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- /**************************************************************************/
- /* editor_debugger_server.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_debugger_server.h"
- #include "core/io/marshalls.h"
- #include "core/io/tcp_server.h"
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "editor/editor_log.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- class EditorDebuggerServerTCP : public EditorDebuggerServer {
- private:
- Ref<TCPServer> server;
- String endpoint;
- public:
- static EditorDebuggerServer *create(const String &p_protocol);
- virtual void poll() override {}
- virtual String get_uri() const override;
- virtual Error start(const String &p_uri) override;
- virtual void stop() override;
- virtual bool is_active() const override;
- virtual bool is_connection_available() const override;
- virtual Ref<RemoteDebuggerPeer> take_connection() override;
- EditorDebuggerServerTCP();
- };
- EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) {
- ERR_FAIL_COND_V(p_protocol != "tcp://", nullptr);
- return memnew(EditorDebuggerServerTCP);
- }
- EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
- server.instantiate();
- }
- String EditorDebuggerServerTCP::get_uri() const {
- return endpoint;
- }
- Error EditorDebuggerServerTCP::start(const String &p_uri) {
- // Default host and port
- String bind_host = (String)EDITOR_GET("network/debug/remote_host");
- int bind_port = (int)EDITOR_GET("network/debug/remote_port");
- // Optionally override
- if (!p_uri.is_empty() && p_uri != "tcp://") {
- String scheme, path;
- Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
- }
- // Try listening on ports
- const int max_attempts = 5;
- for (int attempt = 1;; ++attempt) {
- const Error err = server->listen(bind_port, bind_host);
- if (err == OK) {
- break;
- }
- if (attempt >= max_attempts) {
- EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
- return err;
- }
- int last_port = bind_port++;
- EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
- }
- // Endpoint that the client should connect to
- endpoint = vformat("tcp://%s:%d", bind_host, bind_port);
- return OK;
- }
- void EditorDebuggerServerTCP::stop() {
- server->stop();
- }
- bool EditorDebuggerServerTCP::is_active() const {
- return server->is_listening();
- }
- bool EditorDebuggerServerTCP::is_connection_available() const {
- return server->is_listening() && server->is_connection_available();
- }
- Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
- ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
- return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
- }
- /// EditorDebuggerServer
- HashMap<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
- EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
- ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
- return protocols[p_protocol](p_protocol);
- }
- void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) {
- ERR_FAIL_COND(protocols.has(p_protocol));
- protocols[p_protocol] = p_func;
- }
- void EditorDebuggerServer::initialize() {
- register_protocol_handler("tcp://", EditorDebuggerServerTCP::create);
- }
- void EditorDebuggerServer::deinitialize() {
- protocols.clear();
- }
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