editor_folding.h 3.1 KB

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  1. /**************************************************************************/
  2. /* editor_folding.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_FOLDING_H
  31. #define EDITOR_FOLDING_H
  32. #include "scene/main/node.h"
  33. class EditorFolding {
  34. Vector<String> _get_unfolds(const Object *p_object);
  35. void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
  36. void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources);
  37. void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources);
  38. void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources);
  39. public:
  40. void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
  41. void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
  42. void save_scene_folding(const Node *p_scene, const String &p_path);
  43. void load_scene_folding(Node *p_scene, const String &p_path);
  44. void unfold_scene(Node *p_scene);
  45. bool has_folding_data(const String &p_path);
  46. EditorFolding();
  47. };
  48. #endif // EDITOR_FOLDING_H