123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /**************************************************************************/
- /* thread.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "platform_config.h"
- #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
- #include "thread.h"
- #ifdef THREADS_ENABLED
- #include "core/object/script_language.h"
- #include "core/templates/safe_refcount.h"
- SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
- thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
- #endif
- Thread::PlatformFunctions Thread::platform_functions;
- void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
- platform_functions = p_functions;
- }
- #ifdef THREADS_ENABLED
- void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) {
- Thread::caller_id = p_caller_id;
- if (platform_functions.set_priority) {
- platform_functions.set_priority(p_settings.priority);
- }
- if (platform_functions.init) {
- platform_functions.init();
- }
- ScriptServer::thread_enter(); // Scripts may need to attach a stack.
- if (platform_functions.wrapper) {
- platform_functions.wrapper(p_callback, p_userdata);
- } else {
- p_callback(p_userdata);
- }
- ScriptServer::thread_exit();
- if (platform_functions.term) {
- platform_functions.term();
- }
- }
- Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
- ERR_FAIL_COND_V_MSG(id != UNASSIGNED_ID, UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it.");
- id = id_counter.increment();
- thread = THREADING_NAMESPACE::thread(&Thread::callback, id, p_settings, p_callback, p_user);
- return id;
- }
- bool Thread::is_started() const {
- return id != UNASSIGNED_ID;
- }
- void Thread::wait_to_finish() {
- ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started.");
- ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait.");
- thread.join();
- thread = THREADING_NAMESPACE::thread();
- id = UNASSIGNED_ID;
- }
- Error Thread::set_name(const String &p_name) {
- if (platform_functions.set_name) {
- return platform_functions.set_name(p_name);
- }
- return ERR_UNAVAILABLE;
- }
- Thread::Thread() {
- }
- Thread::~Thread() {
- if (id != UNASSIGNED_ID) {
- #ifdef DEBUG_ENABLED
- WARN_PRINT(
- "A Thread object is being destroyed without its completion having been realized.\n"
- "Please call wait_to_finish() on it to ensure correct cleanup.");
- #endif
- thread.detach();
- }
- }
- #endif // THREADS_ENABLED
- #endif // PLATFORM_THREAD_OVERRIDE
|