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- /**************************************************************************/
- /* editor_dock_manager.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_DOCK_MANAGER_H
- #define EDITOR_DOCK_MANAGER_H
- #include "scene/gui/popup.h"
- #include "scene/gui/split_container.h"
- class Button;
- class ConfigFile;
- class Control;
- class PopupMenu;
- class TabContainer;
- class VBoxContainer;
- class WindowWrapper;
- class DockSplitContainer : public SplitContainer {
- GDCLASS(DockSplitContainer, SplitContainer);
- private:
- bool is_updating = false;
- protected:
- void _update_visibility();
- virtual void add_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
- };
- class DockContextPopup;
- class EditorDockManager : public Object {
- GDCLASS(EditorDockManager, Object);
- public:
- enum DockSlot {
- DOCK_SLOT_NONE = -1,
- DOCK_SLOT_LEFT_UL,
- DOCK_SLOT_LEFT_BL,
- DOCK_SLOT_LEFT_UR,
- DOCK_SLOT_LEFT_BR,
- DOCK_SLOT_RIGHT_UL,
- DOCK_SLOT_RIGHT_BL,
- DOCK_SLOT_RIGHT_UR,
- DOCK_SLOT_RIGHT_BR,
- DOCK_SLOT_MAX
- };
- private:
- friend class DockContextPopup;
- struct DockInfo {
- String title;
- bool open = false;
- bool enabled = true;
- bool at_bottom = false;
- int previous_tab_index = -1;
- bool previous_at_bottom = false;
- WindowWrapper *dock_window = nullptr;
- int dock_slot_index = DOCK_SLOT_NONE;
- Ref<Shortcut> shortcut;
- Ref<Texture2D> icon; // Only used when `icon_name` is empty.
- StringName icon_name;
- };
- static EditorDockManager *singleton;
- // To access splits easily by index.
- Vector<DockSplitContainer *> vsplits;
- Vector<DockSplitContainer *> hsplits;
- Vector<WindowWrapper *> dock_windows;
- TabContainer *dock_slot[DOCK_SLOT_MAX];
- HashMap<Control *, DockInfo> all_docks;
- bool docks_visible = true;
- DockContextPopup *dock_context_popup = nullptr;
- PopupMenu *docks_menu = nullptr;
- Vector<Control *> docks_menu_docks;
- Control *closed_dock_parent = nullptr;
- void _dock_split_dragged(int p_offset);
- void _dock_container_gui_input(const Ref<InputEvent> &p_input, TabContainer *p_dock_container);
- void _bottom_dock_button_gui_input(const Ref<InputEvent> &p_input, Control *p_dock, Button *p_bottom_button);
- void _dock_container_update_visibility(TabContainer *p_dock_container);
- void _update_layout();
- void _update_docks_menu();
- void _docks_menu_option(int p_id);
- void _window_close_request(WindowWrapper *p_wrapper);
- Control *_close_window(WindowWrapper *p_wrapper);
- void _open_dock_in_window(Control *p_dock, bool p_show_window = true, bool p_reset_size = false);
- void _restore_dock_to_saved_window(Control *p_dock, const Dictionary &p_window_dump);
- void _dock_move_to_bottom(Control *p_dock);
- void _dock_remove_from_bottom(Control *p_dock);
- bool _is_dock_at_bottom(Control *p_dock);
- void _move_dock_tab_index(Control *p_dock, int p_tab_index, bool p_set_current);
- void _move_dock(Control *p_dock, Control *p_target, int p_tab_index = -1, bool p_set_current = true);
- void _update_tab_style(Control *p_dock);
- public:
- static EditorDockManager *get_singleton() { return singleton; }
- void update_tab_styles();
- void set_tab_icon_max_width(int p_max_width);
- void add_vsplit(DockSplitContainer *p_split);
- void add_hsplit(DockSplitContainer *p_split);
- void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
- int get_vsplit_count() const;
- PopupMenu *get_docks_menu();
- void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
- void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
- void set_dock_enabled(Control *p_dock, bool p_enabled);
- void close_dock(Control *p_dock);
- void open_dock(Control *p_dock, bool p_set_current = true);
- void focus_dock(Control *p_dock);
- TabContainer *get_dock_tab_container(Control *p_dock) const;
- void bottom_dock_show_placement_popup(const Rect2i &p_position, Control *p_dock);
- void set_docks_visible(bool p_show);
- bool are_docks_visible() const;
- void add_dock(Control *p_dock, const String &p_title = "", DockSlot p_slot = DOCK_SLOT_NONE, const Ref<Shortcut> &p_shortcut = nullptr, const StringName &p_icon_name = StringName());
- void remove_dock(Control *p_dock);
- void set_dock_tab_icon(Control *p_dock, const Ref<Texture2D> &p_icon);
- EditorDockManager();
- };
- class DockContextPopup : public PopupPanel {
- GDCLASS(DockContextPopup, PopupPanel);
- VBoxContainer *dock_select_popup_vb = nullptr;
- Button *make_float_button = nullptr;
- Button *tab_move_left_button = nullptr;
- Button *tab_move_right_button = nullptr;
- Button *close_button = nullptr;
- Button *dock_to_bottom_button = nullptr;
- Control *dock_select = nullptr;
- Rect2 dock_select_rects[EditorDockManager::DOCK_SLOT_MAX];
- int dock_select_rect_over_idx = -1;
- Control *context_dock = nullptr;
- EditorDockManager *dock_manager = nullptr;
- void _tab_move_left();
- void _tab_move_right();
- void _close_dock();
- void _float_dock();
- void _move_dock_to_bottom();
- void _dock_select_input(const Ref<InputEvent> &p_input);
- void _dock_select_mouse_exited();
- void _dock_select_draw();
- void _update_buttons();
- protected:
- void _notification(int p_what);
- public:
- void select_current_dock_in_dock_slot(int p_dock_slot);
- void set_dock(Control *p_dock);
- Control *get_dock() const;
- void docks_updated();
- DockContextPopup();
- };
- #endif // EDITOR_DOCK_MANAGER_H
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