editor_settings_dialog.h 5.2 KB

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  1. /**************************************************************************/
  2. /* editor_settings_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SETTINGS_DIALOG_H
  31. #define EDITOR_SETTINGS_DIALOG_H
  32. #include "editor/action_map_editor.h"
  33. #include "editor/editor_inspector.h"
  34. #include "editor/editor_sectioned_inspector.h"
  35. #include "scene/gui/dialogs.h"
  36. #include "scene/gui/panel_container.h"
  37. #include "scene/gui/rich_text_label.h"
  38. #include "scene/gui/tab_container.h"
  39. #include "scene/gui/texture_rect.h"
  40. class EditorSettingsDialog : public AcceptDialog {
  41. GDCLASS(EditorSettingsDialog, AcceptDialog);
  42. bool updating = false;
  43. TabContainer *tabs = nullptr;
  44. Control *tab_general = nullptr;
  45. Control *tab_shortcuts = nullptr;
  46. LineEdit *search_box = nullptr;
  47. LineEdit *shortcut_search_box = nullptr;
  48. EventListenerLineEdit *shortcut_search_by_event = nullptr;
  49. SectionedInspector *inspector = nullptr;
  50. // Shortcuts
  51. enum ShortcutButton {
  52. SHORTCUT_ADD,
  53. SHORTCUT_EDIT,
  54. SHORTCUT_ERASE,
  55. SHORTCUT_REVERT
  56. };
  57. Tree *shortcuts = nullptr;
  58. InputEventConfigurationDialog *shortcut_editor = nullptr;
  59. bool is_editing_action = false;
  60. String current_edited_identifier;
  61. Array current_events;
  62. int current_event_index = -1;
  63. Timer *timer = nullptr;
  64. virtual void cancel_pressed() override;
  65. virtual void ok_pressed() override;
  66. void _settings_changed();
  67. void _settings_property_edited(const String &p_name);
  68. void _settings_save();
  69. virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
  70. void _notification(int p_what);
  71. void _update_icons();
  72. void _event_config_confirmed();
  73. void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
  74. Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
  75. void _update_builtin_action(const String &p_name, const Array &p_events);
  76. void _update_shortcut_events(const String &p_path, const Array &p_events);
  77. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  78. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  79. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  80. void _tabs_tab_changed(int p_tab);
  81. void _focus_current_search_box();
  82. void _filter_shortcuts(const String &p_filter);
  83. void _filter_shortcuts_by_event(const Ref<InputEvent> &p_event);
  84. bool _should_display_shortcut(const String &p_name, const Array &p_events) const;
  85. void _update_shortcuts();
  86. void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
  87. void _shortcut_cell_double_clicked();
  88. static void _undo_redo_callback(void *p_self, const String &p_name);
  89. Label *restart_label = nullptr;
  90. TextureRect *restart_icon = nullptr;
  91. PanelContainer *restart_container = nullptr;
  92. Button *restart_close_button = nullptr;
  93. void _editor_restart_request();
  94. void _editor_restart();
  95. void _editor_restart_close();
  96. protected:
  97. static void _bind_methods();
  98. public:
  99. void popup_edit_settings();
  100. EditorSettingsDialog();
  101. ~EditorSettingsDialog();
  102. };
  103. #endif // EDITOR_SETTINGS_DIALOG_H