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- /**************************************************************************/
- /* editor_folding.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_FOLDING_H
- #define EDITOR_FOLDING_H
- #include "scene/main/node.h"
- class EditorFolding {
- Vector<String> _get_unfolds(const Object *p_object);
- void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
- void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources);
- void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources);
- void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources);
- public:
- void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
- void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
- void save_scene_folding(const Node *p_scene, const String &p_path);
- void load_scene_folding(Node *p_scene, const String &p_path);
- void unfold_scene(Node *p_scene);
- bool has_folding_data(const String &p_path);
- EditorFolding();
- };
- #endif // EDITOR_FOLDING_H
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