code_editor.h 8.9 KB

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  1. /**************************************************************************/
  2. /* code_editor.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CODE_EDITOR_H
  31. #define CODE_EDITOR_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/check_box.h"
  35. #include "scene/gui/code_edit.h"
  36. #include "scene/gui/dialogs.h"
  37. #include "scene/gui/label.h"
  38. #include "scene/gui/line_edit.h"
  39. #include "scene/main/timer.h"
  40. class MenuButton;
  41. class GotoLineDialog : public ConfirmationDialog {
  42. GDCLASS(GotoLineDialog, ConfirmationDialog);
  43. Label *line_label = nullptr;
  44. LineEdit *line = nullptr;
  45. CodeEdit *text_editor = nullptr;
  46. virtual void ok_pressed() override;
  47. public:
  48. void popup_find_line(CodeEdit *p_edit);
  49. int get_line() const;
  50. GotoLineDialog();
  51. };
  52. class CodeTextEditor;
  53. class FindReplaceBar : public HBoxContainer {
  54. GDCLASS(FindReplaceBar, HBoxContainer);
  55. LineEdit *search_text = nullptr;
  56. Label *matches_label = nullptr;
  57. Button *find_prev = nullptr;
  58. Button *find_next = nullptr;
  59. CheckBox *case_sensitive = nullptr;
  60. CheckBox *whole_words = nullptr;
  61. TextureButton *hide_button = nullptr;
  62. LineEdit *replace_text = nullptr;
  63. Button *replace = nullptr;
  64. Button *replace_all = nullptr;
  65. CheckBox *selection_only = nullptr;
  66. VBoxContainer *vbc_lineedit = nullptr;
  67. HBoxContainer *hbc_button_replace = nullptr;
  68. HBoxContainer *hbc_option_replace = nullptr;
  69. CodeTextEditor *base_text_editor = nullptr;
  70. CodeEdit *text_editor = nullptr;
  71. uint32_t flags = 0;
  72. int result_line = 0;
  73. int result_col = 0;
  74. int results_count = -1;
  75. int results_count_to_current = -1;
  76. bool replace_all_mode = false;
  77. bool preserve_cursor = false;
  78. void _get_search_from(int &r_line, int &r_col, bool p_is_searching_next = false);
  79. void _update_results_count();
  80. void _update_matches_display();
  81. void _show_search(bool p_with_replace, bool p_show_only);
  82. void _hide_bar(bool p_force_focus = false);
  83. void _editor_text_changed();
  84. void _search_options_changed(bool p_pressed);
  85. void _search_text_changed(const String &p_text);
  86. void _search_text_submitted(const String &p_text);
  87. void _replace_text_submitted(const String &p_text);
  88. protected:
  89. void _notification(int p_what);
  90. virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
  91. void _focus_lost();
  92. void _update_flags(bool p_direction_backwards);
  93. bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
  94. void _replace();
  95. void _replace_all();
  96. static void _bind_methods();
  97. public:
  98. String get_search_text() const;
  99. String get_replace_text() const;
  100. bool is_case_sensitive() const;
  101. bool is_whole_words() const;
  102. bool is_selection_only() const;
  103. void set_error(const String &p_label);
  104. void set_text_edit(CodeTextEditor *p_text_editor);
  105. void popup_search(bool p_show_only = false);
  106. void popup_replace();
  107. bool search_current();
  108. bool search_prev();
  109. bool search_next();
  110. bool needs_to_count_results = true;
  111. bool line_col_changed_for_result = false;
  112. FindReplaceBar();
  113. };
  114. typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced);
  115. class CodeTextEditor : public VBoxContainer {
  116. GDCLASS(CodeTextEditor, VBoxContainer);
  117. CodeEdit *text_editor = nullptr;
  118. FindReplaceBar *find_replace_bar = nullptr;
  119. HBoxContainer *status_bar = nullptr;
  120. Button *toggle_scripts_button = nullptr;
  121. Button *error_button = nullptr;
  122. Button *warning_button = nullptr;
  123. MenuButton *zoom_button = nullptr;
  124. Label *line_and_col_txt = nullptr;
  125. Label *indentation_txt = nullptr;
  126. Label *info = nullptr;
  127. Timer *idle = nullptr;
  128. bool code_complete_enabled = true;
  129. Timer *code_complete_timer = nullptr;
  130. int code_complete_timer_line = 0;
  131. float zoom_factor = 1.0f;
  132. Label *error = nullptr;
  133. int error_line;
  134. int error_column;
  135. Dictionary previous_state;
  136. void _update_text_editor_theme();
  137. void _update_font_ligatures();
  138. void _complete_request();
  139. Ref<Texture2D> _get_completion_icon(const ScriptLanguage::CodeCompletionOption &p_option);
  140. virtual void input(const Ref<InputEvent> &event) override;
  141. void _text_editor_gui_input(const Ref<InputEvent> &p_event);
  142. Color completion_font_color;
  143. Color completion_string_color;
  144. Color completion_string_name_color;
  145. Color completion_node_path_color;
  146. Color completion_comment_color;
  147. Color completion_doc_comment_color;
  148. CodeTextEditorCodeCompleteFunc code_complete_func;
  149. void *code_complete_ud = nullptr;
  150. void _zoom_in();
  151. void _zoom_out();
  152. void _zoom_to(float p_zoom_factor);
  153. void _error_button_pressed();
  154. void _warning_button_pressed();
  155. void _set_show_errors_panel(bool p_show);
  156. void _set_show_warnings_panel(bool p_show);
  157. void _error_pressed(const Ref<InputEvent> &p_event);
  158. void _zoom_popup_id_pressed(int p_idx);
  159. void _toggle_scripts_pressed();
  160. protected:
  161. virtual void _load_theme_settings() {}
  162. virtual void _validate_script() {}
  163. virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {}
  164. void _text_changed_idle_timeout();
  165. void _code_complete_timer_timeout();
  166. void _text_changed();
  167. void _line_col_changed();
  168. void _notification(int);
  169. static void _bind_methods();
  170. bool is_warnings_panel_opened = false;
  171. bool is_errors_panel_opened = false;
  172. public:
  173. void trim_trailing_whitespace();
  174. void insert_final_newline();
  175. enum CaseStyle {
  176. UPPER,
  177. LOWER,
  178. CAPITALIZE,
  179. };
  180. void convert_case(CaseStyle p_case);
  181. void set_indent_using_spaces(bool p_use_spaces);
  182. /// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
  183. /// by adding or removing comment delimiter
  184. void toggle_inline_comment(const String &delimiter);
  185. void goto_line(int p_line);
  186. void goto_line_selection(int p_line, int p_begin, int p_end);
  187. void goto_line_centered(int p_line);
  188. void set_executing_line(int p_line);
  189. void clear_executing_line();
  190. Variant get_edit_state();
  191. void set_edit_state(const Variant &p_state);
  192. Variant get_navigation_state();
  193. Variant get_previous_state();
  194. void store_previous_state();
  195. void set_error_count(int p_error_count);
  196. void set_warning_count(int p_warning_count);
  197. void update_editor_settings();
  198. void set_error(const String &p_error);
  199. void set_error_pos(int p_line, int p_column);
  200. Point2i get_error_pos() const;
  201. void update_line_and_column() { _line_col_changed(); }
  202. CodeEdit *get_text_editor() { return text_editor; }
  203. FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
  204. void set_find_replace_bar(FindReplaceBar *p_bar);
  205. void remove_find_replace_bar();
  206. virtual void apply_code() {}
  207. virtual void goto_error();
  208. void toggle_bookmark();
  209. void goto_next_bookmark();
  210. void goto_prev_bookmark();
  211. void remove_all_bookmarks();
  212. void set_zoom_factor(float p_zoom_factor);
  213. float get_zoom_factor();
  214. void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
  215. void validate_script();
  216. void show_toggle_scripts_button();
  217. void update_toggle_scripts_button();
  218. CodeTextEditor();
  219. };
  220. #endif // CODE_EDITOR_H