editor_locale_dialog.h 3.6 KB

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  1. /**************************************************************************/
  2. /* editor_locale_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_LOCALE_DIALOG_H
  31. #define EDITOR_LOCALE_DIALOG_H
  32. #include "core/string/translation.h"
  33. #include "scene/gui/dialogs.h"
  34. class Button;
  35. class HBoxContainer;
  36. class VBoxContainer;
  37. class LineEdit;
  38. class Tree;
  39. class OptionButton;
  40. class EditorLocaleDialog : public ConfirmationDialog {
  41. GDCLASS(EditorLocaleDialog, ConfirmationDialog);
  42. enum LocaleFilter {
  43. SHOW_ALL_LOCALES,
  44. SHOW_ONLY_SELECTED_LOCALES,
  45. };
  46. HBoxContainer *hb_locale = nullptr;
  47. VBoxContainer *vb_script_list = nullptr;
  48. OptionButton *filter_mode = nullptr;
  49. Button *edit_filters = nullptr;
  50. Button *advanced = nullptr;
  51. LineEdit *lang_code = nullptr;
  52. LineEdit *script_code = nullptr;
  53. LineEdit *country_code = nullptr;
  54. LineEdit *variant_code = nullptr;
  55. Tree *lang_list = nullptr;
  56. Tree *script_list = nullptr;
  57. Tree *cnt_list = nullptr;
  58. bool locale_set = false;
  59. bool updating_lists = false;
  60. protected:
  61. static void _bind_methods();
  62. virtual void _post_popup() override;
  63. virtual void ok_pressed() override;
  64. void _item_selected();
  65. void _filter_lang_option_changed();
  66. void _filter_script_option_changed();
  67. void _filter_cnt_option_changed();
  68. void _filter_mode_changed(int p_mode);
  69. void _edit_filters(bool p_checked);
  70. void _toggle_advanced(bool p_checked);
  71. void _update_tree();
  72. public:
  73. EditorLocaleDialog();
  74. void set_locale(const String &p_locale);
  75. void popup_locale_dialog();
  76. };
  77. #endif // EDITOR_LOCALE_DIALOG_H