123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /**************************************************************************/
- /* editor_script.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_script.h"
- #include "editor/editor_interface.h"
- #include "editor/editor_node.h"
- #include "scene/main/node.h"
- void EditorScript::add_root_node(Node *p_node) {
- if (!EditorNode::get_singleton()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
- return;
- }
- if (EditorNode::get_singleton()->get_edited_scene()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
- return;
- }
- //editor->set_edited_scene(p_node);
- }
- Node *EditorScript::get_scene() const {
- if (!EditorNode::get_singleton()) {
- EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
- return nullptr;
- }
- return EditorNode::get_singleton()->get_edited_scene();
- }
- EditorInterface *EditorScript::get_editor_interface() const {
- return EditorInterface::get_singleton();
- }
- void EditorScript::run() {
- GDVIRTUAL_REQUIRED_CALL(_run);
- }
- void EditorScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
- ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
- ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
- GDVIRTUAL_BIND(_run);
- }
|