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- /**************************************************************************/
- /* string_builder.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "string_builder.h"
- #include <string.h>
- StringBuilder &StringBuilder::append(const String &p_string) {
- if (p_string.is_empty()) {
- return *this;
- }
- strings.push_back(p_string);
- appended_strings.push_back(-1);
- string_length += p_string.length();
- return *this;
- }
- StringBuilder &StringBuilder::append(const char *p_cstring) {
- int32_t len = strlen(p_cstring);
- c_strings.push_back(p_cstring);
- appended_strings.push_back(len);
- string_length += len;
- return *this;
- }
- String StringBuilder::as_string() const {
- if (string_length == 0) {
- return "";
- }
- char32_t *buffer = memnew_arr(char32_t, string_length);
- int current_position = 0;
- int godot_string_elem = 0;
- int c_string_elem = 0;
- for (int i = 0; i < appended_strings.size(); i++) {
- if (appended_strings[i] == -1) {
- // Godot string
- const String &s = strings[godot_string_elem];
- memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t));
- current_position += s.length();
- godot_string_elem++;
- } else {
- const char *s = c_strings[c_string_elem];
- for (int32_t j = 0; j < appended_strings[i]; j++) {
- buffer[current_position + j] = s[j];
- }
- current_position += appended_strings[i];
- c_string_elem++;
- }
- }
- String final_string = String(buffer, string_length);
- memdelete_arr(buffer);
- return final_string;
- }
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