string_builder.h 3.3 KB

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  1. /**************************************************************************/
  2. /* string_builder.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef STRING_BUILDER_H
  31. #define STRING_BUILDER_H
  32. #include "core/string/ustring.h"
  33. #include "core/templates/vector.h"
  34. class StringBuilder {
  35. uint32_t string_length = 0;
  36. Vector<String> strings;
  37. Vector<const char *> c_strings;
  38. // -1 means it's a Godot String
  39. // a natural number means C string.
  40. Vector<int32_t> appended_strings;
  41. public:
  42. StringBuilder &append(const String &p_string);
  43. StringBuilder &append(const char *p_cstring);
  44. _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
  45. return append(p_string);
  46. }
  47. _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
  48. return append(p_cstring);
  49. }
  50. _FORCE_INLINE_ void operator+=(const String &p_string) {
  51. append(p_string);
  52. }
  53. _FORCE_INLINE_ void operator+=(const char *p_cstring) {
  54. append(p_cstring);
  55. }
  56. _FORCE_INLINE_ int num_strings_appended() const {
  57. return appended_strings.size();
  58. }
  59. _FORCE_INLINE_ uint32_t get_string_length() const {
  60. return string_length;
  61. }
  62. String as_string() const;
  63. _FORCE_INLINE_ operator String() const {
  64. return as_string();
  65. }
  66. StringBuilder() {}
  67. };
  68. #endif // STRING_BUILDER_H