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- /**************************************************************************/
- /* directory_create_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "directory_create_dialog.h"
- #include "core/io/dir_access.h"
- #include "editor/editor_node.h"
- #include "editor/gui/editor_validation_panel.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- static String sanitize_input(const String &p_path) {
- String path = p_path.strip_edges();
- if (path.ends_with("/")) {
- path = path.left(path.length() - 1);
- }
- return path;
- }
- String DirectoryCreateDialog::_validate_path(const String &p_path) const {
- if (p_path.is_empty()) {
- return TTR("Folder name cannot be empty.");
- }
- if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
- p_path.contains("|") || p_path.contains(">")) {
- return TTR("Folder name contains invalid characters.");
- }
- for (const String &part : p_path.split("/")) {
- if (part.is_empty()) {
- return TTR("Folder name cannot be empty.");
- }
- if (part.ends_with(" ") || part[0] == ' ') {
- return TTR("Folder name cannot begin or end with a space.");
- }
- if (part[0] == '.') {
- return TTR("Folder name cannot begin with a dot.");
- }
- }
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- da->change_dir(base_dir);
- if (da->file_exists(p_path)) {
- return TTR("File with that name already exists.");
- }
- if (da->dir_exists(p_path)) {
- return TTR("Folder with that name already exists.");
- }
- return String();
- }
- void DirectoryCreateDialog::_on_dir_path_changed() {
- const String path = sanitize_input(dir_path->get_text());
- const String error = _validate_path(path);
- if (error.is_empty()) {
- if (path.contains("/")) {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK);
- }
- } else {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR);
- }
- }
- void DirectoryCreateDialog::ok_pressed() {
- const String path = sanitize_input(dir_path->get_text());
- // The OK button should be disabled if the path is invalid, but just in case.
- const String error = _validate_path(path);
- ERR_FAIL_COND_MSG(!error.is_empty(), error);
- Error err;
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- err = da->change_dir(base_dir);
- ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
- print_verbose("Making folder " + path + " in " + base_dir);
- err = da->make_dir_recursive(path);
- if (err == OK) {
- emit_signal(SNAME("dir_created"), base_dir.path_join(path));
- } else {
- EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
- }
- hide();
- }
- void DirectoryCreateDialog::_post_popup() {
- ConfirmationDialog::_post_popup();
- dir_path->grab_focus();
- }
- void DirectoryCreateDialog::config(const String &p_base_dir) {
- base_dir = p_base_dir;
- label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
- dir_path->set_text("new folder");
- dir_path->select_all();
- validation_panel->update();
- }
- void DirectoryCreateDialog::_bind_methods() {
- ADD_SIGNAL(MethodInfo("dir_created", PropertyInfo(Variant::STRING, "path")));
- }
- DirectoryCreateDialog::DirectoryCreateDialog() {
- set_title(TTR("Create Folder"));
- set_min_size(Size2i(480, 0) * EDSCALE);
- VBoxContainer *vb = memnew(VBoxContainer);
- add_child(vb);
- label = memnew(Label);
- label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
- vb->add_child(label);
- dir_path = memnew(LineEdit);
- vb->add_child(dir_path);
- register_text_enter(dir_path);
- Control *spacing = memnew(Control);
- spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
- vb->add_child(spacing);
- validation_panel = memnew(EditorValidationPanel);
- vb->add_child(validation_panel);
- validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid."));
- validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
- validation_panel->set_accept_button(get_ok_button());
- dir_path->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
- }
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