; i < weights.size(); i++) {
- if (weights[i].bone_idx != p_vert.weights[i].bone_idx) {
- return weights[i].bone_idx < p_vert.weights[i].bone_idx;
- }
- if (weights[i].weight != p_vert.weights[i].weight) {
- return weights[i].weight < p_vert.weights[i].weight;
- }
- }
- } else {
- return weights.size() < p_vert.weights.size();
- }
- }
- return (color < p_vert.color);
- } else {
- return (uv2 < p_vert.uv2);
- }
- } else {
- return (uv < p_vert.uv);
- }
- } else {
- return (normal < p_vert.normal);
- }
- } else {
- return vertex < p_vert.vertex;
- }
- } else {
- return uid < p_vert.uid;
- }
- }
- Vertex() {}
- };
- struct Node {
- enum Type {
- TYPE_NODE,
- TYPE_JOINT,
- TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization
- TYPE_LIGHT,
- TYPE_CAMERA,
- TYPE_GEOMETRY
- };
- struct XForm {
- enum Op {
- OP_ROTATE,
- OP_SCALE,
- OP_TRANSLATE,
- OP_MATRIX,
- OP_VISIBILITY
- };
- String id;
- Op op = OP_ROTATE;
- Vector<float> data;
- };
- Type type = TYPE_NODE;
- String name;
- String id;
- String empty_draw_type;
- bool noname = false;
- Vector<XForm> xform_list;
- Transform3D default_transform;
- Transform3D post_transform;
- Vector<Node *> children;
- Node *parent = nullptr;
- Transform3D compute_transform(const Collada &p_state) const;
- Transform3D get_global_transform() const;
- Transform3D get_transform() const;
- bool ignore_anim = false;
- Node() {}
- virtual ~Node() {
- for (int i = 0; i < children.size(); i++) {
- memdelete(children[i]);
- }
- };
- };
- struct NodeSkeleton : public Node {
- NodeSkeleton() { type = TYPE_SKELETON; }
- };
- struct NodeJoint : public Node {
- NodeSkeleton *owner = nullptr;
- String sid;
- NodeJoint() {
- type = TYPE_JOINT;
- }
- };
- struct NodeGeometry : public Node {
- bool controller = false;
- String source;
- struct Material {
- String target;
- };
- HashMap<String, Material> material_map;
- Vector<String> skeletons;
- NodeGeometry() { type = TYPE_GEOMETRY; }
- };
- struct NodeCamera : public Node {
- String camera;
- NodeCamera() { type = TYPE_CAMERA; }
- };
- struct NodeLight : public Node {
- String light;
- NodeLight() { type = TYPE_LIGHT; }
- };
- struct VisualScene {
- String name;
- Vector<Node *> root_nodes;
- ~VisualScene() {
- for (int i = 0; i < root_nodes.size(); i++) {
- memdelete(root_nodes[i]);
- }
- }
- };
- struct AnimationClip {
- String name;
- float begin = 0;
- float end = 1;
- Vector<String> tracks;
- AnimationClip() {}
- };
- struct AnimationTrack {
- String id;
- String target;
- String param;
- String component;
- bool property = false;
- enum InterpolationType {
- INTERP_LINEAR,
- INTERP_BEZIER
- };
- struct Key {
- enum Type {
- TYPE_FLOAT,
- TYPE_MATRIX
- };
- float time = 0;
- Vector<float> data;
- Point2 in_tangent;
- Point2 out_tangent;
- InterpolationType interp_type = INTERP_LINEAR;
- Key() {}
- };
- Vector<float> get_value_at_time(float p_time) const;
- Vector<Key> keys;
- AnimationTrack() {}
- };
- /****************/
- /* IMPORT STATE */
- /****************/
- struct State {
- int import_flags = 0;
- float unit_scale = 1.0;
- Vector3::Axis up_axis = Vector3::AXIS_Y;
- bool z_up = false;
- struct Version {
- int major = 0, minor = 0, rev = 0;
- bool operator<(const Version &p_ver) const { return (major == p_ver.major) ? ((minor == p_ver.minor) ? (rev < p_ver.rev) : minor < p_ver.minor) : major < p_ver.major; }
- Version(int p_major = 0, int p_minor = 0, int p_rev = 0) {
- major = p_major;
- minor = p_minor;
- rev = p_rev;
- }
- } version;
- HashMap<String, CameraData> camera_data_map;
- HashMap<String, MeshData> mesh_data_map;
- HashMap<String, LightData> light_data_map;
- HashMap<String, CurveData> curve_data_map;
- HashMap<String, String> mesh_name_map;
- HashMap<String, String> morph_name_map;
- HashMap<String, String> morph_ownership_map;
- HashMap<String, SkinControllerData> skin_controller_data_map;
- HashMap<String, MorphControllerData> morph_controller_data_map;
- HashMap<String, Image> image_map;
- HashMap<String, Material> material_map;
- HashMap<String, Effect> effect_map;
- HashMap<String, VisualScene> visual_scene_map;
- HashMap<String, Node *> scene_map;
- HashSet<String> idref_joints;
- HashMap<String, String> sid_to_node_map;
- //RBMap<String,NodeJoint*> bone_map;
- HashMap<String, Transform3D> bone_rest_map;
- String local_path;
- String root_visual_scene;
- String root_physics_scene;
- Vector<AnimationClip> animation_clips;
- Vector<AnimationTrack> animation_tracks;
- HashMap<String, Vector<int>> referenced_tracks;
- HashMap<String, Vector<int>> by_id_tracks;
- float animation_length = 0;
- State() {}
- } state;
- Error load(const String &p_path, int p_flags = 0);
- Collada();
- Transform3D fix_transform(const Transform3D &p_transform);
- Transform3D get_root_transform() const;
- int get_uv_channel(const String &p_name);
- private: // private stuff
- HashMap<String, int> channel_map;
- void _parse_asset(XMLParser &p_parser);
- void _parse_image(XMLParser &p_parser);
- void _parse_material(XMLParser &p_parser);
- void _parse_effect_material(XMLParser &p_parser, Effect &p_effect, String &p_id);
- void _parse_effect(XMLParser &p_parser);
- void _parse_camera(XMLParser &p_parser);
- void _parse_light(XMLParser &p_parser);
- void _parse_animation_clip(XMLParser &p_parser);
- void _parse_mesh_geometry(XMLParser &p_parser, const String &p_id, const String &p_name);
- void _parse_curve_geometry(XMLParser &p_parser, const String &p_id, const String &p_name);
- void _parse_skin_controller(XMLParser &p_parser, const String &p_id);
- void _parse_morph_controller(XMLParser &p_parser, const String &p_id);
- void _parse_controller(XMLParser &p_parser);
- Node *_parse_visual_instance_geometry(XMLParser &p_parser);
- Node *_parse_visual_instance_camera(XMLParser &p_parser);
- Node *_parse_visual_instance_light(XMLParser &p_parser);
- Node *_parse_visual_node_instance_data(XMLParser &p_parser);
- Node *_parse_visual_scene_node(XMLParser &p_parser);
- void _parse_visual_scene(XMLParser &p_parser);
- void _parse_animation(XMLParser &p_parser);
- void _parse_scene(XMLParser &p_parser);
- void _parse_library(XMLParser &p_parser);
- Variant _parse_param(XMLParser &p_parser);
- Vector<float> _read_float_array(XMLParser &p_parser);
- Vector<String> _read_string_array(XMLParser &p_parser);
- Transform3D _read_transform(XMLParser &p_parser);
- String _read_empty_draw_type(XMLParser &p_parser);
- void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
- void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton = nullptr);
- void _find_morph_nodes(VisualScene *p_vscene, Node *p_node);
- bool _remove_node(Node *p_parent, Node *p_node);
- void _remove_node(VisualScene *p_vscene, Node *p_node);
- void _merge_skeletons2(VisualScene *p_vscene);
- void _merge_skeletons(VisualScene *p_vscene, Node *p_node);
- bool _optimize_skeletons(VisualScene *p_vscene, Node *p_node);
- bool _move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom);
- void _optimize();
- };
- #endif // COLLADA_H
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