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- /**************************************************************************/
- /* editor_debugger_tree.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_debugger_tree.h"
- #include "editor/editor_node.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/debugger/scene_debugger.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/packed_scene.h"
- #include "servers/display_server.h"
- EditorDebuggerTree::EditorDebuggerTree() {
- set_v_size_flags(SIZE_EXPAND_FILL);
- set_allow_rmb_select(true);
- // Popup
- item_menu = memnew(PopupMenu);
- item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
- add_child(item_menu);
- // File Dialog
- file_dialog = memnew(EditorFileDialog);
- file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
- add_child(file_dialog);
- }
- void EditorDebuggerTree::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POSTINITIALIZE: {
- set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
- connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
- connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
- } break;
- }
- }
- void EditorDebuggerTree::_bind_methods() {
- ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
- ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
- ADD_SIGNAL(MethodInfo("open"));
- }
- void EditorDebuggerTree::_scene_tree_selected() {
- if (updating_scene_tree) {
- return;
- }
- TreeItem *item = get_selected();
- if (!item) {
- return;
- }
- inspected_object_id = uint64_t(item->get_metadata(0));
- emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
- }
- void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
- if (updating_scene_tree) {
- return;
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_obj);
- if (!item) {
- return;
- }
- ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
- if (unfold_cache.has(id)) {
- unfold_cache.erase(id);
- } else {
- unfold_cache.insert(id);
- }
- }
- void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button) {
- if (p_button != MouseButton::RIGHT) {
- return;
- }
- TreeItem *item = get_item_at_position(p_position);
- if (!item) {
- return;
- }
- item->select(0);
- item_menu->clear();
- item_menu->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
- item_menu->add_icon_item(get_editor_theme_icon(SNAME("CopyNodePath")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
- item_menu->set_position(get_screen_position() + get_local_mouse_position());
- item_menu->reset_size();
- item_menu->popup();
- }
- /// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
- ///
- /// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
- /// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
- ///
- /// R
- /// |-A
- /// | |-B
- /// | | |-C
- /// | |
- /// | |-D
- /// |
- /// |-E
- ///
- void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
- updating_scene_tree = true;
- const String last_path = get_selected_path();
- const String filter = SceneTreeDock::get_singleton()->get_filter();
- bool filter_changed = filter != last_filter;
- TreeItem *scroll_item = nullptr;
- // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
- List<Pair<TreeItem *, int>> parents;
- for (const SceneDebuggerTree::RemoteNode &node : p_tree->nodes) {
- TreeItem *parent = nullptr;
- if (parents.size()) { // Find last parent.
- Pair<TreeItem *, int> &p = parents.front()->get();
- parent = p.first;
- if (!(--p.second)) { // If no child left, remove it.
- parents.pop_front();
- }
- }
- // Add this node.
- TreeItem *item = create_item(parent);
- item->set_text(0, node.name);
- if (node.scene_file_path.is_empty()) {
- item->set_tooltip_text(0, node.name + "\n" + TTR("Type:") + " " + node.type_name);
- } else {
- item->set_tooltip_text(0, node.name + "\n" + TTR("Instance:") + " " + node.scene_file_path + "\n" + TTR("Type:") + " " + node.type_name);
- }
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
- if (icon.is_valid()) {
- item->set_icon(0, icon);
- }
- item->set_metadata(0, node.id);
- // Set current item as collapsed if necessary (root is never collapsed).
- if (parent) {
- if (!unfold_cache.has(node.id)) {
- item->set_collapsed(true);
- }
- }
- // Select previously selected node.
- if (debugger_id == p_debugger) { // Can use remote id.
- if (node.id == inspected_object_id) {
- item->select(0);
- if (filter_changed) {
- scroll_item = item;
- }
- }
- } else { // Must use path
- if (last_path == _get_path(item)) {
- updating_scene_tree = false; // Force emission of new selection.
- item->select(0);
- if (filter_changed) {
- scroll_item = item;
- }
- updating_scene_tree = true;
- }
- }
- // Add buttons.
- const Color remote_button_color = Color(1, 1, 1, 0.8);
- if (!node.scene_file_path.is_empty()) {
- String node_scene_file_path = node.scene_file_path;
- Ref<Texture2D> button_icon = get_editor_theme_icon(SNAME("InstanceOptions"));
- String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
- item->set_meta("scene_file_path", node_scene_file_path);
- item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip);
- item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
- }
- if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
- bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
- bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
- Ref<Texture2D> button_icon = get_editor_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"));
- String tooltip = TTR("Toggle Visibility");
- item->set_meta("visible", node_visible);
- item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip);
- if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) {
- item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6));
- } else {
- item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
- }
- }
- // Add in front of the parents stack if children are expected.
- if (node.child_count) {
- parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
- } else {
- // Apply filters.
- while (parent) {
- const bool had_siblings = item->get_prev() || item->get_next();
- if (filter.is_subsequence_ofn(item->get_text(0))) {
- break; // Filter matches, must survive.
- }
- parent->remove_child(item);
- memdelete(item);
- if (scroll_item == item) {
- scroll_item = nullptr;
- }
- if (had_siblings) {
- break; // Parent must survive.
- }
- item = parent;
- parent = item->get_parent();
- // Check if parent expects more children.
- for (const Pair<TreeItem *, int> &pair : parents) {
- if (pair.first == item) {
- parent = nullptr;
- break; // Might have more children.
- }
- }
- }
- }
- }
- debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
- if (scroll_item) {
- callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
- }
- last_filter = filter;
- updating_scene_tree = false;
- }
- Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
- if (get_button_id_at_position(p_point) != -1) {
- return Variant();
- }
- TreeItem *selected = get_selected();
- if (!selected) {
- return Variant();
- }
- String path = selected->get_text(0);
- HBoxContainer *hb = memnew(HBoxContainer);
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(selected->get_icon(0));
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hb->add_child(tf);
- Label *label = memnew(Label(path));
- hb->add_child(label);
- set_drag_preview(hb);
- if (!selected->get_parent() || !selected->get_parent()->get_parent()) {
- path = ".";
- } else {
- while (selected->get_parent()->get_parent() != get_root()) {
- selected = selected->get_parent();
- path = selected->get_text(0) + "/" + path;
- }
- }
- return vformat("\"%s\"", path);
- }
- String EditorDebuggerTree::get_selected_path() {
- if (!get_selected()) {
- return "";
- }
- return _get_path(get_selected());
- }
- String EditorDebuggerTree::_get_path(TreeItem *p_item) {
- ERR_FAIL_NULL_V(p_item, "");
- if (p_item->get_parent() == nullptr) {
- return "/root";
- }
- String text = p_item->get_text(0);
- TreeItem *cur = p_item->get_parent();
- while (cur) {
- text = cur->get_text(0) + "/" + text;
- cur = cur->get_parent();
- }
- return "/" + text;
- }
- void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
- switch (p_option) {
- case ITEM_MENU_SAVE_REMOTE_NODE: {
- file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
- file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- List<String> extensions;
- Ref<PackedScene> sd = memnew(PackedScene);
- ResourceSaver::get_recognized_extensions(sd, &extensions);
- file_dialog->clear_filters();
- for (const String &extension : extensions) {
- file_dialog->add_filter("*." + extension, extension.to_upper());
- }
- String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
- file_dialog->set_current_path(filename);
- file_dialog->popup_file_dialog();
- } break;
- case ITEM_MENU_COPY_NODE_PATH: {
- String text = get_selected_path();
- if (text.is_empty()) {
- return;
- } else if (text == "/root") {
- text = ".";
- } else {
- text = text.replace("/root/", "");
- int slash = text.find("/");
- if (slash < 0) {
- text = ".";
- } else {
- text = text.substr(slash + 1);
- }
- }
- DisplayServer::get_singleton()->clipboard_set(text);
- } break;
- }
- }
- void EditorDebuggerTree::_file_selected(const String &p_file) {
- if (inspected_object_id.is_null()) {
- return;
- }
- emit_signal(SNAME("save_node"), inspected_object_id, p_file, debugger_id);
- }
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