editor_atlas_packer.h 3.0 KB

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  1. /**************************************************************************/
  2. /* editor_atlas_packer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_ATLAS_PACKER_H
  31. #define EDITOR_ATLAS_PACKER_H
  32. #include "core/templates/vector.h"
  33. #include "scene/resources/bit_map.h"
  34. struct Vector2;
  35. struct Vector2i;
  36. class EditorAtlasPacker {
  37. public:
  38. struct Chart {
  39. Vector<Vector2> vertices;
  40. struct Face {
  41. int vertex[3] = { 0 };
  42. };
  43. Vector<Face> faces;
  44. bool can_transpose = false;
  45. Vector2 final_offset;
  46. bool transposed = false;
  47. };
  48. private:
  49. struct PlottedBitmap {
  50. int chart_index = 0;
  51. Vector2i offset;
  52. int area = 0;
  53. Vector<int> top_heights;
  54. Vector<int> bottom_heights;
  55. bool transposed = false;
  56. Vector2 final_pos;
  57. bool operator<(const PlottedBitmap &p_bm) const {
  58. return area > p_bm.area;
  59. }
  60. };
  61. public:
  62. static void chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size = 2048, int p_cell_resolution = 4);
  63. };
  64. #endif // EDITOR_ATLAS_PACKER_H