editor_layouts_dialog.h 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. /**************************************************************************/
  2. /* editor_layouts_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_LAYOUTS_DIALOG_H
  31. #define EDITOR_LAYOUTS_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. class LineEdit;
  34. class ItemList;
  35. class EditorLayoutsDialog : public ConfirmationDialog {
  36. GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
  37. LineEdit *name = nullptr;
  38. ItemList *layout_names = nullptr;
  39. VBoxContainer *makevb = nullptr;
  40. void _line_gui_input(const Ref<InputEvent> &p_event);
  41. void _update_ok_disable_state();
  42. void _deselect_layout_names();
  43. protected:
  44. static void _bind_methods();
  45. virtual void ok_pressed() override;
  46. virtual void _post_popup() override;
  47. public:
  48. EditorLayoutsDialog();
  49. void set_name_line_enabled(bool p_enabled);
  50. };
  51. #endif // EDITOR_LAYOUTS_DIALOG_H