123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /**************************************************************************/
- /* audio_stream_preview.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_PREVIEW_H
- #define AUDIO_STREAM_PREVIEW_H
- #include "core/os/thread.h"
- #include "core/templates/safe_refcount.h"
- #include "scene/main/node.h"
- #include "servers/audio/audio_stream.h"
- class AudioStreamPreview : public RefCounted {
- GDCLASS(AudioStreamPreview, RefCounted);
- friend class AudioStream;
- Vector<uint8_t> preview;
- float length;
- friend class AudioStreamPreviewGenerator;
- uint64_t version = 1;
- public:
- uint64_t get_version() const { return version; }
- float get_length() const;
- float get_max(float p_time, float p_time_next) const;
- float get_min(float p_time, float p_time_next) const;
- AudioStreamPreview();
- };
- class AudioStreamPreviewGenerator : public Node {
- GDCLASS(AudioStreamPreviewGenerator, Node);
- static AudioStreamPreviewGenerator *singleton;
- struct Preview {
- Ref<AudioStreamPreview> preview;
- Ref<AudioStream> base_stream;
- Ref<AudioStreamPlayback> playback;
- SafeFlag generating;
- ObjectID id;
- Thread *thread = nullptr;
- // Needed for the bookkeeping of the Map
- void operator=(const Preview &p_rhs) {
- preview = p_rhs.preview;
- base_stream = p_rhs.base_stream;
- playback = p_rhs.playback;
- generating.set_to(generating.is_set());
- id = p_rhs.id;
- thread = p_rhs.thread;
- }
- Preview(const Preview &p_rhs) {
- preview = p_rhs.preview;
- base_stream = p_rhs.base_stream;
- playback = p_rhs.playback;
- generating.set_to(generating.is_set());
- id = p_rhs.id;
- thread = p_rhs.thread;
- }
- Preview() {}
- };
- HashMap<ObjectID, Preview> previews;
- static void _preview_thread(void *p_preview);
- void _update_emit(ObjectID p_id);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static AudioStreamPreviewGenerator *get_singleton() { return singleton; }
- Ref<AudioStreamPreview> generate_preview(const Ref<AudioStream> &p_stream);
- AudioStreamPreviewGenerator();
- };
- #endif // AUDIO_STREAM_PREVIEW_H
|