variant_destruct.h 3.5 KB

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  1. /**************************************************************************/
  2. /* variant_destruct.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef VARIANT_DESTRUCT_H
  31. #define VARIANT_DESTRUCT_H
  32. #include "core/variant/variant.h"
  33. #include "core/object/class_db.h"
  34. template <typename T>
  35. struct VariantDestruct {};
  36. #define MAKE_PTRDESTRUCT(m_type) \
  37. template <> \
  38. struct VariantDestruct<m_type> { \
  39. _FORCE_INLINE_ static void ptr_destruct(void *p_ptr) { \
  40. reinterpret_cast<m_type *>(p_ptr)->~m_type(); \
  41. } \
  42. _FORCE_INLINE_ static Variant::Type get_base_type() { \
  43. return GetTypeInfo<m_type>::VARIANT_TYPE; \
  44. } \
  45. }
  46. MAKE_PTRDESTRUCT(String);
  47. MAKE_PTRDESTRUCT(StringName);
  48. MAKE_PTRDESTRUCT(NodePath);
  49. MAKE_PTRDESTRUCT(Callable);
  50. MAKE_PTRDESTRUCT(Signal);
  51. MAKE_PTRDESTRUCT(Dictionary);
  52. MAKE_PTRDESTRUCT(Array);
  53. MAKE_PTRDESTRUCT(PackedByteArray);
  54. MAKE_PTRDESTRUCT(PackedInt32Array);
  55. MAKE_PTRDESTRUCT(PackedInt64Array);
  56. MAKE_PTRDESTRUCT(PackedFloat32Array);
  57. MAKE_PTRDESTRUCT(PackedFloat64Array);
  58. MAKE_PTRDESTRUCT(PackedStringArray);
  59. MAKE_PTRDESTRUCT(PackedVector2Array);
  60. MAKE_PTRDESTRUCT(PackedVector3Array);
  61. MAKE_PTRDESTRUCT(PackedColorArray);
  62. MAKE_PTRDESTRUCT(PackedVector4Array);
  63. #undef MAKE_PTRDESTRUCT
  64. #endif // VARIANT_DESTRUCT_H