editor_interface.h 7.0 KB

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  1. /**************************************************************************/
  2. /* editor_interface.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_INTERFACE_H
  31. #define EDITOR_INTERFACE_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. #include "core/object/object.h"
  35. #include "core/object/script_language.h"
  36. class Control;
  37. class EditorCommandPalette;
  38. class EditorFileSystem;
  39. class EditorInspector;
  40. class EditorPaths;
  41. class EditorPlugin;
  42. class EditorResourcePreview;
  43. class EditorSelection;
  44. class EditorSettings;
  45. class FileSystemDock;
  46. class Mesh;
  47. class Node;
  48. class PropertySelector;
  49. class SceneTreeDialog;
  50. class ScriptEditor;
  51. class SubViewport;
  52. class Texture2D;
  53. class Theme;
  54. class VBoxContainer;
  55. class Window;
  56. class EditorInterface : public Object {
  57. GDCLASS(EditorInterface, Object);
  58. static EditorInterface *singleton;
  59. // Editor dialogs.
  60. PropertySelector *property_selector = nullptr;
  61. SceneTreeDialog *node_selector = nullptr;
  62. void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
  63. void _node_selection_canceled(const Callable &p_callback);
  64. void _property_selected(const String &p_property_name, const Callable &p_callback);
  65. void _property_selection_canceled(const Callable &p_callback);
  66. void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
  67. // Editor tools.
  68. TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
  69. protected:
  70. static void _bind_methods();
  71. public:
  72. static EditorInterface *get_singleton() { return singleton; }
  73. void restart_editor(bool p_save = true);
  74. // Editor tools.
  75. EditorCommandPalette *get_command_palette() const;
  76. EditorFileSystem *get_resource_file_system() const;
  77. EditorPaths *get_editor_paths() const;
  78. EditorResourcePreview *get_resource_previewer() const;
  79. EditorSelection *get_selection() const;
  80. Ref<EditorSettings> get_editor_settings() const;
  81. Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
  82. void set_plugin_enabled(const String &p_plugin, bool p_enabled);
  83. bool is_plugin_enabled(const String &p_plugin) const;
  84. // Editor GUI.
  85. Ref<Theme> get_editor_theme() const;
  86. Control *get_base_control() const;
  87. VBoxContainer *get_editor_main_screen() const;
  88. ScriptEditor *get_script_editor() const;
  89. SubViewport *get_editor_viewport_2d() const;
  90. SubViewport *get_editor_viewport_3d(int p_idx = 0) const;
  91. void set_main_screen_editor(const String &p_name);
  92. void set_distraction_free_mode(bool p_enter);
  93. bool is_distraction_free_mode_enabled() const;
  94. bool is_multi_window_enabled() const;
  95. float get_editor_scale() const;
  96. void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
  97. void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
  98. void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
  99. void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
  100. String get_current_feature_profile() const;
  101. void set_current_feature_profile(const String &p_profile_name);
  102. // Editor dialogs.
  103. void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>());
  104. // Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
  105. void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array());
  106. // Editor docks.
  107. FileSystemDock *get_file_system_dock() const;
  108. void select_file(const String &p_file);
  109. Vector<String> get_selected_paths() const;
  110. String get_current_path() const;
  111. String get_current_directory() const;
  112. EditorInspector *get_inspector() const;
  113. // Object/Resource/Node editing.
  114. void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
  115. void edit_resource(const Ref<Resource> &p_resource);
  116. void edit_node(Node *p_node);
  117. void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
  118. void open_scene_from_path(const String &scene_path);
  119. void reload_scene_from_path(const String &scene_path);
  120. PackedStringArray get_open_scenes() const;
  121. Node *get_edited_scene_root() const;
  122. Error save_scene();
  123. void save_scene_as(const String &p_scene, bool p_with_preview = true);
  124. void mark_scene_as_unsaved();
  125. void save_all_scenes();
  126. // Scene playback.
  127. void play_main_scene();
  128. void play_current_scene();
  129. void play_custom_scene(const String &scene_path);
  130. void stop_playing_scene();
  131. bool is_playing_scene() const;
  132. String get_playing_scene() const;
  133. void set_movie_maker_enabled(bool p_enabled);
  134. bool is_movie_maker_enabled() const;
  135. #ifdef TOOLS_ENABLED
  136. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  137. #endif
  138. // Base.
  139. static void create();
  140. static void free();
  141. EditorInterface();
  142. };
  143. #endif // EDITOR_INTERFACE_H