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- /**************************************************************************/
- /* editor_interface.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_INTERFACE_H
- #define EDITOR_INTERFACE_H
- #include "core/io/resource.h"
- #include "core/object/class_db.h"
- #include "core/object/object.h"
- #include "core/object/script_language.h"
- class Control;
- class EditorCommandPalette;
- class EditorFileSystem;
- class EditorInspector;
- class EditorPaths;
- class EditorPlugin;
- class EditorResourcePreview;
- class EditorSelection;
- class EditorSettings;
- class FileSystemDock;
- class Mesh;
- class Node;
- class PropertySelector;
- class SceneTreeDialog;
- class ScriptEditor;
- class SubViewport;
- class Texture2D;
- class Theme;
- class VBoxContainer;
- class Window;
- class EditorInterface : public Object {
- GDCLASS(EditorInterface, Object);
- static EditorInterface *singleton;
- // Editor dialogs.
- PropertySelector *property_selector = nullptr;
- SceneTreeDialog *node_selector = nullptr;
- void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
- void _node_selection_canceled(const Callable &p_callback);
- void _property_selected(const String &p_property_name, const Callable &p_callback);
- void _property_selection_canceled(const Callable &p_callback);
- void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
- // Editor tools.
- TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
- protected:
- static void _bind_methods();
- public:
- static EditorInterface *get_singleton() { return singleton; }
- void restart_editor(bool p_save = true);
- // Editor tools.
- EditorCommandPalette *get_command_palette() const;
- EditorFileSystem *get_resource_file_system() const;
- EditorPaths *get_editor_paths() const;
- EditorResourcePreview *get_resource_previewer() const;
- EditorSelection *get_selection() const;
- Ref<EditorSettings> get_editor_settings() const;
- Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
- void set_plugin_enabled(const String &p_plugin, bool p_enabled);
- bool is_plugin_enabled(const String &p_plugin) const;
- // Editor GUI.
- Ref<Theme> get_editor_theme() const;
- Control *get_base_control() const;
- VBoxContainer *get_editor_main_screen() const;
- ScriptEditor *get_script_editor() const;
- SubViewport *get_editor_viewport_2d() const;
- SubViewport *get_editor_viewport_3d(int p_idx = 0) const;
- void set_main_screen_editor(const String &p_name);
- void set_distraction_free_mode(bool p_enter);
- bool is_distraction_free_mode_enabled() const;
- bool is_multi_window_enabled() const;
- float get_editor_scale() const;
- void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
- void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
- void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
- void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
- String get_current_feature_profile() const;
- void set_current_feature_profile(const String &p_profile_name);
- // Editor dialogs.
- void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>());
- // Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
- void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array());
- // Editor docks.
- FileSystemDock *get_file_system_dock() const;
- void select_file(const String &p_file);
- Vector<String> get_selected_paths() const;
- String get_current_path() const;
- String get_current_directory() const;
- EditorInspector *get_inspector() const;
- // Object/Resource/Node editing.
- void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
- void edit_resource(const Ref<Resource> &p_resource);
- void edit_node(Node *p_node);
- void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
- void open_scene_from_path(const String &scene_path);
- void reload_scene_from_path(const String &scene_path);
- PackedStringArray get_open_scenes() const;
- Node *get_edited_scene_root() const;
- Error save_scene();
- void save_scene_as(const String &p_scene, bool p_with_preview = true);
- void mark_scene_as_unsaved();
- void save_all_scenes();
- // Scene playback.
- void play_main_scene();
- void play_current_scene();
- void play_custom_scene(const String &scene_path);
- void stop_playing_scene();
- bool is_playing_scene() const;
- String get_playing_scene() const;
- void set_movie_maker_enabled(bool p_enabled);
- bool is_movie_maker_enabled() const;
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- // Base.
- static void create();
- static void free();
- EditorInterface();
- };
- #endif // EDITOR_INTERFACE_H
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