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- /**************************************************************************/
- /* editor_performance_profiler.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_PERFORMANCE_PROFILER_H
- #define EDITOR_PERFORMANCE_PROFILER_H
- #include "core/templates/hash_map.h"
- #include "core/templates/rb_map.h"
- #include "main/performance.h"
- #include "scene/gui/control.h"
- #include "scene/gui/label.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tree.h"
- class EditorPerformanceProfiler : public HSplitContainer {
- GDCLASS(EditorPerformanceProfiler, HSplitContainer);
- private:
- class Monitor {
- public:
- String name;
- String base;
- List<float> history;
- float max = 0.0f;
- TreeItem *item = nullptr;
- Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY;
- int frame_index = 0;
- Monitor();
- Monitor(const String &p_name, const String &p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item);
- void update_value(float p_value);
- void reset();
- };
- HashMap<StringName, Monitor> monitors;
- HashMap<StringName, TreeItem *> base_map;
- Tree *monitor_tree = nullptr;
- Control *monitor_draw = nullptr;
- Label *info_message = nullptr;
- StringName marker_key;
- int marker_frame = 0;
- const int MARGIN = 4;
- const int POINT_SEPARATION = 5;
- const int MARKER_MARGIN = 2;
- static String _create_label(float p_value, Performance::MonitorType p_type);
- void _monitor_select();
- void _monitor_draw();
- void _build_monitor_tree();
- TreeItem *_get_monitor_base(const StringName &p_base_name);
- TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base);
- void _marker_input(const Ref<InputEvent> &p_event);
- protected:
- void _notification(int p_what);
- public:
- void reset();
- void update_monitors(const Vector<StringName> &p_names);
- void add_profile_frame(const Vector<float> &p_values);
- List<float> *get_monitor_data(const StringName &p_name);
- EditorPerformanceProfiler();
- };
- #endif // EDITOR_PERFORMANCE_PROFILER_H
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