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- /**************************************************************************/
- /* editor_settings_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_SETTINGS_DIALOG_H
- #define EDITOR_SETTINGS_DIALOG_H
- #include "editor/action_map_editor.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_sectioned_inspector.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_rect.h"
- class EditorSettingsDialog : public AcceptDialog {
- GDCLASS(EditorSettingsDialog, AcceptDialog);
- bool updating = false;
- TabContainer *tabs = nullptr;
- Control *tab_general = nullptr;
- Control *tab_shortcuts = nullptr;
- LineEdit *search_box = nullptr;
- LineEdit *shortcut_search_box = nullptr;
- EventListenerLineEdit *shortcut_search_by_event = nullptr;
- SectionedInspector *inspector = nullptr;
- // Shortcuts
- enum ShortcutButton {
- SHORTCUT_ADD,
- SHORTCUT_EDIT,
- SHORTCUT_ERASE,
- SHORTCUT_REVERT
- };
- Tree *shortcuts = nullptr;
- InputEventConfigurationDialog *shortcut_editor = nullptr;
- bool is_editing_action = false;
- String current_edited_identifier;
- Array current_events;
- int current_event_index = -1;
- Timer *timer = nullptr;
- virtual void cancel_pressed() override;
- virtual void ok_pressed() override;
- void _settings_changed();
- void _settings_property_edited(const String &p_name);
- void _settings_save();
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
- void _update_icons();
- void _event_config_confirmed();
- void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
- Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
- void _update_builtin_action(const String &p_name, const Array &p_events);
- void _update_shortcut_events(const String &p_path, const Array &p_events);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _tabs_tab_changed(int p_tab);
- void _focus_current_search_box();
- void _filter_shortcuts(const String &p_filter);
- void _filter_shortcuts_by_event(const Ref<InputEvent> &p_event);
- bool _should_display_shortcut(const String &p_name, const Array &p_events) const;
- void _update_shortcuts();
- void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
- void _shortcut_cell_double_clicked();
- static void _undo_redo_callback(void *p_self, const String &p_name);
- Label *restart_label = nullptr;
- TextureRect *restart_icon = nullptr;
- PanelContainer *restart_container = nullptr;
- Button *restart_close_button = nullptr;
- void _editor_restart_request();
- void _editor_restart();
- void _editor_restart_close();
- protected:
- static void _bind_methods();
- public:
- void popup_edit_settings();
- EditorSettingsDialog();
- ~EditorSettingsDialog();
- };
- #endif // EDITOR_SETTINGS_DIALOG_H
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