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- /**************************************************************************/
- /* groups_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GROUPS_EDITOR_H
- #define GROUPS_EDITOR_H
- #include "scene/gui/dialogs.h"
- class Button;
- class CheckBox;
- class CheckButton;
- class EditorValidationPanel;
- class Label;
- class LineEdit;
- class PopupMenu;
- class Tree;
- class TreeItem;
- class GroupsEditor : public VBoxContainer {
- GDCLASS(GroupsEditor, VBoxContainer);
- const String GLOBAL_GROUP_PREFIX = "global_group/";
- bool updating_tree = false;
- bool updating_groups = false;
- bool groups_dirty = false;
- bool update_groups_and_tree_queued = false;
- Node *node = nullptr;
- Node *scene_root_node = nullptr;
- SceneTree *scene_tree = nullptr;
- ConfirmationDialog *add_group_dialog = nullptr;
- LineEdit *add_group_name = nullptr;
- LineEdit *add_group_description = nullptr;
- CheckButton *global_group_button = nullptr;
- EditorValidationPanel *add_validation_panel = nullptr;
- ConfirmationDialog *rename_group_dialog = nullptr;
- LineEdit *rename_group = nullptr;
- CheckBox *rename_check_box = nullptr;
- EditorValidationPanel *rename_validation_panel = nullptr;
- ConfirmationDialog *remove_group_dialog = nullptr;
- CheckBox *remove_check_box = nullptr;
- Label *remove_label = nullptr;
- PopupMenu *menu = nullptr;
- LineEdit *filter = nullptr;
- Button *add = nullptr;
- Tree *tree = nullptr;
- HashMap<ObjectID, HashMap<StringName, bool>> scene_groups_cache;
- HashMap<StringName, bool> scene_groups_for_caching;
- HashMap<StringName, bool> scene_groups;
- HashMap<StringName, String> global_groups;
- void _update_scene_groups(const ObjectID &p_id);
- void _cache_scene_groups(const ObjectID &p_id);
- void _show_add_group_dialog();
- void _show_rename_group_dialog();
- void _show_remove_group_dialog();
- void _check_add();
- void _check_rename();
- void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel);
- void _update_tree();
- void _update_groups();
- void _load_scene_groups(Node *p_node);
- void _add_scene_group(const String &p_name);
- void _rename_scene_group(const String &p_old_name, const String &p_new_name);
- void _remove_scene_group(const String &p_name);
- bool _has_group(const String &p_name);
- void _set_group_checked(const String &p_name, bool p_checked);
- void _confirm_add();
- void _confirm_rename();
- void _confirm_delete();
- void _item_edited();
- void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button);
- void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button);
- void _menu_id_pressed(int p_id);
- void _update_groups_and_tree();
- void _queue_update_groups_and_tree();
- void _groups_gui_input(Ref<InputEvent> p_event);
- void _node_removed(Node *p_node);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum ModifyButton {
- DELETE_GROUP,
- COPY_GROUP,
- RENAME_GROUP,
- CONVERT_GROUP,
- };
- void set_current(Node *p_node);
- GroupsEditor();
- ~GroupsEditor();
- };
- #endif // GROUPS_EDITOR_H
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