editor_quick_open.h 3.6 KB

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  1. /**************************************************************************/
  2. /* editor_quick_open.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_QUICK_OPEN_H
  31. #define EDITOR_QUICK_OPEN_H
  32. #include "core/templates/oa_hash_map.h"
  33. #include "editor/editor_file_system.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/tree.h"
  36. class EditorQuickOpen : public ConfirmationDialog {
  37. GDCLASS(EditorQuickOpen, ConfirmationDialog);
  38. static Rect2i prev_rect;
  39. static bool was_showed;
  40. LineEdit *search_box = nullptr;
  41. Tree *search_options = nullptr;
  42. String base_type;
  43. bool allow_multi_select = false;
  44. Vector<String> files;
  45. OAHashMap<String, Ref<Texture2D>> icons;
  46. struct Entry {
  47. String path;
  48. float score = 0;
  49. };
  50. struct EntryComparator {
  51. _FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
  52. return A.score > B.score;
  53. }
  54. };
  55. void _update_search();
  56. void _build_search_cache(EditorFileSystemDirectory *p_efsd);
  57. float _score_search_result(const PackedStringArray &p_search_tokens, const String &p_path);
  58. void _confirmed();
  59. virtual void cancel_pressed() override;
  60. void _cleanup();
  61. void _sbox_input(const Ref<InputEvent> &p_ie);
  62. void _text_changed(const String &p_newtext);
  63. protected:
  64. void _notification(int p_what);
  65. static void _bind_methods();
  66. public:
  67. String get_base_type() const;
  68. String get_selected() const;
  69. Vector<String> get_selected_files() const;
  70. void popup_dialog(const String &p_base, bool p_enable_multi = false, bool p_dontclear = false);
  71. EditorQuickOpen();
  72. };
  73. #endif // EDITOR_QUICK_OPEN_H