123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /**************************************************************************/
- /* editor_command_palette.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_COMMAND_PALETTE_H
- #define EDITOR_COMMAND_PALETTE_H
- #include "core/input/shortcut.h"
- #include "core/os/thread_safe.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- class EditorCommandPalette : public ConfirmationDialog {
- GDCLASS(EditorCommandPalette, ConfirmationDialog);
- static EditorCommandPalette *singleton;
- LineEdit *command_search_box = nullptr;
- Tree *search_options = nullptr;
- struct Command {
- Callable callable;
- String name;
- Ref<Shortcut> shortcut;
- String shortcut_text;
- int last_used = 0; // Store time as int, because doubles have problems with text serialization.
- };
- struct CommandEntry {
- String key_name;
- String display_name;
- String shortcut_text;
- int last_used = 0;
- float score = 0;
- };
- struct CommandEntryComparator {
- _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
- return A.score > B.score;
- }
- };
- struct CommandHistoryComparator {
- _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
- if (A.last_used == B.last_used) {
- return A.display_name < B.display_name;
- } else {
- return A.last_used > B.last_used;
- }
- }
- };
- HashMap<String, Command> commands;
- HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
- void _update_command_search(const String &search_text);
- float _score_path(const String &p_search, const String &p_path);
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _confirmed();
- void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
- void _save_history() const;
- EditorCommandPalette();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void open_popup();
- void get_actions_list(List<String> *p_list) const;
- void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, const Ref<Shortcut> &p_shortcut);
- void execute_command(const String &p_command_name);
- void register_shortcuts_as_command();
- Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
- void remove_command(String p_key_name);
- static EditorCommandPalette *get_singleton();
- };
- Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
- Ref<Shortcut> ED_SHORTCUT_ARRAY_AND_COMMAND(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, String p_command = "");
- #endif // EDITOR_COMMAND_PALETTE_H
|